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210 lines
6.3 KiB
210 lines
6.3 KiB
/*
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Sog 游戏基础库
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2016 by zouwei
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*/
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using System;
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using Sog;
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using Sog.Log;
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using System.IO;
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namespace Battle
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{
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// 服务器入口
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public class BattleServer : IScript
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{
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private ServerApp m_app;
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private BattleMsgHandler m_messageHandler;
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public BattleServer()
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{
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}
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public IScriptHotfixCheck GetScriptHotfixCheck()
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{
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return new ServerScriptHotfixCheck();
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}
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private void CommInitOnCreateReload(ServerApp app)
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{
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m_app = app;
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RegisterAllService();
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//BattleBuffEffect.Init();
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// BattleServerUtils.GetEventHandlerMgr().RegisterAllEventHandler();
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}
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public virtual void OnCreate(ServerApp app)
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{
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//打印消息统计日志
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app.GetCluster().NeedLogMsgStat = true;
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m_app = app;
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RegisterAllDataObj();
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CommInitOnCreateReload(app);
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TraceLog.Debug("BattleServer start at {0}", DateTime.Now);
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}
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public virtual void OnHotfix(ServerApp app)
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{
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m_app = app;
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ReadServerConfig();
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CommInitOnCreateReload(app);
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TraceLog.Debug("BattleServer hotfix at {0}", DateTime.Now);
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}
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public virtual void OnReloadConfig(string excelConfigFile)
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{
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TraceLog.Debug("Server OnReloadConfig at {0}", DateTime.Now);
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ReadServerConfig();
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//BattleControl.OnReloadConfig();
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}
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public virtual void OnTick(long nowMs)
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{
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BattleServerStat.Tick(nowMs);
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BattleTickSvc.Tick(nowMs);
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if(m_app.CurrStopStage == ServerStopStage.stopping)
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{
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m_app.SetStopSuccess();
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}
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}
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public virtual void OnMessage(uint remoteAppID, MessageData message)
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{
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m_messageHandler.HandlerMessage(remoteAppID, message);
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}
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public virtual void OnStop()
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{
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// 强制踢人停服
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BattleServerUtils.GetBattleServerData().forceLeaveOnSvrStop = 1;
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}
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//所有引用对象置空
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public void Dispose()
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{
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TraceLog.Debug("BattleServer be disposed");
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m_app = null;
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m_messageHandler = null;
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}
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private void RegisterAllDataObj()
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{
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TraceLog.Debug("BattleServer RegisterAllDataObj");
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//战斗服务器起服就需要设置configFilePath
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if (m_app.AppParam.ServerConfig.configDataPath != null && m_app.AppParam.ServerConfig.configDataPath != "")
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{
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GameConfigMgr.Instance.SetFilePath(m_app.AppParam.ServerConfig.configDataPath);
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}
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else
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{
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GameConfigMgr.Instance.SetFilePath("../cfg/data/");
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}
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//读取游戏数据文件
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GameConfigMgr.Instance.ReadAllConfig();
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AppTime.UpdateGameResetHour(CommParamDescMgr.Instance.CrossDaysTime.int_val);
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BattleServerData serverData = new BattleServerData(m_app);
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ServerDataObjMgr.Instance.RegisterDataObj(serverData);
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PlayerTable playerTable = new PlayerTable();
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ServerDataObjMgr.Instance.RegisterDataObj(playerTable);
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BattleTable battleTable = new BattleTable();
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ServerDataObjMgr.Instance.RegisterDataObj(battleTable);
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BillLogWriter.Instance.Init(m_app.ServerID, serverData.m_packetSender);
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ReadServerConfig();
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//检查战斗有哪些没有加载的
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BattleServerUtils.CheckNeedRegisterFile();
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}
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private void ReadServerConfig()
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{
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//读取配置文件
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string strLogicServerConfig = m_app.GetCluster().GetAppConfigPath() + "/" + m_app.AppParam.ServerConfig.configfile;
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BattleServerConfig serverConfig = ServerConfigMgr.Instance.ReloadServerConfig<BattleServerConfig>(m_app,strLogicServerConfig);
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//战斗日志初始化
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TraceLog.InitBattleLog(serverConfig.battleLog.logpath
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, serverConfig.battleLog.logname
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, LogLevel.ParseFromString(serverConfig.battleLog.loglevel)
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, serverConfig.battleLog.userlogAll
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, serverConfig.battleLog.userlogSome
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, serverConfig.battleLog.logByBattleId);
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//设置战斗版本号
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BattleServerUtils.SetBattleVersion();
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TraceLog.Debug("BattleServer.ReadServerConfig onlyCheckResult {0}", serverConfig.onlyCheckResult);
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}
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private void RegisterAllService()
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{
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TraceLog.Debug("BattleServer RegisterAllService");
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m_messageHandler = new BattleMsgHandler(m_app);
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ServiceMgr.Instance.RegisterService(m_messageHandler);
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PlayerTableOp playerTableOp = new PlayerTableOp(BattleServerUtils.GetPlayerTable());
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ServiceMgr.Instance.RegisterService(playerTableOp);
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GmCmdSvc gmCmdSvc = new GmCmdSvc();
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ServiceMgr.Instance.RegisterService(gmCmdSvc);
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//BattleTableOp battleTableOp = new BattleTableOp(BattleServerUtils.GetBattleTable());
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//ServiceMgr.Instance.RegisterService(battleTableOp);
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// EventHandlerMgr eventHandlerMgr = new EventHandlerMgr();
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// ServiceMgr.Instance.RegisterService(eventHandlerMgr);
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}
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private int ReadConfig(string filename, IConfigManager configMgr)
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{
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string fullPath = BattleServerUtils.GetConfigDataPath() + filename;
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if (!File.Exists(fullPath))
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{
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TraceLog.Error("BattleServer.ReadConfig desc file {0} not exists", filename);
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return -1;
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}
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string content = File.ReadAllText(fullPath);
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bool ret = configMgr.Init(filename, content);
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if (ret == false)
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{
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TraceLog.Error("BattleServer.ReadConfig desc file {0} read failed", filename);
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return -1;
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}
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configMgr.ReadComplete();
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if (configMgr.GetErrorCount() > 0)
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{
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return -1;
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}
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TraceLog.Debug("BattleServer.ReadConfig desc file {0} read success", filename);
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return 0;
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}
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}
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}
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