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using System;
using System.Diagnostics;
using System.Threading;
namespace Aliyun.Api.LOG.Common
{
/// <summary>
/// The implementation of <see cref="IAsyncResult"/>
/// that represents the status of an async operation.
/// </summary>
internal abstract class AsyncResult : IAsyncResult, IDisposable
{
#region Fields
private object _asyncState;
private bool _completedSynchronously;
private bool _isCompleted;
private AsyncCallback _userCallback;
private ManualResetEvent _asyncWaitEvent;
private Exception _exception;
#endregion
#region IAsyncResult Members
/// <summary>
/// Gets a user-defined object that qualifies or contains information about an asynchronous operation.
/// </summary>
[DebuggerNonUserCode]
public object AsyncState
{
get
{
return _asyncState;
}
}
/// <summary>
/// Gets a <see cref="WaitHandle"/> that is used to wait for an asynchronous operation to complete.
/// </summary>
[DebuggerNonUserCode]
public WaitHandle AsyncWaitHandle
{
get
{
if (_asyncWaitEvent != null)
{
return _asyncWaitEvent;
}
ManualResetEvent manualResetEvent = new ManualResetEvent(false);
if (Interlocked.CompareExchange<ManualResetEvent>(ref _asyncWaitEvent, manualResetEvent, null) != null)
{
manualResetEvent.Close();
}
if (this.IsCompleted)
{
_asyncWaitEvent.Set();
}
return _asyncWaitEvent;
}
}
/// <summary>
/// Gets a value that indicates whether the asynchronous operation completed synchronously.
/// </summary>
[DebuggerNonUserCode]
public bool CompletedSynchronously
{
get
{
return _completedSynchronously;
}
protected set
{
_completedSynchronously = value;
}
}
/// <summary>
/// Gets a value that indicates whether the asynchronous operation has completed.
/// </summary>
[DebuggerNonUserCode]
public bool IsCompleted
{
get
{
return _isCompleted;
}
}
#endregion
/// <summary>
/// Initializes an instance of <see cref="AsyncResult"/>.
/// </summary>
/// <param name="callback">The callback method when the async operation completes.</param>
/// <param name="state">A user-defined object that qualifies or contains information about an asynchronous operation.</param>
protected AsyncResult(AsyncCallback callback, object state)
{
_userCallback = callback;
_asyncState = state;
}
/// <summary>
/// Completes the async operation with an exception.
/// </summary>
/// <param name="ex">Exception from the async operation.</param>
public void Complete(Exception ex)
{
// Complete should not throw if disposed.
Debug.Assert(ex != null);
_exception = ex;
this.NotifyCompletion();
}
/// <summary>
/// When called in the dervied classes, wait for completion.
/// It throws exception if the async operation ends with an exception.
/// </summary>
protected void WaitForCompletion()
{
if (!this.IsCompleted)
{
_asyncWaitEvent.WaitOne();
}
if (this._exception != null)
{
throw this._exception;
}
}
/// <summary>
/// When called in the derived classes, notify operation completion
/// by setting <see cref="P:AsyncWaitHandle"/> and calling the user callback.
/// </summary>
[DebuggerNonUserCode]
protected void NotifyCompletion()
{
_isCompleted = true;
if (_asyncWaitEvent != null)
{
_asyncWaitEvent.Set();
}
if (_userCallback != null)
{
_userCallback(this);
}
}
#region IDisposable Members
/// <summary>
/// Disposes the object and release resource.
/// </summary>
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// When overrided in the derived classes, release resources.
/// </summary>
/// <param name="disposing">Whether the method is called <see cref="M:Dispose"/></param>
protected virtual void Dispose(bool disposing)
{
if (disposing && _asyncWaitEvent != null)
{
_asyncWaitEvent.Close();
_asyncWaitEvent = null;
}
}
#endregion
}
/// <summary>
/// Represents the status of an async operation.
/// It also holds the result of the operation.
/// </summary>
/// <typeparam name="T">Type of the operation result.</typeparam>
internal class AsyncResult<T> : AsyncResult
{
/// <summary>
/// The result of the async operation.
/// </summary>
private T _result;
/// <summary>
/// Initializes an instance of <see cref="AsyncResult&lt;T&gt;"/>.
/// </summary>
/// <param name="callback">The callback method when the async operation completes.</param>
/// <param name="state">A user-defined object that qualifies or contains information about an asynchronous operation.</param>
public AsyncResult(AsyncCallback callback, object state)
: base(callback, state)
{
}
/// <summary>
/// Gets result and release resources.
/// </summary>
/// <returns>The instance of result.</returns>
public T GetResult()
{
base.WaitForCompletion();
return _result;
}
/// <summary>
/// Sets result and notify completion.
/// </summary>
/// <param name="result">The instance of result.</param>
public void Complete(T result)
{
// Complete should not throw if disposed.
this._result = result;
base.NotifyCompletion();
}
}
}