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/*
Sog 游戏基础库
2016 by zouwei
*/
using System;
using Sog;
using Sog.Service;
using Sog.Log;
namespace GameDB
{
// 服务器入口
public class GameDBServer : IScript
{
private Guid m_guid;
private ServerApp m_app;
private GameDBMsgHandler m_messageHandler;
public GameDBServer()
{
m_guid = Guid.NewGuid();
}
public IScriptHotfixCheck GetScriptHotfixCheck()
{
return new ServerScriptHotfixCheck();
}
private void CommInitOnCreateReload(ServerApp app)
{
m_app = app;
RegisterAllService();
}
public virtual void OnCreate(ServerApp app)
{
//打印消息统计日志
app.GetCluster().NeedLogMsgStat = true;
//多线程特殊需求
app.GetCluster().EnableMultiThreadSendSafe();
m_app = app;
RegisterAllDataObj();
CommInitOnCreateReload(app);
TraceLog.Debug("GameDBServer start at {0}, guid {1}", DateTime.Now, m_guid);
}
public virtual void OnHotfix(ServerApp app)
{
m_app = app;
ReadServerConfig();
CommInitOnCreateReload(app);
TraceLog.Debug("GameDBServer hotfix at {0}, guid {1}", DateTime.Now, m_guid);
}
public virtual void OnReloadConfig(string excelConfigFile)
{
TraceLog.Debug("Server OnReloadConfig at {0}", DateTime.Now);
ReadServerConfig();
}
public virtual void OnTick(long nowMs)
{
ServerStat.Instance.Tick(nowMs);
}
public virtual void OnMessage(uint remoteAppID, MessageData message)
{
m_messageHandler.HandlerMessage(remoteAppID, message);
}
public virtual void OnStop()
{
//很多服务器停服可以直接退出
m_app.SetStopSuccess();
//关闭所有消息处理任务
MessageTaskDistributor.Instance.CloseAllTask();
}
//所有引用对象置空
public void Dispose()
{
TraceLog.Debug("GameDBServer be disposed");
m_app = null;
m_messageHandler = null;
MessageTaskHandler.DisposeAllHandler();
}
private void ReadServerConfig()
{
//读取配置文件
string strLogicServerConfig = m_app.GetCluster().GetAppConfigPath() + "/" + m_app.AppParam.ServerConfig.configfile;
var oldServerConfig = ServerConfigMgr.Instance.m_serverConfig;
GameDBServerConfig serverConfig = ServerConfigMgr.Instance.ReloadServerConfig<GameDBServerConfig>(m_app,strLogicServerConfig);
if (serverConfig != null && oldServerConfig != null && oldServerConfig is GameDBServerConfig)
{
//数据库切换
if (string.Compare(((GameDBServerConfig) oldServerConfig).dbip, serverConfig.dbip) != 0)
{
TraceLog.Debug("ReadServerConfig Trans MySql {0} to {1}",
((GameDBServerConfig) oldServerConfig).dbip, serverConfig.dbip);
MessageTaskHandler.AfterReloadServerConfigChangeDB(m_app);
}
}
}
private void RegisterAllDataObj()
{
TraceLog.Debug("GameDBServer RegisterAllDataObj");
GameDBServerData dbServerData = new GameDBServerData(m_app);
ServerDataObjMgr.Instance.RegisterDataObj(dbServerData);
ReadServerConfig();
//读取游戏数据文件
GameConfigMgr.Instance.ReadAllConfig();
AppTime.UpdateGameResetHour(CommParamDescMgr.Instance.CrossDaysTime.int_val);
}
private void RegisterAllService()
{
TraceLog.Debug("GameDBServer RegisterAllService");
MessageTaskHandler.InitAllTaskHandler(m_app);
m_messageHandler = new GameDBMsgHandler();
ServiceMgr.Instance.RegisterService(m_messageHandler);
}
/*
private ServerApp m_app;
private AppParam m_appParam;
public DBServer(AppParam appParam)
{
m_appParam = appParam;
TraceLog.SetLogPathName(m_appParam.ServerConfig.logpath, m_appParam.ServerConfig.logname);
m_app = new ServerApp(appParam.AppID);
}
public void Init()
{
// config
ServiceMgrDB.Init(m_app);
m_app.GetCluster().ReadConfigFromFile(m_appParam.ServerConfig.clusterfile);
m_app.OnClusterMessage += ServiceMgrDB.MsgHandler.HandlerMessage;
m_app.OnTick += OnTick;
}
private void OnTick(long nowMs)
{
}
public void Start()
{
Init();
Console.WriteLine("DBServer start at {0}", DateTime.Now);
m_app.Run();
}
*/
}
}