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using Sog;
using Sog.Service;
using ProtoCSStruct;
using Sog.Gate;
namespace Operation
{
public class OperationMsgHandler : BaseReloadableService
{
private ServerApp m_app;
private static int seq = 0;
public override int GetServiceType()
{
return OperationServiceType.OperationMsgHandler;
}
//销毁的时候置空
public override void Dispose()
{
m_app = null;
}
LitJson.JsonData builder = new LitJson.JsonData();
public OperationMsgHandler(ServerApp app)
{
m_app = app;
}
public ServerApp GetApp()
{
return m_app;
}
public void HandlerMessage(uint remoteAppID, MessageData message)
{
StructPacket packet;
bool bSuccess = OperationServerUtils.GetProtoPacker().UnpackMessage(message, out packet);
if (bSuccess == false)
{
TraceLog.Error("OperationMsgHandler.HandlerMessage unpack msg failed {0}, remoteAppID {1}", message.Header.Type, remoteAppID);
return;
}
//预先判断,提高效率
if (TraceLog.GetLogLevel() <= (int)Sog.Log.LogLevel.TraceDetail)
{
TraceLog.TraceDetail("OperationMsgHandler.HandlerMessage recv message from server {0}, message type {1} length {2} : {3}->{4}"
, ServerIDUtils.IDToString(remoteAppID)
, message.Header.Type
, message.Header.Length
, packet.MessageName()
, packet.ToString());
}
packet = packet.Clone();
switch (packet.MsgID)
{
case (int)SSMsgID.RealmBriefRes:
OperationServerUtils.GetRealmlistSvc().OnRealmBriefRes(remoteAppID, packet);
break;
case (int)SSMsgID.RealmAllbriefRes:
OperationServerUtils.GetRealmlistSvc().OnRealmAllbriefRes(remoteAppID, packet);
break;
case (int)SSMsgID.SsAddRealmRes:
OperationServerUtils.GetRealmlistSvc().OnAddRealmRes(remoteAppID, packet);
break;
case (int)SSMsgID.SsRealmOperationRes:
OperationServerUtils.GetRealmlistSvc().OnRealmOperationRes(remoteAppID, packet);
break;
case (int)SSMsgID.AllRealmRes:
OperationServerUtils.GetRealmlistSvc().OnAllRealmRes(remoteAppID, packet);
break;
case (int)SSMsgID.RealmOnlineplayerToOpsvr:
OperationServerUtils.GetRealmlistSvc().OnRealmOnlinePlayer(remoteAppID, packet);
break;
case (int)SSGameMsgID.GmQueryUserPayRecordRes:
PayRecordReq.Instance.OnUserPayRes(remoteAppID, packet);
break;
case (int)SSGameMsgID.GmQueryUserAccountinfoRes:
PayRecordReq.Instance.OnUserAccountInfoRes(remoteAppID, packet);
break;
case (int)SSGameMsgID.GmQueryUserRoleRes:
PayRecordReq.Instance.OnUserRoleInfoRes(remoteAppID, packet);
break;
case (int)SSGameMsgID.GmChangeRoleNameRes:
ChangeName.OnChangeRoleNameRes(remoteAppID, packet);
break;
case (int)SSGameMsgID.GmImportUserRoleRes:
PlayerMonitor.OnImportRoleDataRes(remoteAppID, packet);
break;
case (int)SSMsgID.SyncRoleinfoToOpsvr:
RoleInfoMap.OnSyncRoleinfoToOpsvr(remoteAppID, packet);
break;
case (int)SSGameMsgID.BillLogReq:
break;
case (int)SSGameMsgID.ExchangeQueryDbRes:
OperationServerUtils.GetExchangeSvc().OnExchangeQueryDbRes(remoteAppID, packet);
break;
case (int)SSGameMsgID.ExchangeSaveDbRes:
OperationServerUtils.GetExchangeSvc().OnExchangeSaveDbRes(remoteAppID, packet);
break;
case (int)SSGameMsgID.ExchangeStatusChangeRes:
OperationServerUtils.GetExchangeSvc().OnExchangeChangeStatusDbRes(remoteAppID, packet);
break;
case (int)SSGameMsgID.OperationCostItemRes:
break;
case (int)SSGameMsgID.OperationMailSearchRes:
PlayerMonitor.OnSearchMailRes(remoteAppID, packet);
break;
case (int)SSGameMsgID.GmUpdateUserRoleRes:
PlayerMonitor.OnUpdateRoleDataRes(remoteAppID, packet);
break;
case (int)SSGameMsgID.OperationMailDeleteRes:
PlayerMonitor.OnDeleteMailRes(remoteAppID, packet);
break;
case (int)SSGameMsgID.OperationMonitorRes:
ServerMonitor.OnServerMonitorMsg(remoteAppID, packet);
break;
case (int)SSGameMsgID.OperationLimitRes:
Limit.OnSelectLimitIpRes(remoteAppID, packet);
break;
case (int)SSGameMsgID.NoticeBackgroundsReq:
case (int)SSGameMsgID.GmSetFreezeTimeRes:
case (int)SSGameMsgID.EnableSendMsgRes:
case (int)SSGameMsgID.GetMailWithRuleReq:
case (int)SSGameMsgID.SendMailWithRuleRes:
case (int)SSGameMsgID.PlaydataOpReq:
case(int)SSGameMsgID.OperationFakepayRes:
case (int)SSGameMsgID.OperationUpdateTaskRes:
case (int)SSGameMsgID.SyncPresetReq:
AddMessageTaskDistributor(remoteAppID, packet);
break;
case (int)SSGameMsgID.RewardRes:
{
GMReward.OnRewardRes(remoteAppID, packet);
break;
}
default:
TraceLog.Error("OperationMsgHandler.HandlerMessage unknow MsgID {0}", packet.MsgID);
break;
}
}
//http api发来的,按httpContextId分配
public static void AddMessageTaskDistributor(uint httpContextId, uint serverID, StructPacket packet)
{
int iTaskIndex = (int)(httpContextId % MessageTaskHandler.DBWorkThreadCount);
TraceLog.Debug("OperationMsgHandler.AddMessageTaskDistributor from http api iTaskIndex {0} httpContextId {1}", iTaskIndex, httpContextId);
MessageTaskDistributor.Instance.Distribute(serverID, packet, iTaskIndex);
}
//服务发来的,按轮询分配
public static void AddMessageTaskDistributor(uint serverID, StructPacket packet)
{
int iTaskIndex = (int)(seq++ % MessageTaskHandler.DBWorkThreadCount);
TraceLog.Debug("OperationMsgHandler.AddMessageTaskDistributor from server iTaskIndex {0} seq {1}", iTaskIndex, seq-1);
MessageTaskDistributor.Instance.Distribute(serverID, packet, iTaskIndex);
}
//玩家发来的,按玩家uid分配
public static void AddMessageTaskDistributor(long uid, uint serverID, StructPacket packet)
{
int iTaskIndex = (int)(uid % MessageTaskHandler.DBWorkThreadCount);
TraceLog.Debug("OperationMsgHandler.AddMessageTaskDistributor from player iTaskIndex {0} uid {1}", iTaskIndex, uid);
MessageTaskDistributor.Instance.Distribute(serverID, packet, iTaskIndex);
}
}
}