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152 lines
5.5 KiB
152 lines
5.5 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Sog;
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using Sog.Service;
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using ProtoCSStruct;
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namespace PlayerOp
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{
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//每个Task需要一个Handler,一个Handler一个DBOperator
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public class MessageTaskHandler
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{
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//不要修改这个数量,除非你真的搞明白了db的多工作线程和db多进程的关系!!
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public const int DBWorkThreadCount = 10;
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private DBOperator m_dbOperator;
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private long m_lastKeepMysqlConnTimeSecond;
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//自管理
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private static MessageTaskHandler[] m_allTaskHandler;
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//旧的mysql连接
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private DBOperator m_oldDBOperator = null;
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public static void InitAllTaskHandler(ServerApp app)
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{
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//分配消息任务,线程数量
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uint iTaskCount = (uint)DBWorkThreadCount;
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TraceLog.Debug("MessageTaskHandler.InitAllHandler messageTaskCount is {0}", iTaskCount);
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MessageTaskDistributor.Instance.InitTask(iTaskCount, app);
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var serverConfig = PlayerOpServerUtils.GetServerConfig();
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m_allTaskHandler = new MessageTaskHandler[iTaskCount];
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PlayerOpServerUtils.ParseDBConfig(app, out int dbtype, out string dbname, out string dbip);
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for (int i = 0; i < m_allTaskHandler.Length; i++)
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{
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m_allTaskHandler[i] = new MessageTaskHandler();
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if (dbtype == 0)
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{
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m_allTaskHandler[i].m_dbOperator = new MySqlDBOperator(dbname, dbip,
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serverConfig.dbuser, serverConfig.dbpassword);
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}
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else
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{
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TraceLog.Error("MessageTaskHandler.InitAllTaskHandler invalid dbtype {0}", dbtype);
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}
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MessageTaskObj taskObj = MessageTaskDistributor.Instance.GetTaskByIndex(i);
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taskObj.Handler = m_allTaskHandler[i].HandlerPacket;
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taskObj.IdleTick = m_allTaskHandler[i].OnIdleTick;
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}
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MessageTaskDistributor.Instance.StartAllTask();
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}
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public static void DisposeAllHandler()
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{
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//关闭所有消息处理任务
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MessageTaskDistributor.Instance.CloseAllTask();
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if(m_allTaskHandler != null)
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{
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//销毁数据库连接,销毁对象
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for (int i = 0; i < m_allTaskHandler.Length; i++)
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{
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m_allTaskHandler[i].m_dbOperator.Dispose();
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m_allTaskHandler[i].m_dbOperator = null;
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}
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m_allTaskHandler = null;
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}
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}
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public static void AfterReloadServerConfigChangeDB(ServerApp app)
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{
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var serverConfig = PlayerOpServerUtils.GetServerConfig();
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PlayerOpServerUtils.ParseDBConfig(app, out int dbtype, out string dbname, out string dbip);
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for (int i = 0; i < m_allTaskHandler.Length; i++)
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{
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m_allTaskHandler[i].m_oldDBOperator = m_allTaskHandler[i].m_dbOperator;
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m_allTaskHandler[i].m_lastKeepMysqlConnTimeSecond = AppTime.GetNowSysSecond() ;
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//建立新的链接
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if (dbtype == 0)
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{
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m_allTaskHandler[i].m_dbOperator = new MySqlDBOperator(dbname, dbip
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, serverConfig.dbuser, serverConfig.dbpassword);
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}
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else
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{
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TraceLog.Error("MessageTaskHandler.AfterReloadServerConfigChangeDB invalid dbtype {0}", dbtype);
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}
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}
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}
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public void OnIdleTick(long idleSecond)
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{
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//5分钟保持连接一次
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if (AppTime.GetNowSysSecond() - m_lastKeepMysqlConnTimeSecond < 300)
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{
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return;
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}
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if (m_oldDBOperator != null) {
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m_oldDBOperator.Dispose();
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m_oldDBOperator = null;
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}
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m_lastKeepMysqlConnTimeSecond = AppTime.GetNowSysSecond();
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m_dbOperator.KeepAlive();
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}
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public void HandlerPacket(uint remoteAppID, StructPacket packet)
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{
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TraceLog.Debug("MessageTaskHandler.HandlerPacket Handle MsgID {0}", packet.MsgID);
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switch (packet.MsgID)
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{
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case (int)SSGameMsgID.ExchangeRecordQueryDbReq:
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PlayerOpServerUtils.GetExchangeOp().OnExchangeRecordUpdateDbReq(remoteAppID, packet, m_dbOperator);
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break;
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case (int)SSGameMsgID.ExchangeRecordSaveDbReq:
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PlayerOpServerUtils.GetExchangeOp().OnExchangeRecordSaveDbReq(remoteAppID, packet, m_dbOperator);
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break;
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case (int)SSGameMsgID.ExchangeSaveDbReq:
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PlayerOpServerUtils.GetExchangeOp().OnSaveExchangeCode(remoteAppID, packet, m_dbOperator);
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break;
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case (int)SSGameMsgID.ExchangeQueryDbReq:
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PlayerOpServerUtils.GetExchangeOp().OnExchangeQueryDbReq(remoteAppID, packet, m_dbOperator);
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break;
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case (int)SSGameMsgID.ExchangeStatusChangeReq:
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PlayerOpServerUtils.GetExchangeOp().OnExchangeChangeStatus(remoteAppID, packet, m_dbOperator);
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break;
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default:
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TraceLog.Error("MessageTaskHandler.HandlerPacket unknow MsgID {0}", packet.MsgID);
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break;
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}
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}
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}
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}
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