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366 lines
12 KiB
366 lines
12 KiB
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//============================================
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//--4>:
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// Exported by ExcelConfigExport
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//
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// 此代码为工具根据配置自动生成, 请不要修改
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//
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//============================================
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using System;
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using Sog;
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using System.Collections.Generic;
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#if UNITY_2019_1_OR_NEWER
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using GameLogic;
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#endif
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public partial class EquipEnchantPropDescMgr : IConfigManager
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{
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//Singleton
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private static EquipEnchantPropDescMgr _instance;
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private static readonly object syslock = new object();
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public static EquipEnchantPropDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new EquipEnchantPropDescMgr(); }}} return _instance; }}
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public class ItemData
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{
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public EquipEnchantPropDesc Item;
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public int Line;
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public bool ReadAlready;
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}
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protected SortedList<int, SortedList<int, ItemData>> m_ItemTable = new SortedList<int, SortedList<int, ItemData>>();
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//for server only, m_readKeyOnly must be false
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protected SortedList<int, SortedList<int, EquipEnchantPropDesc>> m_ItemDescTable = new SortedList<int, SortedList<int, EquipEnchantPropDesc>>();
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public SortedList<int, SortedList<int, EquipEnchantPropDesc>> ItemTable { get {
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if (m_ItemDescTable.Count != m_ItemTable.Count) {
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foreach (var list in m_ItemTable) {
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if (m_ItemDescTable.ContainsKey(list.Key) == false) {
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GetGroup(list.Key);} // GetGroup里会添加
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}
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}
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return m_ItemDescTable; } }
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private TabBinFile m_tbf;
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//private TabTextFile m_tf;
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private int m_curAsynKey1;
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private int m_curAsynKey2;
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public override bool InitBin(string fileName, byte[] fileContent)
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{
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m_ErrorCount = 0;
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m_ItemTable.Clear();
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m_ItemDescTable.Clear();
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m_allRead = false;
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m_curAsynKey1 = 0;
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m_curAsynKey2 = 0;
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m_tbf = new TabBinFile(fileName, fileContent);
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while (m_tbf.Next())
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{
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ItemData itemData = new ItemData() { Item = new EquipEnchantPropDesc() };
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var item = itemData.Item;
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if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
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if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
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{
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TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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m_ErrorCount++;
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return false;
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}
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if (m_ItemTable.ContainsKey(item.GetKey1()) == false)
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{
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m_ItemTable.Add(item.GetKey1(), new SortedList<int, ItemData>());
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}
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else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2()))
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{
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TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine);
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m_ErrorCount++;
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return false;
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}
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m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData);
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if (m_readKeyOnly)
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{
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itemData.Line = m_tbf.CurrentLine;
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}
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else
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{
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itemData.ReadAlready = true;
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}
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}
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if (!m_readKeyOnly)
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{
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m_tbf = null;
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}
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return true;
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}
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#if UNITY_2019_1_OR_NEWER
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public override bool InitBinByIL(string fileName, byte[] fileContent)
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{
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m_ErrorCount = 0;
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m_ItemTable.Clear();
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m_tbf = new TabBinFile(fileName, fileContent);
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while (m_tbf.Next())
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{
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ItemData itemData = new ItemData() { Item = new EquipEnchantPropDesc() };
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int keyCount = 0;
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if(m_readKeyOnly) {keyCount = 2;}
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var item = itemData.Item;
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item = item.ReadItemInIL(m_tbf, keyCount);
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if (item == null)
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{
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TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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if (m_ItemTable.ContainsKey(item.GetKey1()) == false)
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{
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m_ItemTable.Add(item.GetKey1(), new SortedList<int, ItemData>());
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}
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else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2()))
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{
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TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine);
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m_ErrorCount++;
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return false;
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}
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m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData);
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if (m_readKeyOnly)
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{
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itemData.Line = m_tbf.CurrentLine;
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}
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else
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{
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itemData.ReadAlready = true;
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}
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}
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return true;
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}
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#endif
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public EquipEnchantPropDesc GetConfig(int key1, int key2)
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{
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SortedList<int, ItemData> itemDataGroup;
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m_ItemTable.TryGetValue(key1, out itemDataGroup);
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if (itemDataGroup == null) { return null; }
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ItemData itemData;
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itemDataGroup.TryGetValue(key2, out itemData);
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if(itemData == null)
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{
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return null;
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}
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if(itemData.ReadAlready)
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{
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return itemData.Item;
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}
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m_tbf.SetCurrentLine(itemData.Line);
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m_tbf.SetCurrentCol(0);
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itemData.ReadAlready = true;
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if (m_tbf == null)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error", this.ToString());
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return null;
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}
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if (itemData.Item.ReadItemBin(m_tbf, false) == false)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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return null;
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}
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return itemData.Item;
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}
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public int GetCountKey1(int key1)
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{
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int allCount = 0;
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var group = GetGroup(key1);
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if(group != null)
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{
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allCount = group.Count;
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}
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return allCount;
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}
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//GetGroup的时候如果是延迟读取的,一次性读取整个group
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public SortedList<int, EquipEnchantPropDesc> GetGroup(int key1)
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{
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SortedList<int, ItemData> itemDataGroup;
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m_ItemTable.TryGetValue(key1, out itemDataGroup);
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if (itemDataGroup == null) { return null; }
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if(m_ItemDescTable.ContainsKey(key1)) { return m_ItemDescTable[key1]; }
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var group = new SortedList<int, EquipEnchantPropDesc>();
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foreach (var item in itemDataGroup) {
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if(item.Value.ReadAlready == false) { GetConfig(key1, item.Key); }
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group.Add(item.Key, item.Value.Item); }
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m_ItemDescTable.Add(key1, group);
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return group;
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}
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public bool Has(int key1, int key2) { return m_ItemTable.ContainsKey(key1) && m_ItemTable[key1].ContainsKey(key2); }
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public override int AsynReadBin(int maxTimes)
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{
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int times = 0;
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if (m_allRead)
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{
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return times;
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}
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if (m_tbf == null)
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{
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return times;
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}
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while (times < maxTimes && m_curAsynKey1 < m_ItemTable.Count)
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{
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var group = m_ItemTable.Values[m_curAsynKey1];
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if (m_curAsynKey2 >= group.Count)
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{
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m_curAsynKey2 = 0;
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m_curAsynKey1++;
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continue;
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}
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var itemData = group.Values[m_curAsynKey2];
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if (itemData.ReadAlready)
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{
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m_curAsynKey2++;
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continue;
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}
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m_tbf.SetCurrentLine(itemData.Line);
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m_tbf.SetCurrentCol(0);
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itemData.ReadAlready = true;
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if (itemData.Item.ReadItemBin(m_tbf, false) == false)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine);
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return times;
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}
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m_curAsynKey2++;
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times++;
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}
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if (m_curAsynKey1 >= m_ItemTable.Count)
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{
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m_allRead = true;
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m_tbf = null;
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}
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return times;
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}
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}
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public partial class EquipEnchantPropDesc
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{
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public static readonly string _KEY_pos = "pos";
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public static readonly string _KEY_level = "level";
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public static readonly string _KEY_levelUpExp = "levelUpExp";
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public static readonly string _KEY_propId_3_0 = "propId_3_0";
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public static readonly string _KEY_propId_3_1 = "propId_3_1";
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public static readonly string _KEY_propId_3_2 = "propId_3_2";
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public static readonly string _KEY_propValue_3_0 = "propValue_3_0";
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public static readonly string _KEY_propValue_3_1 = "propValue_3_1";
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public static readonly string _KEY_propValue_3_2 = "propValue_3_2";
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public static readonly string _KEY_costGold = "costGold";
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public static readonly string _KEY_costType_4_0 = "costType_4_0";
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public static readonly string _KEY_costType_4_1 = "costType_4_1";
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public static readonly string _KEY_costType_4_2 = "costType_4_2";
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public static readonly string _KEY_costType_4_3 = "costType_4_3";
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public static readonly string _KEY_costId_4_0 = "costId_4_0";
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public static readonly string _KEY_costId_4_1 = "costId_4_1";
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public static readonly string _KEY_costId_4_2 = "costId_4_2";
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public static readonly string _KEY_costId_4_3 = "costId_4_3";
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public static readonly string _KEY_costValue_4_0 = "costValue_4_0";
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public static readonly string _KEY_costValue_4_1 = "costValue_4_1";
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public static readonly string _KEY_costValue_4_2 = "costValue_4_2";
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public static readonly string _KEY_costValue_4_3 = "costValue_4_3";
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public int pos { get; set; } // //位置
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public int level { get; set; } // //附魔等级
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public int levelUpExp { get; set; } // //附魔升至下个等级所需经验
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public int[] propId { get; set; } // //当前等级附魔强化属性类型
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public int[] propValue { get; set; } // //当前等级附魔强化,仅针对当前装备属性值(万分比)
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public int costGold { get; set; } // //当前等级附魔消耗金币数
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public int[] costType { get; set; } // //当前等级附魔消耗类型
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public int[] costId { get; set; } // //当前等级附魔消耗id
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public int[] costValue { get; set; } // //当前等级附魔消耗数量
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public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
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public EquipEnchantPropDesc()
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{
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propId = new int[3];
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listDic.Add("propId", typeof(int));
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propValue = new int[3];
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listDic.Add("propValue", typeof(int));
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costType = new int[4];
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listDic.Add("costType", typeof(int));
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costId = new int[4];
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listDic.Add("costId", typeof(int));
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costValue = new int[4];
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listDic.Add("costValue", typeof(int));
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}
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public int GetKey1() { return pos; }
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public int GetKey2() { return level; }
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public bool ReadItem(TabTextFile txf, bool readKeyOnly)
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{
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pos = txf.Get<int>(_KEY_pos);
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level = txf.Get<int>(_KEY_level);
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if(readKeyOnly) { return true; }
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levelUpExp = txf.Get<int>(_KEY_levelUpExp);
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propId[0] = txf.Get<int>(_KEY_propId_3_0);
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propId[1] = txf.Get<int>(_KEY_propId_3_1);
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propId[2] = txf.Get<int>(_KEY_propId_3_2);
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propValue[0] = txf.Get<int>(_KEY_propValue_3_0);
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propValue[1] = txf.Get<int>(_KEY_propValue_3_1);
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propValue[2] = txf.Get<int>(_KEY_propValue_3_2);
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costGold = txf.Get<int>(_KEY_costGold);
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costType[0] = txf.Get<int>(_KEY_costType_4_0);
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costType[1] = txf.Get<int>(_KEY_costType_4_1);
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costType[2] = txf.Get<int>(_KEY_costType_4_2);
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costType[3] = txf.Get<int>(_KEY_costType_4_3);
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costId[0] = txf.Get<int>(_KEY_costId_4_0);
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costId[1] = txf.Get<int>(_KEY_costId_4_1);
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costId[2] = txf.Get<int>(_KEY_costId_4_2);
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costId[3] = txf.Get<int>(_KEY_costId_4_3);
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costValue[0] = txf.Get<int>(_KEY_costValue_4_0);
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costValue[1] = txf.Get<int>(_KEY_costValue_4_1);
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costValue[2] = txf.Get<int>(_KEY_costValue_4_2);
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costValue[3] = txf.Get<int>(_KEY_costValue_4_3);
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return true;
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}
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public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
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{
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pos = txf.GetintByIndex(_KEY_pos);
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level = txf.GetintByIndex(_KEY_level);
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if(readKeyOnly) { return true; }
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levelUpExp = txf.GetintByIndex(_KEY_levelUpExp);
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propId[0] = txf.GetintByIndex(_KEY_propId_3_0);
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propId[1] = txf.GetintByIndex(_KEY_propId_3_1);
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propId[2] = txf.GetintByIndex(_KEY_propId_3_2);
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propValue[0] = txf.GetintByIndex(_KEY_propValue_3_0);
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propValue[1] = txf.GetintByIndex(_KEY_propValue_3_1);
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propValue[2] = txf.GetintByIndex(_KEY_propValue_3_2);
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costGold = txf.GetintByIndex(_KEY_costGold);
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costType[0] = txf.GetintByIndex(_KEY_costType_4_0);
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costType[1] = txf.GetintByIndex(_KEY_costType_4_1);
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costType[2] = txf.GetintByIndex(_KEY_costType_4_2);
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costType[3] = txf.GetintByIndex(_KEY_costType_4_3);
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costId[0] = txf.GetintByIndex(_KEY_costId_4_0);
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costId[1] = txf.GetintByIndex(_KEY_costId_4_1);
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costId[2] = txf.GetintByIndex(_KEY_costId_4_2);
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costId[3] = txf.GetintByIndex(_KEY_costId_4_3);
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costValue[0] = txf.GetintByIndex(_KEY_costValue_4_0);
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costValue[1] = txf.GetintByIndex(_KEY_costValue_4_1);
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costValue[2] = txf.GetintByIndex(_KEY_costValue_4_2);
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costValue[3] = txf.GetintByIndex(_KEY_costValue_4_3);
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return true;
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}
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#if UNITY_2019_1_OR_NEWER
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public EquipEnchantPropDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0)
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{
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byte[] ret = txf.GetLength();
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if (ret.Length == 0)
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{
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return null;
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}
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return SerializeObj.ConfigDeSerialize<EquipEnchantPropDesc>(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount);
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}
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#endif
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}
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