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60 lines
1.4 KiB
60 lines
1.4 KiB
/*
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Sog 游戏基础库
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2016 by zouwei
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Runtime.Serialization;
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using Sog;
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namespace World
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{
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public class WorldServerConfig
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{
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//google支付的签名公钥,base64编码
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public string googlePayPublicKey;
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//不校验google支付,缺省校验,1不校验
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public int noCheckGooglePayPublicKey;
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//是否开启全局推送
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public bool pushToAll;
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//是否进行时间段在线领奖活动推送
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public bool pushActivityOnlineTimeToAll;
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//在线最大人数,先简单控制,人数满了不让登录,或者排队
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public int onlinePlayerMax;
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//排队最大列表,配置了这个表示开启排队功能
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public int waitLoginPlayerMax;
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//开启不用排队 白名单
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public bool enableWhiteGameIDList;
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// 账号层服务器id ,账号层的主备服务器
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public int accountInstid;
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//回放战斗缓存数量
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public int battleReplayCacheCount;
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// 开启登录白名单验证
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public bool enableWhiteIPList;
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// 开启登录黑名单验证
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public bool enableBlackIPList;
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//服务器维护模式
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public int maintenanceMode;
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//维护中可进的版本
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public string[] maintenanceWhiteVerNum;
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//领地缓存数量
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public int homeCacheCount;
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}
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}
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