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28 lines
808 B

using CoreGame;
namespace CoreGame.Render
{
public class Trigger_OnCatchDropItem : TriggerBase
{
public override void OnEvent(TriggerSpec self, int eventId, object param1)
{
OnTrigger(self, eventId, param1);
}
public override bool OnPreExecuteCheck(TriggerSpec self, int eventId, object param1)
{
var dropItemData = param1 as DropItemDataComponent;
return dropItemData != null && triggerCfg.param1 == dropItemData.dropItemID;
}
public override void Init(TriggerSpec self)
{
RegEntityEvent(self, ClientEvent.OnCatchDropItem);
}
public override void UnInit(TriggerSpec self)
{
UnRegEntityEvent(self, ClientEvent.OnCatchDropItem);
}
}
}