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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CheckConfig
{
public class ModifyStatusOne
{
public string changeTime { get; set; }
public int changeRealm { get; set; }
}
public class RealmConfigOne
{
public int realmId { get; set; }
public int worldId { get; set; }
public int logicWorldId { get; set; }
public string name { get; set; }
public int showSeq { get; set; }
public int status { get; set; }
//只有这个特殊版本的客户端可见(其他版本的客户端看不到)
public string visibleOnlyCliVersion { get; set; }
// 上报给bdc的名称
public string bdcName { get; set; }
// 开服时间
public string openTime { get; set; }
//只有白名单的人可见
public int visibleOnlyWhiteList { get; set; }
//显示时间
public string visibleTime { get; set; }
//跨服大区id
public int bigRealmId { get; set; }
}
public class WorldRealmInfo
{
public int worldId { get; set; }
public string[] gate { get; set; }
public string[] chatGate { get; set; }
public RealmConfigOne[] realmList { get; set; }
}
//大区配置 东南亚 欧洲 美洲
public class AreaRealmList
{
public string areaName { get; set; }
//本台服务器的ip
public string areaIP { get; set; }
public int timezone { get; set; }
//只有这个特殊版本的客户端可见(其他版本的客户端看不到)
public string visibleOnlyCliVersion { get; set; }
//只有白名单的人可见
public int visibleOnlyWhiteList { get; set; }
//游戏列表
public WorldRealmInfo[] worldList { get; set; }
public ModifyStatusOne[] modifyStatusList { get; set; }
public int useModifyStatusList { get; set; }
}
public class RealmListConfig
{
//游戏列表
public AreaRealmList[] areaRealmList { get; set; }
}
}