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//============================================
//--4>:
// Exported by ExcelConfigExport
//
// 此代码为工具根据配置自动生成, 请不要修改
//
//============================================
using System;
using Sog;
using System.Collections.Generic;
#if UNITY_2019_1_OR_NEWER
using GameLogic;
#endif
public partial class MateDescMgr : IConfigManager
{
//Singleton
private static MateDescMgr _instance;
private static readonly object syslock = new object();
public static MateDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new MateDescMgr(); }}} return _instance; }}
public class ItemData
{
public MateDesc Item;
public int Line;
public bool ReadAlready;
}
protected SortedList<int, ItemData> m_ItemTable = new SortedList<int, ItemData>();
//for server only, m_readKeyOnly must be false
protected SortedList<int, MateDesc> m_ItemDescTable = new SortedList<int, MateDesc>();
public SortedList<int, MateDesc> ItemTable { get {
if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }}
return m_ItemDescTable; } }
private TabBinFile m_tbf;
//private TabTextFile m_tf;
private int m_curAsynKey1;
public override bool InitBin(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_ItemDescTable.Clear();
m_allRead = false;
m_curAsynKey1 = 0;
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new MateDesc() };
var item = itemData.Item;
if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
{
TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
if (!m_readKeyOnly)
{
m_tbf = null;
}
return true;
}
#if UNITY_2019_1_OR_NEWER
public override bool InitBinByIL(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new MateDesc() };
int keyCount = 0;
if(m_readKeyOnly) { keyCount = 1;}
var item = itemData.Item;
item = item.ReadItemInIL(m_tbf, keyCount);
if (item == null)
{
TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to init TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
return true;
}
#endif
public MateDesc GetConfig(int key)
{
ItemData itemData;
if (m_ItemTable.TryGetValue(key, out itemData) == false)
{
return null;
}
if(itemData.ReadAlready)
{
return itemData.Item;
}
if (m_tbf == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString());
return null;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
return null;
}
return itemData.Item;
}
public override int AsynReadBin(int maxTimes)
{
int times = 0;
if (m_allRead)
{
return times;
}
if (m_tbf == null)
{
return times;
}
for (; m_curAsynKey1 < m_ItemTable.Count && times < maxTimes; m_curAsynKey1++)
{
var itemData = m_ItemTable.Values[m_curAsynKey1];
if (itemData.ReadAlready)
{
continue;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine);
return times;
}
times++;
}
if (m_curAsynKey1 >= m_ItemTable.Count)
{
m_allRead = true;
m_tbf = null;
}
return times;
}
}
public partial class MateDesc
{
public static readonly string _KEY_id = "id";
public static readonly string _KEY_rarity = "rarity";
public static readonly string _KEY_initMateLevel = "initMateLevel";
public static readonly string _KEY_initMateRank = "initMateRank";
public static readonly string _KEY_initMateStar = "initMateStar";
public static readonly string _KEY_baseAtk = "baseAtk";
public static readonly string _KEY_baseDef = "baseDef";
public static readonly string _KEY_baseHp = "baseHp";
public static readonly string _KEY_baseSpeed = "baseSpeed";
public static readonly string _KEY_specialPropType_2_0 = "specialPropType_2_0";
public static readonly string _KEY_specialPropType_2_1 = "specialPropType_2_1";
public static readonly string _KEY_fragmentID = "fragmentID";
public static readonly string _KEY_fragmentNum = "fragmentNum";
public static readonly string _KEY_initFriendshipLevel = "initFriendshipLevel";
public static readonly string _KEY_unlock = "unlock";
public static readonly string _KEY_icon = "icon";
public static readonly string _KEY_mateType = "mateType";
public static readonly string _KEY_battleLocation = "battleLocation";
public static readonly string _KEY_mateTag_3_0 = "mateTag_3_0";
public static readonly string _KEY_mateTag_3_1 = "mateTag_3_1";
public static readonly string _KEY_mateTag_3_2 = "mateTag_3_2";
public static readonly string _KEY_unlockRewardType = "unlockRewardType";
public static readonly string _KEY_unlockRewardId = "unlockRewardId";
public static readonly string _KEY_unlockRewardNum = "unlockRewardNum";
public static readonly string _KEY_petPanter_10_0 = "petPanter_10_0";
public static readonly string _KEY_petPanter_10_1 = "petPanter_10_1";
public static readonly string _KEY_petPanter_10_2 = "petPanter_10_2";
public static readonly string _KEY_petPanter_10_3 = "petPanter_10_3";
public static readonly string _KEY_petPanter_10_4 = "petPanter_10_4";
public static readonly string _KEY_petPanter_10_5 = "petPanter_10_5";
public static readonly string _KEY_petPanter_10_6 = "petPanter_10_6";
public static readonly string _KEY_petPanter_10_7 = "petPanter_10_7";
public static readonly string _KEY_petPanter_10_8 = "petPanter_10_8";
public static readonly string _KEY_petPanter_10_9 = "petPanter_10_9";
public static readonly string _KEY_starAwardNum = "starAwardNum";
public static readonly string _KEY_compositeNum = "compositeNum";
public static readonly string _KEY_preferenceGift_10_0 = "preferenceGift_10_0";
public static readonly string _KEY_preferenceGift_10_1 = "preferenceGift_10_1";
public static readonly string _KEY_preferenceGift_10_2 = "preferenceGift_10_2";
public static readonly string _KEY_preferenceGift_10_3 = "preferenceGift_10_3";
public static readonly string _KEY_preferenceGift_10_4 = "preferenceGift_10_4";
public static readonly string _KEY_preferenceGift_10_5 = "preferenceGift_10_5";
public static readonly string _KEY_preferenceGift_10_6 = "preferenceGift_10_6";
public static readonly string _KEY_preferenceGift_10_7 = "preferenceGift_10_7";
public static readonly string _KEY_preferenceGift_10_8 = "preferenceGift_10_8";
public static readonly string _KEY_preferenceGift_10_9 = "preferenceGift_10_9";
public static readonly string _KEY_preferenceMod_10_0 = "preferenceMod_10_0";
public static readonly string _KEY_preferenceMod_10_1 = "preferenceMod_10_1";
public static readonly string _KEY_preferenceMod_10_2 = "preferenceMod_10_2";
public static readonly string _KEY_preferenceMod_10_3 = "preferenceMod_10_3";
public static readonly string _KEY_preferenceMod_10_4 = "preferenceMod_10_4";
public static readonly string _KEY_preferenceMod_10_5 = "preferenceMod_10_5";
public static readonly string _KEY_preferenceMod_10_6 = "preferenceMod_10_6";
public static readonly string _KEY_preferenceMod_10_7 = "preferenceMod_10_7";
public static readonly string _KEY_preferenceMod_10_8 = "preferenceMod_10_8";
public static readonly string _KEY_preferenceMod_10_9 = "preferenceMod_10_9";
public static readonly string _KEY_unlockStarAwardNum = "unlockStarAwardNum";
public static readonly string _KEY_attackShowId = "attackShowId";
public static readonly string _KEY_skillBattle = "skillBattle";
public static readonly string _KEY_skillBattleLevelUp_20_0 = "skillBattleLevelUp_20_0";
public static readonly string _KEY_skillBattleLevelUp_20_1 = "skillBattleLevelUp_20_1";
public static readonly string _KEY_skillBattleLevelUp_20_2 = "skillBattleLevelUp_20_2";
public static readonly string _KEY_skillBattleLevelUp_20_3 = "skillBattleLevelUp_20_3";
public static readonly string _KEY_skillBattleLevelUp_20_4 = "skillBattleLevelUp_20_4";
public static readonly string _KEY_skillBattleLevelUp_20_5 = "skillBattleLevelUp_20_5";
public static readonly string _KEY_skillBattleLevelUp_20_6 = "skillBattleLevelUp_20_6";
public static readonly string _KEY_skillBattleLevelUp_20_7 = "skillBattleLevelUp_20_7";
public static readonly string _KEY_skillBattleLevelUp_20_8 = "skillBattleLevelUp_20_8";
public static readonly string _KEY_skillBattleLevelUp_20_9 = "skillBattleLevelUp_20_9";
public static readonly string _KEY_skillBattleLevelUp_20_10 = "skillBattleLevelUp_20_10";
public static readonly string _KEY_skillBattleLevelUp_20_11 = "skillBattleLevelUp_20_11";
public static readonly string _KEY_skillBattleLevelUp_20_12 = "skillBattleLevelUp_20_12";
public static readonly string _KEY_skillBattleLevelUp_20_13 = "skillBattleLevelUp_20_13";
public static readonly string _KEY_skillBattleLevelUp_20_14 = "skillBattleLevelUp_20_14";
public static readonly string _KEY_skillBattleLevelUp_20_15 = "skillBattleLevelUp_20_15";
public static readonly string _KEY_skillBattleLevelUp_20_16 = "skillBattleLevelUp_20_16";
public static readonly string _KEY_skillBattleLevelUp_20_17 = "skillBattleLevelUp_20_17";
public static readonly string _KEY_skillBattleLevelUp_20_18 = "skillBattleLevelUp_20_18";
public static readonly string _KEY_skillBattleLevelUp_20_19 = "skillBattleLevelUp_20_19";
public static readonly string _KEY_skillAssist = "skillAssist";
public static readonly string _KEY_skillAssistLevelUp_20_0 = "skillAssistLevelUp_20_0";
public static readonly string _KEY_skillAssistLevelUp_20_1 = "skillAssistLevelUp_20_1";
public static readonly string _KEY_skillAssistLevelUp_20_2 = "skillAssistLevelUp_20_2";
public static readonly string _KEY_skillAssistLevelUp_20_3 = "skillAssistLevelUp_20_3";
public static readonly string _KEY_skillAssistLevelUp_20_4 = "skillAssistLevelUp_20_4";
public static readonly string _KEY_skillAssistLevelUp_20_5 = "skillAssistLevelUp_20_5";
public static readonly string _KEY_skillAssistLevelUp_20_6 = "skillAssistLevelUp_20_6";
public static readonly string _KEY_skillAssistLevelUp_20_7 = "skillAssistLevelUp_20_7";
public static readonly string _KEY_skillAssistLevelUp_20_8 = "skillAssistLevelUp_20_8";
public static readonly string _KEY_skillAssistLevelUp_20_9 = "skillAssistLevelUp_20_9";
public static readonly string _KEY_skillAssistLevelUp_20_10 = "skillAssistLevelUp_20_10";
public static readonly string _KEY_skillAssistLevelUp_20_11 = "skillAssistLevelUp_20_11";
public static readonly string _KEY_skillAssistLevelUp_20_12 = "skillAssistLevelUp_20_12";
public static readonly string _KEY_skillAssistLevelUp_20_13 = "skillAssistLevelUp_20_13";
public static readonly string _KEY_skillAssistLevelUp_20_14 = "skillAssistLevelUp_20_14";
public static readonly string _KEY_skillAssistLevelUp_20_15 = "skillAssistLevelUp_20_15";
public static readonly string _KEY_skillAssistLevelUp_20_16 = "skillAssistLevelUp_20_16";
public static readonly string _KEY_skillAssistLevelUp_20_17 = "skillAssistLevelUp_20_17";
public static readonly string _KEY_skillAssistLevelUp_20_18 = "skillAssistLevelUp_20_18";
public static readonly string _KEY_skillAssistLevelUp_20_19 = "skillAssistLevelUp_20_19";
public int id { get; set; } // // id
public int rarity { get; set; } // //角色资质
public int initMateLevel { get; set; } // //起始伙伴等级MateLevel表的id
public int initMateRank { get; set; } // //起始伙伴等级MateRank表的id
public int initMateStar { get; set; } // //起始伙伴等级MateStar表的id
public int baseAtk { get; set; } // //基础属性(攻击)
public int baseDef { get; set; } // //基础属性(防御)
public int baseHp { get; set; } // //基础属性(生命)
public int baseSpeed { get; set; } // //基础属性(速度)
public int[] specialPropType { get; set; } // //二级属性类型
public int fragmentID { get; set; } // //分解获得的道具ID
public int fragmentNum { get; set; } // //分解获得的道具数量
public int initFriendshipLevel { get; set; } // //起始好感度等级MateFriendship表的id
public int unlock { get; set; } // //是否可见
public int icon { get; set; } // //伙伴头像,Head表id
public int mateType { get; set; } // //种族
public int battleLocation { get; set; } // //站位
public int[] mateTag { get; set; } // //标签
public int unlockRewardType { get; set; } // //图鉴奖励类型
public int unlockRewardId { get; set; } // //图鉴奖励id
public int unlockRewardNum { get; set; } // //图鉴奖励数量
public int[] petPanter { get; set; } // //羁绊,填PetPanter表id
public int starAwardNum { get; set; } // //升星可得星星道具数量
public int compositeNum { get; set; } // //合成角色所需的碎片数量
public int[] preferenceGift { get; set; } // //偏好的礼物ID
public int[] preferenceMod { get; set; } // //额外提高的好感度
public int unlockStarAwardNum { get; set; } // //解锁可得星星道具数量
public int attackShowId { get; set; } // //普攻表现
public int skillBattle { get; set; } // //出场技能id
public int[] skillBattleLevelUp { get; set; } // //出战技能升级时间点(Mate等级)
public int skillAssist { get; set; } // //助战技能id
public int[] skillAssistLevelUp { get; set; } // //助战技能升级时间点(House等级)
public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
public MateDesc()
{
specialPropType = new int[2];
listDic.Add("specialPropType", typeof(int));
mateTag = new int[3];
listDic.Add("mateTag", typeof(int));
petPanter = new int[10];
listDic.Add("petPanter", typeof(int));
preferenceGift = new int[10];
listDic.Add("preferenceGift", typeof(int));
preferenceMod = new int[10];
listDic.Add("preferenceMod", typeof(int));
skillBattleLevelUp = new int[20];
listDic.Add("skillBattleLevelUp", typeof(int));
skillAssistLevelUp = new int[20];
listDic.Add("skillAssistLevelUp", typeof(int));
}
public int GetKey1() { return id; }
public bool ReadItem(TabTextFile txf, bool readKeyOnly)
{
id = txf.Get<int>(_KEY_id);
if(readKeyOnly) { return true; }
rarity = txf.Get<int>(_KEY_rarity);
initMateLevel = txf.Get<int>(_KEY_initMateLevel);
initMateRank = txf.Get<int>(_KEY_initMateRank);
initMateStar = txf.Get<int>(_KEY_initMateStar);
baseAtk = txf.Get<int>(_KEY_baseAtk);
baseDef = txf.Get<int>(_KEY_baseDef);
baseHp = txf.Get<int>(_KEY_baseHp);
baseSpeed = txf.Get<int>(_KEY_baseSpeed);
specialPropType[0] = txf.Get<int>(_KEY_specialPropType_2_0);
specialPropType[1] = txf.Get<int>(_KEY_specialPropType_2_1);
fragmentID = txf.Get<int>(_KEY_fragmentID);
fragmentNum = txf.Get<int>(_KEY_fragmentNum);
initFriendshipLevel = txf.Get<int>(_KEY_initFriendshipLevel);
unlock = txf.Get<int>(_KEY_unlock);
icon = txf.Get<int>(_KEY_icon);
mateType = txf.Get<int>(_KEY_mateType);
battleLocation = txf.Get<int>(_KEY_battleLocation);
mateTag[0] = txf.Get<int>(_KEY_mateTag_3_0);
mateTag[1] = txf.Get<int>(_KEY_mateTag_3_1);
mateTag[2] = txf.Get<int>(_KEY_mateTag_3_2);
unlockRewardType = txf.Get<int>(_KEY_unlockRewardType);
unlockRewardId = txf.Get<int>(_KEY_unlockRewardId);
unlockRewardNum = txf.Get<int>(_KEY_unlockRewardNum);
petPanter[0] = txf.Get<int>(_KEY_petPanter_10_0);
petPanter[1] = txf.Get<int>(_KEY_petPanter_10_1);
petPanter[2] = txf.Get<int>(_KEY_petPanter_10_2);
petPanter[3] = txf.Get<int>(_KEY_petPanter_10_3);
petPanter[4] = txf.Get<int>(_KEY_petPanter_10_4);
petPanter[5] = txf.Get<int>(_KEY_petPanter_10_5);
petPanter[6] = txf.Get<int>(_KEY_petPanter_10_6);
petPanter[7] = txf.Get<int>(_KEY_petPanter_10_7);
petPanter[8] = txf.Get<int>(_KEY_petPanter_10_8);
petPanter[9] = txf.Get<int>(_KEY_petPanter_10_9);
starAwardNum = txf.Get<int>(_KEY_starAwardNum);
compositeNum = txf.Get<int>(_KEY_compositeNum);
preferenceGift[0] = txf.Get<int>(_KEY_preferenceGift_10_0);
preferenceGift[1] = txf.Get<int>(_KEY_preferenceGift_10_1);
preferenceGift[2] = txf.Get<int>(_KEY_preferenceGift_10_2);
preferenceGift[3] = txf.Get<int>(_KEY_preferenceGift_10_3);
preferenceGift[4] = txf.Get<int>(_KEY_preferenceGift_10_4);
preferenceGift[5] = txf.Get<int>(_KEY_preferenceGift_10_5);
preferenceGift[6] = txf.Get<int>(_KEY_preferenceGift_10_6);
preferenceGift[7] = txf.Get<int>(_KEY_preferenceGift_10_7);
preferenceGift[8] = txf.Get<int>(_KEY_preferenceGift_10_8);
preferenceGift[9] = txf.Get<int>(_KEY_preferenceGift_10_9);
preferenceMod[0] = txf.Get<int>(_KEY_preferenceMod_10_0);
preferenceMod[1] = txf.Get<int>(_KEY_preferenceMod_10_1);
preferenceMod[2] = txf.Get<int>(_KEY_preferenceMod_10_2);
preferenceMod[3] = txf.Get<int>(_KEY_preferenceMod_10_3);
preferenceMod[4] = txf.Get<int>(_KEY_preferenceMod_10_4);
preferenceMod[5] = txf.Get<int>(_KEY_preferenceMod_10_5);
preferenceMod[6] = txf.Get<int>(_KEY_preferenceMod_10_6);
preferenceMod[7] = txf.Get<int>(_KEY_preferenceMod_10_7);
preferenceMod[8] = txf.Get<int>(_KEY_preferenceMod_10_8);
preferenceMod[9] = txf.Get<int>(_KEY_preferenceMod_10_9);
unlockStarAwardNum = txf.Get<int>(_KEY_unlockStarAwardNum);
attackShowId = txf.Get<int>(_KEY_attackShowId);
skillBattle = txf.Get<int>(_KEY_skillBattle);
skillBattleLevelUp[0] = txf.Get<int>(_KEY_skillBattleLevelUp_20_0);
skillBattleLevelUp[1] = txf.Get<int>(_KEY_skillBattleLevelUp_20_1);
skillBattleLevelUp[2] = txf.Get<int>(_KEY_skillBattleLevelUp_20_2);
skillBattleLevelUp[3] = txf.Get<int>(_KEY_skillBattleLevelUp_20_3);
skillBattleLevelUp[4] = txf.Get<int>(_KEY_skillBattleLevelUp_20_4);
skillBattleLevelUp[5] = txf.Get<int>(_KEY_skillBattleLevelUp_20_5);
skillBattleLevelUp[6] = txf.Get<int>(_KEY_skillBattleLevelUp_20_6);
skillBattleLevelUp[7] = txf.Get<int>(_KEY_skillBattleLevelUp_20_7);
skillBattleLevelUp[8] = txf.Get<int>(_KEY_skillBattleLevelUp_20_8);
skillBattleLevelUp[9] = txf.Get<int>(_KEY_skillBattleLevelUp_20_9);
skillBattleLevelUp[10] = txf.Get<int>(_KEY_skillBattleLevelUp_20_10);
skillBattleLevelUp[11] = txf.Get<int>(_KEY_skillBattleLevelUp_20_11);
skillBattleLevelUp[12] = txf.Get<int>(_KEY_skillBattleLevelUp_20_12);
skillBattleLevelUp[13] = txf.Get<int>(_KEY_skillBattleLevelUp_20_13);
skillBattleLevelUp[14] = txf.Get<int>(_KEY_skillBattleLevelUp_20_14);
skillBattleLevelUp[15] = txf.Get<int>(_KEY_skillBattleLevelUp_20_15);
skillBattleLevelUp[16] = txf.Get<int>(_KEY_skillBattleLevelUp_20_16);
skillBattleLevelUp[17] = txf.Get<int>(_KEY_skillBattleLevelUp_20_17);
skillBattleLevelUp[18] = txf.Get<int>(_KEY_skillBattleLevelUp_20_18);
skillBattleLevelUp[19] = txf.Get<int>(_KEY_skillBattleLevelUp_20_19);
skillAssist = txf.Get<int>(_KEY_skillAssist);
skillAssistLevelUp[0] = txf.Get<int>(_KEY_skillAssistLevelUp_20_0);
skillAssistLevelUp[1] = txf.Get<int>(_KEY_skillAssistLevelUp_20_1);
skillAssistLevelUp[2] = txf.Get<int>(_KEY_skillAssistLevelUp_20_2);
skillAssistLevelUp[3] = txf.Get<int>(_KEY_skillAssistLevelUp_20_3);
skillAssistLevelUp[4] = txf.Get<int>(_KEY_skillAssistLevelUp_20_4);
skillAssistLevelUp[5] = txf.Get<int>(_KEY_skillAssistLevelUp_20_5);
skillAssistLevelUp[6] = txf.Get<int>(_KEY_skillAssistLevelUp_20_6);
skillAssistLevelUp[7] = txf.Get<int>(_KEY_skillAssistLevelUp_20_7);
skillAssistLevelUp[8] = txf.Get<int>(_KEY_skillAssistLevelUp_20_8);
skillAssistLevelUp[9] = txf.Get<int>(_KEY_skillAssistLevelUp_20_9);
skillAssistLevelUp[10] = txf.Get<int>(_KEY_skillAssistLevelUp_20_10);
skillAssistLevelUp[11] = txf.Get<int>(_KEY_skillAssistLevelUp_20_11);
skillAssistLevelUp[12] = txf.Get<int>(_KEY_skillAssistLevelUp_20_12);
skillAssistLevelUp[13] = txf.Get<int>(_KEY_skillAssistLevelUp_20_13);
skillAssistLevelUp[14] = txf.Get<int>(_KEY_skillAssistLevelUp_20_14);
skillAssistLevelUp[15] = txf.Get<int>(_KEY_skillAssistLevelUp_20_15);
skillAssistLevelUp[16] = txf.Get<int>(_KEY_skillAssistLevelUp_20_16);
skillAssistLevelUp[17] = txf.Get<int>(_KEY_skillAssistLevelUp_20_17);
skillAssistLevelUp[18] = txf.Get<int>(_KEY_skillAssistLevelUp_20_18);
skillAssistLevelUp[19] = txf.Get<int>(_KEY_skillAssistLevelUp_20_19);
return true;
}
public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
{
id = txf.GetintByIndex(_KEY_id);
if(readKeyOnly) { return true; }
rarity = txf.GetintByIndex(_KEY_rarity);
initMateLevel = txf.GetintByIndex(_KEY_initMateLevel);
initMateRank = txf.GetintByIndex(_KEY_initMateRank);
initMateStar = txf.GetintByIndex(_KEY_initMateStar);
baseAtk = txf.GetintByIndex(_KEY_baseAtk);
baseDef = txf.GetintByIndex(_KEY_baseDef);
baseHp = txf.GetintByIndex(_KEY_baseHp);
baseSpeed = txf.GetintByIndex(_KEY_baseSpeed);
specialPropType[0] = txf.GetintByIndex(_KEY_specialPropType_2_0);
specialPropType[1] = txf.GetintByIndex(_KEY_specialPropType_2_1);
fragmentID = txf.GetintByIndex(_KEY_fragmentID);
fragmentNum = txf.GetintByIndex(_KEY_fragmentNum);
initFriendshipLevel = txf.GetintByIndex(_KEY_initFriendshipLevel);
unlock = txf.GetintByIndex(_KEY_unlock);
icon = txf.GetintByIndex(_KEY_icon);
mateType = txf.GetintByIndex(_KEY_mateType);
battleLocation = txf.GetintByIndex(_KEY_battleLocation);
mateTag[0] = txf.GetintByIndex(_KEY_mateTag_3_0);
mateTag[1] = txf.GetintByIndex(_KEY_mateTag_3_1);
mateTag[2] = txf.GetintByIndex(_KEY_mateTag_3_2);
unlockRewardType = txf.GetintByIndex(_KEY_unlockRewardType);
unlockRewardId = txf.GetintByIndex(_KEY_unlockRewardId);
unlockRewardNum = txf.GetintByIndex(_KEY_unlockRewardNum);
petPanter[0] = txf.GetintByIndex(_KEY_petPanter_10_0);
petPanter[1] = txf.GetintByIndex(_KEY_petPanter_10_1);
petPanter[2] = txf.GetintByIndex(_KEY_petPanter_10_2);
petPanter[3] = txf.GetintByIndex(_KEY_petPanter_10_3);
petPanter[4] = txf.GetintByIndex(_KEY_petPanter_10_4);
petPanter[5] = txf.GetintByIndex(_KEY_petPanter_10_5);
petPanter[6] = txf.GetintByIndex(_KEY_petPanter_10_6);
petPanter[7] = txf.GetintByIndex(_KEY_petPanter_10_7);
petPanter[8] = txf.GetintByIndex(_KEY_petPanter_10_8);
petPanter[9] = txf.GetintByIndex(_KEY_petPanter_10_9);
starAwardNum = txf.GetintByIndex(_KEY_starAwardNum);
compositeNum = txf.GetintByIndex(_KEY_compositeNum);
preferenceGift[0] = txf.GetintByIndex(_KEY_preferenceGift_10_0);
preferenceGift[1] = txf.GetintByIndex(_KEY_preferenceGift_10_1);
preferenceGift[2] = txf.GetintByIndex(_KEY_preferenceGift_10_2);
preferenceGift[3] = txf.GetintByIndex(_KEY_preferenceGift_10_3);
preferenceGift[4] = txf.GetintByIndex(_KEY_preferenceGift_10_4);
preferenceGift[5] = txf.GetintByIndex(_KEY_preferenceGift_10_5);
preferenceGift[6] = txf.GetintByIndex(_KEY_preferenceGift_10_6);
preferenceGift[7] = txf.GetintByIndex(_KEY_preferenceGift_10_7);
preferenceGift[8] = txf.GetintByIndex(_KEY_preferenceGift_10_8);
preferenceGift[9] = txf.GetintByIndex(_KEY_preferenceGift_10_9);
preferenceMod[0] = txf.GetintByIndex(_KEY_preferenceMod_10_0);
preferenceMod[1] = txf.GetintByIndex(_KEY_preferenceMod_10_1);
preferenceMod[2] = txf.GetintByIndex(_KEY_preferenceMod_10_2);
preferenceMod[3] = txf.GetintByIndex(_KEY_preferenceMod_10_3);
preferenceMod[4] = txf.GetintByIndex(_KEY_preferenceMod_10_4);
preferenceMod[5] = txf.GetintByIndex(_KEY_preferenceMod_10_5);
preferenceMod[6] = txf.GetintByIndex(_KEY_preferenceMod_10_6);
preferenceMod[7] = txf.GetintByIndex(_KEY_preferenceMod_10_7);
preferenceMod[8] = txf.GetintByIndex(_KEY_preferenceMod_10_8);
preferenceMod[9] = txf.GetintByIndex(_KEY_preferenceMod_10_9);
unlockStarAwardNum = txf.GetintByIndex(_KEY_unlockStarAwardNum);
attackShowId = txf.GetintByIndex(_KEY_attackShowId);
skillBattle = txf.GetintByIndex(_KEY_skillBattle);
skillBattleLevelUp[0] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_0);
skillBattleLevelUp[1] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_1);
skillBattleLevelUp[2] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_2);
skillBattleLevelUp[3] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_3);
skillBattleLevelUp[4] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_4);
skillBattleLevelUp[5] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_5);
skillBattleLevelUp[6] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_6);
skillBattleLevelUp[7] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_7);
skillBattleLevelUp[8] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_8);
skillBattleLevelUp[9] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_9);
skillBattleLevelUp[10] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_10);
skillBattleLevelUp[11] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_11);
skillBattleLevelUp[12] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_12);
skillBattleLevelUp[13] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_13);
skillBattleLevelUp[14] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_14);
skillBattleLevelUp[15] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_15);
skillBattleLevelUp[16] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_16);
skillBattleLevelUp[17] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_17);
skillBattleLevelUp[18] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_18);
skillBattleLevelUp[19] = txf.GetintByIndex(_KEY_skillBattleLevelUp_20_19);
skillAssist = txf.GetintByIndex(_KEY_skillAssist);
skillAssistLevelUp[0] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_0);
skillAssistLevelUp[1] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_1);
skillAssistLevelUp[2] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_2);
skillAssistLevelUp[3] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_3);
skillAssistLevelUp[4] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_4);
skillAssistLevelUp[5] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_5);
skillAssistLevelUp[6] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_6);
skillAssistLevelUp[7] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_7);
skillAssistLevelUp[8] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_8);
skillAssistLevelUp[9] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_9);
skillAssistLevelUp[10] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_10);
skillAssistLevelUp[11] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_11);
skillAssistLevelUp[12] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_12);
skillAssistLevelUp[13] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_13);
skillAssistLevelUp[14] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_14);
skillAssistLevelUp[15] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_15);
skillAssistLevelUp[16] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_16);
skillAssistLevelUp[17] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_17);
skillAssistLevelUp[18] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_18);
skillAssistLevelUp[19] = txf.GetintByIndex(_KEY_skillAssistLevelUp_20_19);
return true;
}
#if UNITY_2019_1_OR_NEWER
public MateDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0)
{
byte[] ret = txf.GetLength();
if (ret.Length == 0)
{
return null;
}
return SerializeObj.ConfigDeSerialize<MateDesc>(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount);
}
#endif
}