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34 lines
2.0 KiB
34 lines
2.0 KiB
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>./</OutputPath>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="../../../u2china_cli_proj/arpg/Assets/Scripts/AIMachine/HotFixLogic/protocol/*.cs"></Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\..\u2china_cli_proj\arpg\Assets\Scripts\AIMachine\Core\ILRuntime\BinarySerialize\BinSerialize.cs" Link="BinSerialize.cs" />
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<Compile Include="..\..\..\u2china_cli_proj\arpg\Assets\Scripts\AIMachine\Core\ILRuntime\BinarySerialize\ClassMessage.cs" Link="ClassMessage.cs" />
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<Compile Include="..\..\..\u2china_cli_proj\arpg\Assets\Scripts\AIMachine\Core\ILRuntime\BinarySerialize\BinSerializeMemberAttribute.cs" Link="BinSerializeMemberAttribute.cs" />
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<Compile Include="..\..\..\u2china_cli_proj\arpg\Assets\Scripts\AIMachine\Core\ILRuntime\BinarySerialize\ConfigParse.cs" Link="ConfigParse.cs" />
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<Compile Include="..\..\..\u2china_cli_proj\arpg\Assets\Scripts\AIMachine\Core\Sog\System\CommonUtils.cs" Link="ConfigParse.cs" />
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<Compile Include="..\..\..\u2china_cli_proj\arpg\Assets\Scripts\AIMachine\Core\ILRuntime\BinarySerialize\Helper.cs" Link="Helper.cs" />
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<Compile Include="..\..\..\u2china_cli_proj\arpg\Assets\Scripts\AIMachine\Core\ILRuntime\BinarySerialize\ProtocolParser.cs" Link="ProtocolParser.cs" />
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<Compile Include="..\..\..\u2china_cli_proj\arpg\Assets\Scripts\AIMachine\Core\GameApp\Profiler.cs" Link="Core\GameApp\Profiler.cs" />
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</ItemGroup>
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</Project>
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