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// Copyright (c) 2009, 2021, Oracle and/or its affiliates.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License, version 2.0, as
// published by the Free Software Foundation.
//
// This program is also distributed with certain software (including
// but not limited to OpenSSL) that is licensed under separate terms,
// as designated in a particular file or component or in included license
// documentation. The authors of MySQL hereby grant you an
// additional permission to link the program and your derivative works
// with the separately licensed software that they have included with
// MySQL.
//
// Without limiting anything contained in the foregoing, this file,
// which is part of MySQL Connector/NET, is also subject to the
// Universal FOSS Exception, version 1.0, a copy of which can be found at
// http://oss.oracle.com/licenses/universal-foss-exception.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License, version 2.0, for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
using MySql.Data.MySqlClient;
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using Sog.Properties;
namespace MySql.Data.Common
{
internal class MyNetworkStream : NetworkStream
{
/// <summary>
/// Wrapper around NetworkStream.
///
/// MyNetworkStream is equivalent to NetworkStream, except
/// 1. It throws TimeoutException if read or write timeout occurs, instead
/// of IOException, to match behavior of other streams (named pipe and
/// shared memory). This property comes handy in TimedStream.
///
/// 2. It implements workarounds for WSAEWOULDBLOCK errors, that can start
/// occuring after stream has times out. For a discussion about the CLR bug,
/// refer to http://tinyurl.com/lhgpyf. This error should never occur, as
/// we're not using asynchronous operations, but apparerntly it does occur
/// directly after timeout has expired.
/// The workaround is hinted in the URL above and implemented like this:
/// For each IO operation, if it throws WSAEWOULDBLOCK, we explicitely set
/// the socket to Blocking and retry the operation once again.
/// </summary>
private const int MaxRetryCount = 2;
readonly Socket _socket;
public new Socket Socket => this._socket;
/// <summary>
/// Determines whether the connection state is closed or open.
/// </summary>
/// <returns><c>true</c> if connection is closed; otherwise, <c>false</c>.</returns>
public bool IsSocketClosed
{
get
{
bool result = false;
try
{
result = this.Socket.Poll(1000, SelectMode.SelectRead) && this.Socket.Available == 0;
}
catch (Exception ex)
{
if (ex is SocketException || ex is ObjectDisposedException)
{
MySqlTrace.LogError(0, ex.Message);
result = true;
}
}
return result;
}
}
public MyNetworkStream(Socket socket, bool ownsSocket)
: base(socket, ownsSocket)
{
this._socket = socket;
}
private static bool IsTimeoutException(SocketException e)
{
return (e.SocketErrorCode == SocketError.TimedOut);
}
private static bool IsWouldBlockException(SocketException e)
{
return (e.SocketErrorCode == SocketError.WouldBlock);
}
private void HandleOrRethrowException(Exception e)
{
Exception currentException = e;
while (currentException != null)
{
if (currentException is SocketException)
{
SocketException socketException = (SocketException)currentException;
if (IsWouldBlockException(socketException))
{
// Workaround for WSAEWOULDBLOCK
this._socket.Blocking = true;
// return to give the caller possibility to retry the call
return;
}
if (IsTimeoutException(socketException))
{
return;
// throw new TimeoutException(socketException.Message, e);
}
}
currentException = currentException.InnerException;
}
throw (e);
}
public override int Read(byte[] buffer, int offset, int count)
{
int retry = 0;
Exception exception = null;
do
{
try
{
return base.Read(buffer, offset, count);
}
catch (Exception e)
{
exception = e;
this.HandleOrRethrowException(e);
}
}
while (++retry < MaxRetryCount);
if (exception.GetBaseException() is SocketException
&& IsTimeoutException((SocketException)exception.GetBaseException()))
{
throw new TimeoutException(exception.Message, exception);
}
throw exception;
}
public override int ReadByte()
{
int retry = 0;
Exception exception = null;
do
{
try
{
return base.ReadByte();
}
catch (Exception e)
{
exception = e;
this.HandleOrRethrowException(e);
}
}
while (++retry < MaxRetryCount);
throw exception;
}
public override void Write(byte[] buffer, int offset, int count)
{
int retry = 0;
Exception exception = null;
do
{
try
{
base.Write(buffer, offset, count);
return;
}
catch (Exception e)
{
exception = e;
this.HandleOrRethrowException(e);
}
}
while (++retry < MaxRetryCount);
throw exception;
}
public override void Flush()
{
int retry = 0;
Exception exception = null;
do
{
try
{
base.Flush();
return;
}
catch (Exception e)
{
exception = e;
this.HandleOrRethrowException(e);
}
}
while (++retry < MaxRetryCount);
throw exception;
}
#region Create Code
public static MyNetworkStream CreateStream(string server, uint connectionTimeout, uint keepAlive, uint port, bool unix)
{
if (unix)
{
return new MyNetworkStream(StreamCreator.GetUnixSocket(server, connectionTimeout, keepAlive), true);
}
MyNetworkStream stream = null;
IPHostEntry ipHE = GetHostEntry(server);
foreach (IPAddress address in ipHE.AddressList)
{
try
{
stream = CreateSocketStream(port, keepAlive, connectionTimeout, address, unix);
if (stream != null)
{
break;
}
}
catch (Exception ex)
{
string exTimeOutMessage = connectionTimeout == 0 ? ResourcesX.TimeOutSingleHost0ms : String.Format(ResourcesX.TimeOutSingleHost, connectionTimeout);
if (ex is TimeoutException)
{
throw new TimeoutException(exTimeOutMessage);
}
SocketException socketException = ex as SocketException;
// if the exception is a ConnectionRefused then we eat it as we may have other address
// to attempt
if (socketException == null)
{
throw;
}
if (socketException.SocketErrorCode == SocketError.TimedOut)
{
throw new TimeoutException(exTimeOutMessage);
}
if (socketException.SocketErrorCode != SocketError.ConnectionRefused)
{
throw;
}
}
}
return stream;
}
private static IPHostEntry ParseIPAddress(string hostname)
{
IPHostEntry ipHE = null;
IPAddress addr;
if (IPAddress.TryParse(hostname, out addr))
{
ipHE = new IPHostEntry();
ipHE.AddressList = new IPAddress[1];
ipHE.AddressList[0] = addr;
}
return ipHE;
}
private static IPHostEntry GetHostEntry(string hostname)
{
IPHostEntry ipHE = ParseIPAddress(hostname);
if (ipHE != null)
{
return ipHE;
}
Task<IPHostEntry> t = Dns.GetHostEntryAsync(hostname);
t.Wait();
return t.Result;
}
private static MyNetworkStream CreateSocketStream(uint port, uint keepAlive, uint connectionTimeout, IPAddress ip, bool unix)
{
EndPoint endPoint;
endPoint = new IPEndPoint(ip, (int)port);
Socket socket = unix ?
new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.IP) :
new Socket(ip.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
socket.NoDelay = true;
if (keepAlive > 0)
{
SetKeepAlive(socket, keepAlive);
}
IAsyncResult ias = socket.BeginConnect(endPoint, null, null);
if (connectionTimeout == 0)
{
if (!ias.AsyncWaitHandle.WaitOne())
{
socket.Close();
}
}
else
{
if (!ias.AsyncWaitHandle.WaitOne((int)connectionTimeout, false))
{
socket.Close();
throw new TimeoutException();
}
}
try
{
socket.EndConnect(ias);
}
catch (Exception)
{
socket.Close();
throw;
}
MyNetworkStream stream = new MyNetworkStream(socket, true);
GC.SuppressFinalize(socket);
GC.SuppressFinalize(stream);
return stream;
}
/// <summary>
/// Set keepalive + timeout on socket.
/// </summary>
/// <param name="s">socket</param>
/// <param name="time">keepalive timeout, in seconds</param>
private static void SetKeepAlive(Socket s, uint time)
{
uint on = 1;
uint interval = 1000; // default interval = 1 sec
uint timeMilliseconds;
if (time > UInt32.MaxValue / 1000)
{
timeMilliseconds = UInt32.MaxValue;
}
else
{
timeMilliseconds = time * 1000;
}
// Use Socket.IOControl to implement equivalent of
// WSAIoctl with SOL_KEEPALIVE_VALS
// the native structure passed to WSAIoctl is
// struct tcp_keepalive {
// ULONG onoff;
// ULONG keepalivetime;
// ULONG keepaliveinterval;
// };
// marshal the equivalent of the native structure into a byte array
byte[] inOptionValues = new byte[12];
BitConverter.GetBytes(on).CopyTo(inOptionValues, 0);
BitConverter.GetBytes(timeMilliseconds).CopyTo(inOptionValues, 4);
BitConverter.GetBytes(interval).CopyTo(inOptionValues, 8);
try
{
// call WSAIoctl via IOControl
s.IOControl(IOControlCode.KeepAliveValues, inOptionValues, null);
return;
}
catch (NotImplementedException)
{
// Mono throws not implemented currently
}
// Fallback if Socket.IOControl is not available ( Compact Framework )
// or not implemented ( Mono ). Keepalive option will still be set, but
// with timeout is kept default.
s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, 1);
}
#endregion
}
}