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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Google.Protobuf.WellKnownTypes;
namespace SogClient
{
class TestFriendListChgNotify:ITestMessage
{
public CSFriendListChgNotify m_friendListChgNotify;
public TestFriendListChgNotify(Player player) : base(player)
{
}
public override void HandlerMsg(RequestPacket packet)
{
switch (packet.MsgID)
{
case (int)CSGameMsgID.FriendListChgNotify:
TraceLog.Trace("TestFriendListChgNotify.HandlerMsg packet.MsgID:{0} packet.Msg: {1}", packet.MsgID, packet.Packet.ToString());
break;
default:
break;
}
}
public override void RegisterMsg(TestHandlerMgr mgr)
{
mgr.RegisterPacketHandler((int)CSGameMsgID.FriendListChgNotify, this);
}
public override void Update(long nowSecond)
{
if (nowSecond - lastSendTime >= 40)
{
MakeMsg();
SendToServer(m_friendListChgNotify, (int)CSGameMsgID.FriendListChgNotify);
lastSendTime = nowSecond;
}
}
public override void MakeMsg()
{
if (m_friendListChgNotify == null)
{
m_friendListChgNotify = new CSFriendListChgNotify();
}
m_friendListChgNotify.IsDelete = 0;
DBFriendOne friendItem = new DBFriendOne();
friendItem.Uid = m_player.GetUid();
m_friendListChgNotify.Friend = friendItem;
}
}
}