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18 lines
554 B
18 lines
554 B
using Entitas;
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using UnityEngine;
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namespace CoreGame.Render
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{
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[Combat]
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public class AimTargetComponent : IComponent
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{
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public Vector2 targetPos;
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public int targetEid;
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public float resetTime;
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public BindPointType rotationCtrl; // 旋转绑定点的类型, 一般是Weapon
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public int rotationEid; // 旋转的绑定点代理所属实体的ID
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public bool rotationEntChangeDir; // 旋转时是否根据角度改变朝向
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public Vector2 gunAimForwardDir; // 枪口朝向
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}
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}
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