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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static Battle.BattleHero;
namespace Battle
{
public class BuffParam
{
//public SkillDesc.Effect effectDesc;
public BattleObj battle;
public BattleHero caster;
public BattleHero target;
public SkillDesc skillDesc;
public BattleHero.Buff buff;
public Dictionary<string, long> parma;
public BuffParam(BattleObj battle, BattleHero caster , BattleHero target, SkillDesc desc, BattleHero.Buff buff, Dictionary<string, long> parma)
{
// this.effectDesc = buff.effect;
this.battle = battle;
this.caster = caster;
this.target = target;
this.skillDesc = desc;
this.buff = buff;
this.parma = parma;
}
}
}