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124 lines
3.0 KiB
124 lines
3.0 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using ProtoCSStruct;
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using Sog;
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namespace Game
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{
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public static class PlayerTickSvc
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{
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private static long m_oneSecondMs;
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private static long m_5SecondMs;
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private static long m_oneMinuteMs;
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private static long nowSec;
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public static void OnPlayerOnline(PlayerOnGame player)
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{
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for (int i = player.RoleData.ExchangeCodeData.BitMap.Count; i < player.RoleData.ExchangeCodeData.BitMap.GetMaxCount(); ++i)
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{
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player.RoleData.ExchangeCodeData.BitMap.Add(0);
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}
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}
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public static void TickAllPlayer(long nowMs)
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{
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if(nowMs - m_oneSecondMs < 1000)
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{
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return;
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}
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nowSec = nowMs / 1000;
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m_oneSecondMs = nowMs;
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bool bTick5Second = false;
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if(nowMs - m_5SecondMs >= 5000)
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{
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bTick5Second = true;
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m_5SecondMs = nowMs;
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}
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bool bTickOneMinute = false;
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if (nowMs - m_oneMinuteMs >= 60000)
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{
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bTickOneMinute = true;
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m_oneMinuteMs = nowMs;
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}
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PlayerTableOp playerTableOp = GameServerUtils.GetPlayerTableOp();
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//会不会tick太多? 后期要怎么优化下才行
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foreach (PlayerOnGame player in playerTableOp.Table.m_uidTable.Values)
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{
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TickOneSecond(player, nowMs);
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if(bTick5Second)
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{
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Tick5Second(player, nowMs);
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}
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if (bTickOneMinute)
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{
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TickOneMinute(player, nowMs);
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}
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}
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}
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private static void TickFast(PlayerOnGame player, long nowMs)
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{
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}
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private static void TickOneSecond(PlayerOnGame player, long nowMs)
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{
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RankSvc.TickUpgradeRank(player);
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//新活动表
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}
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private static void Tick5Second(PlayerOnGame player, long nowMs)
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{
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StatisticsOp.TickDailyReset(player, true);
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PayCommSvc.OnTick(player, nowSec);
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TickUpdatePower(player, nowSec);
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RankSvc.TickRoleRankData(player, nowSec);
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//AutoChallengeSvc.OnTickPlayer5Second(player, nowSec);
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//5秒tick一次活动数据
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ActivityTick.OnTick(player, nowMs / 1000);
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MarketShopEvent.OnTick(player,nowSec);
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//检测月卡是否过期
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MonthlyCardSvc.CheckMonthCardOutTime(player, (int)nowSec);
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ActorSvc.OnTick(player,nowSec);
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}
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private static void TickOneMinute(PlayerOnGame player, long nowMs)
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{
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}
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/// <summary>
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/// 定期更新英雄战力相关的数据
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/// </summary>
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/// <param name="player"></param>
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/// <returns></returns>
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public static void TickUpdatePower(PlayerOnGame player, long nowSec)
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{
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return;
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}
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}
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}
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