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/*
Sog 游戏基础库
2016 by zouwei
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Runtime.Serialization;
using Sog;
namespace Gate
{
public class MessageLimitInfo
{
public int Id;
public int limitCount;
}
public class GateServerConfig
{
public int listenport;
//后端连接的逻辑服务器的类型
public int backEndServerType;
//是否校验seq 序列号
public bool checkSeq;
//是否校验流量
public bool checkFlow;
public int checkFlowSecCd; //流量检测时间间隔 单位秒
public int limitMessageNum; //限制消息数量
public int limitMessageLenth; //限制消息长度
public int maxLimitTimes; //最大达到限制次数
public MessageLimitInfo[] messageLimitList; //消息限制
public int[] messageIgnoreLimitList;
// 消息大小超过zipMsgSize时进行压缩
public int zipMsgSize;
// gate网络模式可以与其他模块区分开
public int netMode;
// gate异步模式下 StartAsyncAccept 最大递归数
public int maxAsyncRecursionCount;
public int maxClientCount;//最大客户端连接数
public int websocketport; // websocket服务的端口
public bool websocketSecure; // 是否使用wss
public string certificatePath; // 证书的路径
public string certificatePassword; // 证书的密码
}
}