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//============================================
//--4>:
// Exported by ExcelConfigExport
//
// 此代码为工具根据配置自动生成, 请不要修改
//
//============================================
using System;
using Sog;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
using System.IO;
using System.Linq;
public partial class ChapterBattleDescMgr : IConfigManager
{
//Singleton
private static ChapterBattleDescMgr _instance;
private static readonly object syslock = new object();
public static ChapterBattleDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new ChapterBattleDescMgr(); }}} return _instance; }}
public class ItemData
{
public ChapterBattleDesc Item;
public int Line;
public bool ReadAlready;
}
protected Dictionary<int, ItemData> m_ItemTable = new ();
protected Dictionary<int, ChapterBattleDesc> n_ItemTable = new ();
//for server only, m_readKeyOnly must be false
protected SortedList<int, ChapterBattleDesc> m_ItemDescTable = new ();
public SortedList<int, ChapterBattleDesc> ItemTable { get {
if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }}
return m_ItemDescTable; } }
private TabBinFile m_tbf;
//private TabTextFile m_tf;
private int m_curAsynKey1;
public override bool InitBin(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
n_ItemTable.Clear();
m_ItemDescTable.Clear();
m_allRead = false;
m_curAsynKey1 = 0;
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new ChapterBattleDesc() };
var item = itemData.Item;
if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
{
TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
n_ItemTable.Add(item.InternalId, item);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
if (!m_readKeyOnly)
{
m_tbf = null;
}
return true;
}
public ChapterBattleDesc GetConfig(int key)
{
ItemData itemData;
if (m_ItemTable.TryGetValue(key, out itemData) == false)
{
return null;
}
if(itemData.ReadAlready)
{
return itemData.Item;
}
if (m_tbf == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString());
return null;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
return null;
}
return itemData.Item;
}
public ChapterBattleDesc GetConfigByInternal(int internalId)
{
var desc = n_ItemTable.GetValueOrDefault(internalId, null);
if (desc == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.Get by InternalId Failed fs null TabManager:{0}, internalId={1},read line error,", this.ToString(), internalId);
}
return desc;
}
}
public partial class ChapterBattleDesc
{
public static readonly string _KEY_InternalId = "InternalId";
public static readonly string _KEY_chapterBattleId = "chapterBattleId";
public static readonly string _KEY_nextChapterBattleId = "nextChapterBattleId";
public static readonly string _KEY_chapterIndex = "chapterIndex";
public static readonly string _KEY_chapterBattleType = "chapterBattleType";
public static readonly string _KEY_chapterBattleCost = "chapterBattleCost";
public static readonly string _KEY_chapterBattleFailReturn = "chapterBattleFailReturn";
public static readonly string _KEY_chapterBattleMap = "chapterBattleMap";
public static readonly string _KEY_firstChapterBattleStageId = "firstChapterBattleStageId";
public static readonly string _KEY_altarId = "altarId";
public static readonly string _KEY_altarPos = "altarPos";
public static readonly string _KEY_chapterBattleLimitedTime = "chapterBattleLimitedTime";
public static readonly string _KEY_isRevive = "isRevive";
public static readonly string _KEY_isChange = "isChange";
public static readonly string _KEY_chapterPower = "chapterPower";
public static readonly string _KEY_sweepReward = "sweepReward";
public static readonly string _KEY_manualReward = "manualReward";
/// <summary>
/// 内部ID
/// </summary>
public int InternalId { get; set; }
/// <summary>
/// 关卡id
/// </summary>
public int chapterBattleId { get; set; }
/// <summary>
/// 下个关卡id
/// </summary>
public int nextChapterBattleId { get; set; }
/// <summary>
/// 索引序号
/// </summary>
public int chapterIndex { get; set; }
/// <summary>
/// 关卡类型
/// </summary>
public ChapterBattleType chapterBattleType { get; set; }
/// <summary>
/// 消耗体力道具数量
/// </summary>
public int chapterBattleCost { get; set; }
/// <summary>
/// 失败/退出返还体力道具数量
/// </summary>
public int chapterBattleFailReturn { get; set; }
/// <summary>
/// 关卡地图 填预制体名
/// </summary>
public string chapterBattleMap { get; set; }
/// <summary>
/// 第一波Id ChapterBattleStage表
/// </summary>
public int firstChapterBattleStageId { get; set; }
/// <summary>
/// 祭坛Id Altar表
/// </summary>
public int[] altarId { get; set; }
/// <summary>
/// 祭坛位置
/// </summary>
public int[] altarPos { get; set; }
/// <summary>
/// 关卡限时(秒)
/// </summary>
public int chapterBattleLimitedTime { get; set; }
/// <summary>
/// 是否可复活
/// </summary>
public ReviveType isRevive { get; set; }
/// <summary>
/// 是否可更换装备/天赋
/// </summary>
public Bool isChange { get; set; }
/// <summary>
/// 战力压制数值
/// </summary>
public int chapterPower { get; set; }
/// <summary>
/// 奖励RewardId
/// </summary>
public string sweepReward { get; set; }
/// <summary>
/// 关卡速通奖励 Reward表
/// </summary>
public string manualReward { get; set; }
public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
public ChapterBattleDesc()
{
}
public int GetKey1() { return chapterBattleId; }
public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
{
InternalId = txf.GetintByIndex(_KEY_InternalId);
chapterBattleId = txf.GetintByIndex(_KEY_chapterBattleId);
if(readKeyOnly) { return true; }
nextChapterBattleId = txf.GetintByIndex(_KEY_nextChapterBattleId);
chapterIndex = txf.GetintByIndex(_KEY_chapterIndex);
chapterBattleType = (ChapterBattleType)txf.GetintByIndex(_KEY_chapterBattleType);
chapterBattleCost = txf.GetintByIndex(_KEY_chapterBattleCost);
chapterBattleFailReturn = txf.GetintByIndex(_KEY_chapterBattleFailReturn);
chapterBattleMap = txf.GetstringByIndex(_KEY_chapterBattleMap);
firstChapterBattleStageId = txf.GetintByIndex(_KEY_firstChapterBattleStageId);
altarId = txf.GetintArrayByIndex(_KEY_altarId);
altarPos = txf.GetintArrayByIndex(_KEY_altarPos);
chapterBattleLimitedTime = txf.GetintByIndex(_KEY_chapterBattleLimitedTime);
isRevive = (ReviveType)txf.GetintByIndex(_KEY_isRevive);
isChange = (Bool)txf.GetintByIndex(_KEY_isChange);
chapterPower = txf.GetintByIndex(_KEY_chapterPower);
sweepReward = txf.GetstringByIndex(_KEY_sweepReward);
manualReward = txf.GetstringByIndex(_KEY_manualReward);
return true;
}
public ChapterBattleStageDesc GetFirstChapterBattleStageIdDesc()
{
return ChapterBattleStageDescMgr.Instance.GetConfig(firstChapterBattleStageId);
}
public AltarDesc[] GetAltarIdDesc()
{
var res = new AltarDesc[altarId.Length];
for (var i = 0; i < altarId.Length; i++)
{
var ret =AltarDescMgr.Instance.GetConfig(altarId[i]);
res[i] = ret;
}
return res;
}
public RewardDesc GetManualRewardDesc()
{
return RewardDescMgr.Instance.GetConfig(manualReward);
}
}