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//============================================
//--4>:
// Exported by ExcelConfigExport
//
// 此代码为工具根据配置自动生成, 请不要修改
//
//============================================
using System;
using Sog;
using System.Collections.Generic;
#if UNITY_2019_1_OR_NEWER
using GameLogic;
#endif
public partial class GloryDescMgr : IConfigManager
{
//Singleton
private static GloryDescMgr _instance;
private static readonly object syslock = new object();
public static GloryDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new GloryDescMgr(); }}} return _instance; }}
public class ItemData
{
public GloryDesc Item;
public int Line;
public bool ReadAlready;
}
protected SortedList<int, ItemData> m_ItemTable = new SortedList<int, ItemData>();
//for server only, m_readKeyOnly must be false
protected SortedList<int, GloryDesc> m_ItemDescTable = new SortedList<int, GloryDesc>();
public SortedList<int, GloryDesc> ItemTable { get {
if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }}
return m_ItemDescTable; } }
private TabBinFile m_tbf;
//private TabTextFile m_tf;
private int m_curAsynKey1;
public override bool InitBin(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_ItemDescTable.Clear();
m_allRead = false;
m_curAsynKey1 = 0;
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new GloryDesc() };
var item = itemData.Item;
if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
{
TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
if (!m_readKeyOnly)
{
m_tbf = null;
}
return true;
}
#if UNITY_2019_1_OR_NEWER
public override bool InitBinByIL(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new GloryDesc() };
int keyCount = 0;
if(m_readKeyOnly) { keyCount = 1;}
var item = itemData.Item;
item = item.ReadItemInIL(m_tbf, keyCount);
if (item == null)
{
TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to init TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
return true;
}
#endif
public GloryDesc GetConfig(int key)
{
ItemData itemData;
if (m_ItemTable.TryGetValue(key, out itemData) == false)
{
return null;
}
if(itemData.ReadAlready)
{
return itemData.Item;
}
if (m_tbf == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString());
return null;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
return null;
}
return itemData.Item;
}
public override int AsynReadBin(int maxTimes)
{
int times = 0;
if (m_allRead)
{
return times;
}
if (m_tbf == null)
{
return times;
}
for (; m_curAsynKey1 < m_ItemTable.Count && times < maxTimes; m_curAsynKey1++)
{
var itemData = m_ItemTable.Values[m_curAsynKey1];
if (itemData.ReadAlready)
{
continue;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine);
return times;
}
times++;
}
if (m_curAsynKey1 >= m_ItemTable.Count)
{
m_allRead = true;
m_tbf = null;
}
return times;
}
}
public partial class GloryDesc
{
public static readonly string _KEY_id = "id";
public static readonly string _KEY_rewardTitle = "rewardTitle";
public static readonly string _KEY_task_3_0 = "task_3_0";
public static readonly string _KEY_task_3_1 = "task_3_1";
public static readonly string _KEY_task_3_2 = "task_3_2";
public static readonly string _KEY_taskPropType_3_0 = "taskPropType_3_0";
public static readonly string _KEY_taskPropType_3_1 = "taskPropType_3_1";
public static readonly string _KEY_taskPropType_3_2 = "taskPropType_3_2";
public static readonly string _KEY_taskPropNum_3_0 = "taskPropNum_3_0";
public static readonly string _KEY_taskPropNum_3_1 = "taskPropNum_3_1";
public static readonly string _KEY_taskPropNum_3_2 = "taskPropNum_3_2";
public static readonly string _KEY_sellEquipGoldPlus = "sellEquipGoldPlus";
public static readonly string _KEY_gloryPropType_4_0 = "gloryPropType_4_0";
public static readonly string _KEY_gloryPropType_4_1 = "gloryPropType_4_1";
public static readonly string _KEY_gloryPropType_4_2 = "gloryPropType_4_2";
public static readonly string _KEY_gloryPropType_4_3 = "gloryPropType_4_3";
public static readonly string _KEY_gloryPropNum_4_0 = "gloryPropNum_4_0";
public static readonly string _KEY_gloryPropNum_4_1 = "gloryPropNum_4_1";
public static readonly string _KEY_gloryPropNum_4_2 = "gloryPropNum_4_2";
public static readonly string _KEY_gloryPropNum_4_3 = "gloryPropNum_4_3";
public static readonly string _KEY_unlockLevel = "unlockLevel";
public int id { get; set; } // // 主键id
public int rewardTitle { get; set; } // //奖励称号 对应Title内id
public int[] task { get; set; } // //任务ID,对应QuestEXDesc内ID 任务1ID;任务2ID;任务3ID
public int[] taskPropType { get; set; } // //完成任务奖励属性类型,对应task内的任务,类型1;类型2;类型3
public int[] taskPropNum { get; set; } // //完成任务奖励属性值,对应task内的任务,值1;值2;值3(万分比)
public int sellEquipGoldPlus { get; set; } // //对应等级任务手册提供的装备出售金币加成(万分比)
public int[] gloryPropType { get; set; } // //获得称号时候对应增加的属性类型,类型1;类型2;类型3;类型4
public long[] gloryPropNum { get; set; } // //获得称号时候对应增加的属性值,值1;值2;值3;值4(万分比) 直接读该值,不累加
public int unlockLevel { get; set; } // //解锁最大等级上限
public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
public GloryDesc()
{
task = new int[3];
listDic.Add("task", typeof(int));
taskPropType = new int[3];
listDic.Add("taskPropType", typeof(int));
taskPropNum = new int[3];
listDic.Add("taskPropNum", typeof(int));
gloryPropType = new int[4];
listDic.Add("gloryPropType", typeof(int));
gloryPropNum = new long[4];
listDic.Add("gloryPropNum", typeof(long));
}
public int GetKey1() { return id; }
public bool ReadItem(TabTextFile txf, bool readKeyOnly)
{
id = txf.Get<int>(_KEY_id);
if(readKeyOnly) { return true; }
rewardTitle = txf.Get<int>(_KEY_rewardTitle);
task[0] = txf.Get<int>(_KEY_task_3_0);
task[1] = txf.Get<int>(_KEY_task_3_1);
task[2] = txf.Get<int>(_KEY_task_3_2);
taskPropType[0] = txf.Get<int>(_KEY_taskPropType_3_0);
taskPropType[1] = txf.Get<int>(_KEY_taskPropType_3_1);
taskPropType[2] = txf.Get<int>(_KEY_taskPropType_3_2);
taskPropNum[0] = txf.Get<int>(_KEY_taskPropNum_3_0);
taskPropNum[1] = txf.Get<int>(_KEY_taskPropNum_3_1);
taskPropNum[2] = txf.Get<int>(_KEY_taskPropNum_3_2);
sellEquipGoldPlus = txf.Get<int>(_KEY_sellEquipGoldPlus);
gloryPropType[0] = txf.Get<int>(_KEY_gloryPropType_4_0);
gloryPropType[1] = txf.Get<int>(_KEY_gloryPropType_4_1);
gloryPropType[2] = txf.Get<int>(_KEY_gloryPropType_4_2);
gloryPropType[3] = txf.Get<int>(_KEY_gloryPropType_4_3);
gloryPropNum[0] = txf.Get<long>(_KEY_gloryPropNum_4_0);
gloryPropNum[1] = txf.Get<long>(_KEY_gloryPropNum_4_1);
gloryPropNum[2] = txf.Get<long>(_KEY_gloryPropNum_4_2);
gloryPropNum[3] = txf.Get<long>(_KEY_gloryPropNum_4_3);
unlockLevel = txf.Get<int>(_KEY_unlockLevel);
return true;
}
public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
{
id = txf.GetintByIndex(_KEY_id);
if(readKeyOnly) { return true; }
rewardTitle = txf.GetintByIndex(_KEY_rewardTitle);
task[0] = txf.GetintByIndex(_KEY_task_3_0);
task[1] = txf.GetintByIndex(_KEY_task_3_1);
task[2] = txf.GetintByIndex(_KEY_task_3_2);
taskPropType[0] = txf.GetintByIndex(_KEY_taskPropType_3_0);
taskPropType[1] = txf.GetintByIndex(_KEY_taskPropType_3_1);
taskPropType[2] = txf.GetintByIndex(_KEY_taskPropType_3_2);
taskPropNum[0] = txf.GetintByIndex(_KEY_taskPropNum_3_0);
taskPropNum[1] = txf.GetintByIndex(_KEY_taskPropNum_3_1);
taskPropNum[2] = txf.GetintByIndex(_KEY_taskPropNum_3_2);
sellEquipGoldPlus = txf.GetintByIndex(_KEY_sellEquipGoldPlus);
gloryPropType[0] = txf.GetintByIndex(_KEY_gloryPropType_4_0);
gloryPropType[1] = txf.GetintByIndex(_KEY_gloryPropType_4_1);
gloryPropType[2] = txf.GetintByIndex(_KEY_gloryPropType_4_2);
gloryPropType[3] = txf.GetintByIndex(_KEY_gloryPropType_4_3);
gloryPropNum[0] = txf.GetlongByIndex(_KEY_gloryPropNum_4_0);
gloryPropNum[1] = txf.GetlongByIndex(_KEY_gloryPropNum_4_1);
gloryPropNum[2] = txf.GetlongByIndex(_KEY_gloryPropNum_4_2);
gloryPropNum[3] = txf.GetlongByIndex(_KEY_gloryPropNum_4_3);
unlockLevel = txf.GetintByIndex(_KEY_unlockLevel);
return true;
}
#if UNITY_2019_1_OR_NEWER
public GloryDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0)
{
byte[] ret = txf.GetLength();
if (ret.Length == 0)
{
return null;
}
return SerializeObj.ConfigDeSerialize<GloryDesc>(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount);
}
#endif
}