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//============================================
//--4>:
// Exported by ExcelConfigExport
//
// 此代码为工具根据配置自动生成, 请不要修改
//
//============================================
using System;
using Sog;
using System.Collections.Generic;
#if UNITY_2019_1_OR_NEWER
using GameLogic;
#endif
public partial class RaceBaseDescMgr : IConfigManager
{
//Singleton
private static RaceBaseDescMgr _instance;
private static readonly object syslock = new object();
public static RaceBaseDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new RaceBaseDescMgr(); }}} return _instance; }}
public class ItemData
{
public RaceBaseDesc Item;
public int Line;
public bool ReadAlready;
}
protected SortedList<int, SortedList<int, ItemData>> m_ItemTable = new SortedList<int, SortedList<int, ItemData>>();
//for server only, m_readKeyOnly must be false
protected SortedList<int, SortedList<int, RaceBaseDesc>> m_ItemDescTable = new SortedList<int, SortedList<int, RaceBaseDesc>>();
public SortedList<int, SortedList<int, RaceBaseDesc>> ItemTable { get {
if (m_ItemDescTable.Count != m_ItemTable.Count) {
foreach (var list in m_ItemTable) {
if (m_ItemDescTable.ContainsKey(list.Key) == false) {
GetGroup(list.Key);} // GetGroup里会添加
}
}
return m_ItemDescTable; } }
private TabBinFile m_tbf;
//private TabTextFile m_tf;
private int m_curAsynKey1;
private int m_curAsynKey2;
public override bool InitBin(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_ItemDescTable.Clear();
m_allRead = false;
m_curAsynKey1 = 0;
m_curAsynKey2 = 0;
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new RaceBaseDesc() };
var item = itemData.Item;
if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
{
TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
return false;
}
if (m_ItemTable.ContainsKey(item.GetKey1()) == false)
{
m_ItemTable.Add(item.GetKey1(), new SortedList<int, ItemData>());
}
else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2()))
{
TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine);
m_ErrorCount++;
return false;
}
m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
if (!m_readKeyOnly)
{
m_tbf = null;
}
return true;
}
#if UNITY_2019_1_OR_NEWER
public override bool InitBinByIL(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new RaceBaseDesc() };
int keyCount = 0;
if(m_readKeyOnly) {keyCount = 2;}
var item = itemData.Item;
item = item.ReadItemInIL(m_tbf, keyCount);
if (item == null)
{
TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()) == false)
{
m_ItemTable.Add(item.GetKey1(), new SortedList<int, ItemData>());
}
else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2()))
{
TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine);
m_ErrorCount++;
return false;
}
m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
return true;
}
#endif
public RaceBaseDesc GetConfig(int key1, int key2)
{
SortedList<int, ItemData> itemDataGroup;
m_ItemTable.TryGetValue(key1, out itemDataGroup);
if (itemDataGroup == null) { return null; }
ItemData itemData;
itemDataGroup.TryGetValue(key2, out itemData);
if(itemData == null)
{
return null;
}
if(itemData.ReadAlready)
{
return itemData.Item;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (m_tbf == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error", this.ToString());
return null;
}
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
return null;
}
return itemData.Item;
}
public int GetCountKey1(int key1)
{
int allCount = 0;
var group = GetGroup(key1);
if(group != null)
{
allCount = group.Count;
}
return allCount;
}
//GetGroup的时候如果是延迟读取的,一次性读取整个group
public SortedList<int, RaceBaseDesc> GetGroup(int key1)
{
SortedList<int, ItemData> itemDataGroup;
m_ItemTable.TryGetValue(key1, out itemDataGroup);
if (itemDataGroup == null) { return null; }
if(m_ItemDescTable.ContainsKey(key1)) { return m_ItemDescTable[key1]; }
var group = new SortedList<int, RaceBaseDesc>();
foreach (var item in itemDataGroup) {
if(item.Value.ReadAlready == false) { GetConfig(key1, item.Key); }
group.Add(item.Key, item.Value.Item); }
m_ItemDescTable.Add(key1, group);
return group;
}
public bool Has(int key1, int key2) { return m_ItemTable.ContainsKey(key1) && m_ItemTable[key1].ContainsKey(key2); }
public override int AsynReadBin(int maxTimes)
{
int times = 0;
if (m_allRead)
{
return times;
}
if (m_tbf == null)
{
return times;
}
while (times < maxTimes && m_curAsynKey1 < m_ItemTable.Count)
{
var group = m_ItemTable.Values[m_curAsynKey1];
if (m_curAsynKey2 >= group.Count)
{
m_curAsynKey2 = 0;
m_curAsynKey1++;
continue;
}
var itemData = group.Values[m_curAsynKey2];
if (itemData.ReadAlready)
{
m_curAsynKey2++;
continue;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine);
return times;
}
m_curAsynKey2++;
times++;
}
if (m_curAsynKey1 >= m_ItemTable.Count)
{
m_allRead = true;
m_tbf = null;
}
return times;
}
}
public partial class RaceBaseDesc
{
public partial class BaseAtt
{
public int min{ get; set; } // 0//初始体力 最小值
public int max{ get; set; } // 0//初始体力 最大值
}
public static readonly string _KEY_generation = "generation";
public static readonly string _KEY_id = "id";
public static readonly string _KEY_blood = "blood";
public static readonly string _KEY_style = "style";
public static readonly string _KEY_groundGrass = "groundGrass";
public static readonly string _KEY_groundDust = "groundDust";
public static readonly string _KEY_raceGrade_5_0 = "raceGrade_5_0";
public static readonly string _KEY_raceGrade_5_1 = "raceGrade_5_1";
public static readonly string _KEY_raceGrade_5_2 = "raceGrade_5_2";
public static readonly string _KEY_raceGrade_5_3 = "raceGrade_5_3";
public static readonly string _KEY_raceGrade_5_4 = "raceGrade_5_4";
public static readonly string _KEY_baseAtt_0_min = "baseAtt_0_min";
public static readonly string _KEY_baseAtt_0_max = "baseAtt_0_max";
public static readonly string _KEY_baseAtt_1_min = "baseAtt_1_min";
public static readonly string _KEY_baseAtt_1_max = "baseAtt_1_max";
public static readonly string _KEY_baseAtt_2_min = "baseAtt_2_min";
public static readonly string _KEY_baseAtt_2_max = "baseAtt_2_max";
public static readonly string _KEY_baseAtt_3_min = "baseAtt_3_min";
public static readonly string _KEY_baseAtt_3_max = "baseAtt_3_max";
public static readonly string _KEY_baseAtt_4_min = "baseAtt_4_min";
public static readonly string _KEY_baseAtt_4_max = "baseAtt_4_max";
public static readonly string _KEY_maxAttr_5_0 = "maxAttr_5_0";
public static readonly string _KEY_maxAttr_5_1 = "maxAttr_5_1";
public static readonly string _KEY_maxAttr_5_2 = "maxAttr_5_2";
public static readonly string _KEY_maxAttr_5_3 = "maxAttr_5_3";
public static readonly string _KEY_maxAttr_5_4 = "maxAttr_5_4";
public static readonly string _KEY_gene_2_0 = "gene_2_0";
public static readonly string _KEY_gene_2_1 = "gene_2_1";
public static readonly string _KEY_skillNum = "skillNum";
public static readonly string _KEY_geneNum = "geneNum";
public static readonly string _KEY_learnNum = "learnNum";
public static readonly string _KEY_baseAttributeType = "baseAttributeType";
public static readonly string _KEY_baseAttributeValue = "baseAttributeValue";
public static readonly string _KEY_randomAttributeType_3_0 = "randomAttributeType_3_0";
public static readonly string _KEY_randomAttributeType_3_1 = "randomAttributeType_3_1";
public static readonly string _KEY_randomAttributeType_3_2 = "randomAttributeType_3_2";
public static readonly string _KEY_randomAttributeValue_3_0 = "randomAttributeValue_3_0";
public static readonly string _KEY_randomAttributeValue_3_1 = "randomAttributeValue_3_1";
public static readonly string _KEY_randomAttributeValue_3_2 = "randomAttributeValue_3_2";
public static readonly string _KEY_rewardType = "rewardType";
public static readonly string _KEY_rewardNum = "rewardNum";
public static readonly string _KEY_battleNum = "battleNum";
public int generation { get; set; } // //代数
public int id { get; set; } // //主键 代 血统 样式 颜色
public int blood { get; set; } // //主键 血统
public int style { get; set; } // //样式
public int groundGrass { get; set; } // //草场地适应性 1 - 优秀 2 -良好 3 - 一般 4 - 不可
public int groundDust { get; set; } // //沙场地适应性 1 - 优秀 2 -良好 3 - 一般 4 - 不可
public int[] raceGrade { get; set; } // //赛马属性评级,对应 体力;速度;爆发;毅力;起跑 1- D 2 - C 3 -B 4 - A 5 - S
public BaseAtt[] baseAtt { get; set; }
public int[] maxAttr { get; set; } // //最大体力
public int[] gene { get; set; } // //遗传因子,只有第1代马有,对应RaceGene表内id
public int skillNum { get; set; } // //技能槽位
public int geneNum { get; set; } // //因子槽位
public int learnNum { get; set; } // //训练次数
public int baseAttributeType { get; set; } // //固定战斗属性类型
public int baseAttributeValue { get; set; } // //固定战斗属性值(万分比)
public int[] randomAttributeType { get; set; } // //随机战斗属性类型 3选1
public int[] randomAttributeValue { get; set; } // //随机战斗属性值(万分比)
public int rewardType { get; set; } // //全满奖励道具ID
public int rewardNum { get; set; } // //全满奖励道具数量
public int battleNum { get; set; } // //赛马配种所需参加赛马大赛次数
public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
public RaceBaseDesc()
{
raceGrade = new int[5];
listDic.Add("raceGrade", typeof(int));
baseAtt = new BaseAtt[5];
baseAtt[0] = new BaseAtt();
baseAtt[1] = new BaseAtt();
baseAtt[2] = new BaseAtt();
baseAtt[3] = new BaseAtt();
baseAtt[4] = new BaseAtt();
listDic.Add("baseAtt", typeof(BaseAtt));
maxAttr = new int[5];
listDic.Add("maxAttr", typeof(int));
gene = new int[2];
listDic.Add("gene", typeof(int));
randomAttributeType = new int[3];
listDic.Add("randomAttributeType", typeof(int));
randomAttributeValue = new int[3];
listDic.Add("randomAttributeValue", typeof(int));
}
public int GetKey1() { return generation; }
public int GetKey2() { return id; }
public bool ReadItem(TabTextFile txf, bool readKeyOnly)
{
generation = txf.Get<int>(_KEY_generation);
id = txf.Get<int>(_KEY_id);
if(readKeyOnly) { return true; }
blood = txf.Get<int>(_KEY_blood);
style = txf.Get<int>(_KEY_style);
groundGrass = txf.Get<int>(_KEY_groundGrass);
groundDust = txf.Get<int>(_KEY_groundDust);
raceGrade[0] = txf.Get<int>(_KEY_raceGrade_5_0);
raceGrade[1] = txf.Get<int>(_KEY_raceGrade_5_1);
raceGrade[2] = txf.Get<int>(_KEY_raceGrade_5_2);
raceGrade[3] = txf.Get<int>(_KEY_raceGrade_5_3);
raceGrade[4] = txf.Get<int>(_KEY_raceGrade_5_4);
baseAtt[0].min = txf.Get<int>(_KEY_baseAtt_0_min);
baseAtt[0].max = txf.Get<int>(_KEY_baseAtt_0_max);
baseAtt[1].min = txf.Get<int>(_KEY_baseAtt_1_min);
baseAtt[1].max = txf.Get<int>(_KEY_baseAtt_1_max);
baseAtt[2].min = txf.Get<int>(_KEY_baseAtt_2_min);
baseAtt[2].max = txf.Get<int>(_KEY_baseAtt_2_max);
baseAtt[3].min = txf.Get<int>(_KEY_baseAtt_3_min);
baseAtt[3].max = txf.Get<int>(_KEY_baseAtt_3_max);
baseAtt[4].min = txf.Get<int>(_KEY_baseAtt_4_min);
baseAtt[4].max = txf.Get<int>(_KEY_baseAtt_4_max);
maxAttr[0] = txf.Get<int>(_KEY_maxAttr_5_0);
maxAttr[1] = txf.Get<int>(_KEY_maxAttr_5_1);
maxAttr[2] = txf.Get<int>(_KEY_maxAttr_5_2);
maxAttr[3] = txf.Get<int>(_KEY_maxAttr_5_3);
maxAttr[4] = txf.Get<int>(_KEY_maxAttr_5_4);
gene[0] = txf.Get<int>(_KEY_gene_2_0);
gene[1] = txf.Get<int>(_KEY_gene_2_1);
skillNum = txf.Get<int>(_KEY_skillNum);
geneNum = txf.Get<int>(_KEY_geneNum);
learnNum = txf.Get<int>(_KEY_learnNum);
baseAttributeType = txf.Get<int>(_KEY_baseAttributeType);
baseAttributeValue = txf.Get<int>(_KEY_baseAttributeValue);
randomAttributeType[0] = txf.Get<int>(_KEY_randomAttributeType_3_0);
randomAttributeType[1] = txf.Get<int>(_KEY_randomAttributeType_3_1);
randomAttributeType[2] = txf.Get<int>(_KEY_randomAttributeType_3_2);
randomAttributeValue[0] = txf.Get<int>(_KEY_randomAttributeValue_3_0);
randomAttributeValue[1] = txf.Get<int>(_KEY_randomAttributeValue_3_1);
randomAttributeValue[2] = txf.Get<int>(_KEY_randomAttributeValue_3_2);
rewardType = txf.Get<int>(_KEY_rewardType);
rewardNum = txf.Get<int>(_KEY_rewardNum);
battleNum = txf.Get<int>(_KEY_battleNum);
return true;
}
public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
{
generation = txf.GetintByIndex(_KEY_generation);
id = txf.GetintByIndex(_KEY_id);
if(readKeyOnly) { return true; }
blood = txf.GetintByIndex(_KEY_blood);
style = txf.GetintByIndex(_KEY_style);
groundGrass = txf.GetintByIndex(_KEY_groundGrass);
groundDust = txf.GetintByIndex(_KEY_groundDust);
raceGrade[0] = txf.GetintByIndex(_KEY_raceGrade_5_0);
raceGrade[1] = txf.GetintByIndex(_KEY_raceGrade_5_1);
raceGrade[2] = txf.GetintByIndex(_KEY_raceGrade_5_2);
raceGrade[3] = txf.GetintByIndex(_KEY_raceGrade_5_3);
raceGrade[4] = txf.GetintByIndex(_KEY_raceGrade_5_4);
baseAtt[0].min = txf.GetintByIndex(_KEY_baseAtt_0_min);
baseAtt[0].max = txf.GetintByIndex(_KEY_baseAtt_0_max);
baseAtt[1].min = txf.GetintByIndex(_KEY_baseAtt_1_min);
baseAtt[1].max = txf.GetintByIndex(_KEY_baseAtt_1_max);
baseAtt[2].min = txf.GetintByIndex(_KEY_baseAtt_2_min);
baseAtt[2].max = txf.GetintByIndex(_KEY_baseAtt_2_max);
baseAtt[3].min = txf.GetintByIndex(_KEY_baseAtt_3_min);
baseAtt[3].max = txf.GetintByIndex(_KEY_baseAtt_3_max);
baseAtt[4].min = txf.GetintByIndex(_KEY_baseAtt_4_min);
baseAtt[4].max = txf.GetintByIndex(_KEY_baseAtt_4_max);
maxAttr[0] = txf.GetintByIndex(_KEY_maxAttr_5_0);
maxAttr[1] = txf.GetintByIndex(_KEY_maxAttr_5_1);
maxAttr[2] = txf.GetintByIndex(_KEY_maxAttr_5_2);
maxAttr[3] = txf.GetintByIndex(_KEY_maxAttr_5_3);
maxAttr[4] = txf.GetintByIndex(_KEY_maxAttr_5_4);
gene[0] = txf.GetintByIndex(_KEY_gene_2_0);
gene[1] = txf.GetintByIndex(_KEY_gene_2_1);
skillNum = txf.GetintByIndex(_KEY_skillNum);
geneNum = txf.GetintByIndex(_KEY_geneNum);
learnNum = txf.GetintByIndex(_KEY_learnNum);
baseAttributeType = txf.GetintByIndex(_KEY_baseAttributeType);
baseAttributeValue = txf.GetintByIndex(_KEY_baseAttributeValue);
randomAttributeType[0] = txf.GetintByIndex(_KEY_randomAttributeType_3_0);
randomAttributeType[1] = txf.GetintByIndex(_KEY_randomAttributeType_3_1);
randomAttributeType[2] = txf.GetintByIndex(_KEY_randomAttributeType_3_2);
randomAttributeValue[0] = txf.GetintByIndex(_KEY_randomAttributeValue_3_0);
randomAttributeValue[1] = txf.GetintByIndex(_KEY_randomAttributeValue_3_1);
randomAttributeValue[2] = txf.GetintByIndex(_KEY_randomAttributeValue_3_2);
rewardType = txf.GetintByIndex(_KEY_rewardType);
rewardNum = txf.GetintByIndex(_KEY_rewardNum);
battleNum = txf.GetintByIndex(_KEY_battleNum);
return true;
}
#if UNITY_2019_1_OR_NEWER
public RaceBaseDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0)
{
byte[] ret = txf.GetLength();
if (ret.Length == 0)
{
return null;
}
return SerializeObj.ConfigDeSerialize<RaceBaseDesc>(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount);
}
#endif
}