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450 lines
17 KiB
450 lines
17 KiB
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//============================================
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//--4>:
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// Exported by ExcelConfigExport
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//
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// 此代码为工具根据配置自动生成, 请不要修改
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//
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//============================================
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using System;
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using Sog;
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using System.Collections.Generic;
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#if UNITY_2019_1_OR_NEWER
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using GameLogic;
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#endif
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public partial class RaceBaseDescMgr : IConfigManager
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{
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//Singleton
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private static RaceBaseDescMgr _instance;
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private static readonly object syslock = new object();
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public static RaceBaseDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new RaceBaseDescMgr(); }}} return _instance; }}
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public class ItemData
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{
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public RaceBaseDesc Item;
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public int Line;
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public bool ReadAlready;
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}
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protected SortedList<int, SortedList<int, ItemData>> m_ItemTable = new SortedList<int, SortedList<int, ItemData>>();
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//for server only, m_readKeyOnly must be false
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protected SortedList<int, SortedList<int, RaceBaseDesc>> m_ItemDescTable = new SortedList<int, SortedList<int, RaceBaseDesc>>();
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public SortedList<int, SortedList<int, RaceBaseDesc>> ItemTable { get {
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if (m_ItemDescTable.Count != m_ItemTable.Count) {
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foreach (var list in m_ItemTable) {
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if (m_ItemDescTable.ContainsKey(list.Key) == false) {
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GetGroup(list.Key);} // GetGroup里会添加
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}
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}
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return m_ItemDescTable; } }
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private TabBinFile m_tbf;
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//private TabTextFile m_tf;
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private int m_curAsynKey1;
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private int m_curAsynKey2;
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public override bool InitBin(string fileName, byte[] fileContent)
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{
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m_ErrorCount = 0;
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m_ItemTable.Clear();
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m_ItemDescTable.Clear();
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m_allRead = false;
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m_curAsynKey1 = 0;
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m_curAsynKey2 = 0;
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m_tbf = new TabBinFile(fileName, fileContent);
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while (m_tbf.Next())
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{
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ItemData itemData = new ItemData() { Item = new RaceBaseDesc() };
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var item = itemData.Item;
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if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
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if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
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{
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TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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m_ErrorCount++;
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return false;
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}
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if (m_ItemTable.ContainsKey(item.GetKey1()) == false)
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{
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m_ItemTable.Add(item.GetKey1(), new SortedList<int, ItemData>());
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}
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else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2()))
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{
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TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine);
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m_ErrorCount++;
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return false;
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}
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m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData);
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if (m_readKeyOnly)
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{
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itemData.Line = m_tbf.CurrentLine;
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}
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else
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{
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itemData.ReadAlready = true;
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}
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}
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if (!m_readKeyOnly)
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{
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m_tbf = null;
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}
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return true;
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}
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#if UNITY_2019_1_OR_NEWER
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public override bool InitBinByIL(string fileName, byte[] fileContent)
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{
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m_ErrorCount = 0;
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m_ItemTable.Clear();
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m_tbf = new TabBinFile(fileName, fileContent);
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while (m_tbf.Next())
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{
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ItemData itemData = new ItemData() { Item = new RaceBaseDesc() };
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int keyCount = 0;
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if(m_readKeyOnly) {keyCount = 2;}
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var item = itemData.Item;
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item = item.ReadItemInIL(m_tbf, keyCount);
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if (item == null)
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{
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TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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if (m_ItemTable.ContainsKey(item.GetKey1()) == false)
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{
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m_ItemTable.Add(item.GetKey1(), new SortedList<int, ItemData>());
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}
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else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2()))
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{
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TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine);
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m_ErrorCount++;
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return false;
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}
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m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData);
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if (m_readKeyOnly)
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{
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itemData.Line = m_tbf.CurrentLine;
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}
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else
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{
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itemData.ReadAlready = true;
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}
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}
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return true;
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}
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#endif
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public RaceBaseDesc GetConfig(int key1, int key2)
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{
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SortedList<int, ItemData> itemDataGroup;
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m_ItemTable.TryGetValue(key1, out itemDataGroup);
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if (itemDataGroup == null) { return null; }
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ItemData itemData;
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itemDataGroup.TryGetValue(key2, out itemData);
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if(itemData == null)
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{
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return null;
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}
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if(itemData.ReadAlready)
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{
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return itemData.Item;
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}
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m_tbf.SetCurrentLine(itemData.Line);
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m_tbf.SetCurrentCol(0);
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itemData.ReadAlready = true;
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if (m_tbf == null)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error", this.ToString());
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return null;
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}
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if (itemData.Item.ReadItemBin(m_tbf, false) == false)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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return null;
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}
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return itemData.Item;
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}
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public int GetCountKey1(int key1)
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{
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int allCount = 0;
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var group = GetGroup(key1);
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if(group != null)
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{
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allCount = group.Count;
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}
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return allCount;
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}
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//GetGroup的时候如果是延迟读取的,一次性读取整个group
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public SortedList<int, RaceBaseDesc> GetGroup(int key1)
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{
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SortedList<int, ItemData> itemDataGroup;
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m_ItemTable.TryGetValue(key1, out itemDataGroup);
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if (itemDataGroup == null) { return null; }
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if(m_ItemDescTable.ContainsKey(key1)) { return m_ItemDescTable[key1]; }
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var group = new SortedList<int, RaceBaseDesc>();
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foreach (var item in itemDataGroup) {
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if(item.Value.ReadAlready == false) { GetConfig(key1, item.Key); }
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group.Add(item.Key, item.Value.Item); }
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m_ItemDescTable.Add(key1, group);
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return group;
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}
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public bool Has(int key1, int key2) { return m_ItemTable.ContainsKey(key1) && m_ItemTable[key1].ContainsKey(key2); }
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public override int AsynReadBin(int maxTimes)
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{
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int times = 0;
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if (m_allRead)
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{
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return times;
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}
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if (m_tbf == null)
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{
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return times;
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}
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while (times < maxTimes && m_curAsynKey1 < m_ItemTable.Count)
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{
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var group = m_ItemTable.Values[m_curAsynKey1];
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if (m_curAsynKey2 >= group.Count)
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{
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m_curAsynKey2 = 0;
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m_curAsynKey1++;
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continue;
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}
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var itemData = group.Values[m_curAsynKey2];
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if (itemData.ReadAlready)
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{
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m_curAsynKey2++;
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continue;
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}
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m_tbf.SetCurrentLine(itemData.Line);
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m_tbf.SetCurrentCol(0);
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itemData.ReadAlready = true;
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if (itemData.Item.ReadItemBin(m_tbf, false) == false)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine);
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return times;
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}
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m_curAsynKey2++;
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times++;
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}
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if (m_curAsynKey1 >= m_ItemTable.Count)
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{
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m_allRead = true;
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m_tbf = null;
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}
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return times;
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}
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}
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public partial class RaceBaseDesc
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{
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public partial class BaseAtt
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{
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public int min{ get; set; } // 0//初始体力 最小值
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public int max{ get; set; } // 0//初始体力 最大值
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}
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public static readonly string _KEY_generation = "generation";
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public static readonly string _KEY_id = "id";
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public static readonly string _KEY_blood = "blood";
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public static readonly string _KEY_style = "style";
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public static readonly string _KEY_groundGrass = "groundGrass";
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public static readonly string _KEY_groundDust = "groundDust";
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public static readonly string _KEY_raceGrade_5_0 = "raceGrade_5_0";
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public static readonly string _KEY_raceGrade_5_1 = "raceGrade_5_1";
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public static readonly string _KEY_raceGrade_5_2 = "raceGrade_5_2";
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public static readonly string _KEY_raceGrade_5_3 = "raceGrade_5_3";
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public static readonly string _KEY_raceGrade_5_4 = "raceGrade_5_4";
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public static readonly string _KEY_baseAtt_0_min = "baseAtt_0_min";
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public static readonly string _KEY_baseAtt_0_max = "baseAtt_0_max";
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public static readonly string _KEY_baseAtt_1_min = "baseAtt_1_min";
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public static readonly string _KEY_baseAtt_1_max = "baseAtt_1_max";
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public static readonly string _KEY_baseAtt_2_min = "baseAtt_2_min";
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public static readonly string _KEY_baseAtt_2_max = "baseAtt_2_max";
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public static readonly string _KEY_baseAtt_3_min = "baseAtt_3_min";
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public static readonly string _KEY_baseAtt_3_max = "baseAtt_3_max";
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public static readonly string _KEY_baseAtt_4_min = "baseAtt_4_min";
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public static readonly string _KEY_baseAtt_4_max = "baseAtt_4_max";
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public static readonly string _KEY_maxAttr_5_0 = "maxAttr_5_0";
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public static readonly string _KEY_maxAttr_5_1 = "maxAttr_5_1";
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public static readonly string _KEY_maxAttr_5_2 = "maxAttr_5_2";
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public static readonly string _KEY_maxAttr_5_3 = "maxAttr_5_3";
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public static readonly string _KEY_maxAttr_5_4 = "maxAttr_5_4";
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public static readonly string _KEY_gene_2_0 = "gene_2_0";
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public static readonly string _KEY_gene_2_1 = "gene_2_1";
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public static readonly string _KEY_skillNum = "skillNum";
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public static readonly string _KEY_geneNum = "geneNum";
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public static readonly string _KEY_learnNum = "learnNum";
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public static readonly string _KEY_baseAttributeType = "baseAttributeType";
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public static readonly string _KEY_baseAttributeValue = "baseAttributeValue";
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public static readonly string _KEY_randomAttributeType_3_0 = "randomAttributeType_3_0";
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public static readonly string _KEY_randomAttributeType_3_1 = "randomAttributeType_3_1";
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public static readonly string _KEY_randomAttributeType_3_2 = "randomAttributeType_3_2";
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public static readonly string _KEY_randomAttributeValue_3_0 = "randomAttributeValue_3_0";
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public static readonly string _KEY_randomAttributeValue_3_1 = "randomAttributeValue_3_1";
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public static readonly string _KEY_randomAttributeValue_3_2 = "randomAttributeValue_3_2";
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public static readonly string _KEY_rewardType = "rewardType";
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public static readonly string _KEY_rewardNum = "rewardNum";
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public static readonly string _KEY_battleNum = "battleNum";
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public int generation { get; set; } // //代数
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public int id { get; set; } // //主键 代 血统 样式 颜色
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public int blood { get; set; } // //主键 血统
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public int style { get; set; } // //样式
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public int groundGrass { get; set; } // //草场地适应性 1 - 优秀 2 -良好 3 - 一般 4 - 不可
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public int groundDust { get; set; } // //沙场地适应性 1 - 优秀 2 -良好 3 - 一般 4 - 不可
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public int[] raceGrade { get; set; } // //赛马属性评级,对应 体力;速度;爆发;毅力;起跑 1- D 2 - C 3 -B 4 - A 5 - S
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public BaseAtt[] baseAtt { get; set; }
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public int[] maxAttr { get; set; } // //最大体力
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public int[] gene { get; set; } // //遗传因子,只有第1代马有,对应RaceGene表内id
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public int skillNum { get; set; } // //技能槽位
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public int geneNum { get; set; } // //因子槽位
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public int learnNum { get; set; } // //训练次数
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public int baseAttributeType { get; set; } // //固定战斗属性类型
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public int baseAttributeValue { get; set; } // //固定战斗属性值(万分比)
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public int[] randomAttributeType { get; set; } // //随机战斗属性类型 3选1
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public int[] randomAttributeValue { get; set; } // //随机战斗属性值(万分比)
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public int rewardType { get; set; } // //全满奖励道具ID
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public int rewardNum { get; set; } // //全满奖励道具数量
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public int battleNum { get; set; } // //赛马配种所需参加赛马大赛次数
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public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
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public RaceBaseDesc()
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{
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raceGrade = new int[5];
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listDic.Add("raceGrade", typeof(int));
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baseAtt = new BaseAtt[5];
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baseAtt[0] = new BaseAtt();
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baseAtt[1] = new BaseAtt();
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baseAtt[2] = new BaseAtt();
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baseAtt[3] = new BaseAtt();
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baseAtt[4] = new BaseAtt();
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listDic.Add("baseAtt", typeof(BaseAtt));
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maxAttr = new int[5];
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listDic.Add("maxAttr", typeof(int));
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gene = new int[2];
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listDic.Add("gene", typeof(int));
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randomAttributeType = new int[3];
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listDic.Add("randomAttributeType", typeof(int));
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randomAttributeValue = new int[3];
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listDic.Add("randomAttributeValue", typeof(int));
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}
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public int GetKey1() { return generation; }
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public int GetKey2() { return id; }
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public bool ReadItem(TabTextFile txf, bool readKeyOnly)
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{
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generation = txf.Get<int>(_KEY_generation);
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id = txf.Get<int>(_KEY_id);
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if(readKeyOnly) { return true; }
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blood = txf.Get<int>(_KEY_blood);
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style = txf.Get<int>(_KEY_style);
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groundGrass = txf.Get<int>(_KEY_groundGrass);
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groundDust = txf.Get<int>(_KEY_groundDust);
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raceGrade[0] = txf.Get<int>(_KEY_raceGrade_5_0);
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raceGrade[1] = txf.Get<int>(_KEY_raceGrade_5_1);
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raceGrade[2] = txf.Get<int>(_KEY_raceGrade_5_2);
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raceGrade[3] = txf.Get<int>(_KEY_raceGrade_5_3);
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raceGrade[4] = txf.Get<int>(_KEY_raceGrade_5_4);
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baseAtt[0].min = txf.Get<int>(_KEY_baseAtt_0_min);
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baseAtt[0].max = txf.Get<int>(_KEY_baseAtt_0_max);
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baseAtt[1].min = txf.Get<int>(_KEY_baseAtt_1_min);
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baseAtt[1].max = txf.Get<int>(_KEY_baseAtt_1_max);
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baseAtt[2].min = txf.Get<int>(_KEY_baseAtt_2_min);
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baseAtt[2].max = txf.Get<int>(_KEY_baseAtt_2_max);
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baseAtt[3].min = txf.Get<int>(_KEY_baseAtt_3_min);
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baseAtt[3].max = txf.Get<int>(_KEY_baseAtt_3_max);
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baseAtt[4].min = txf.Get<int>(_KEY_baseAtt_4_min);
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baseAtt[4].max = txf.Get<int>(_KEY_baseAtt_4_max);
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maxAttr[0] = txf.Get<int>(_KEY_maxAttr_5_0);
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maxAttr[1] = txf.Get<int>(_KEY_maxAttr_5_1);
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maxAttr[2] = txf.Get<int>(_KEY_maxAttr_5_2);
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maxAttr[3] = txf.Get<int>(_KEY_maxAttr_5_3);
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maxAttr[4] = txf.Get<int>(_KEY_maxAttr_5_4);
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gene[0] = txf.Get<int>(_KEY_gene_2_0);
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gene[1] = txf.Get<int>(_KEY_gene_2_1);
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skillNum = txf.Get<int>(_KEY_skillNum);
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geneNum = txf.Get<int>(_KEY_geneNum);
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learnNum = txf.Get<int>(_KEY_learnNum);
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baseAttributeType = txf.Get<int>(_KEY_baseAttributeType);
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baseAttributeValue = txf.Get<int>(_KEY_baseAttributeValue);
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randomAttributeType[0] = txf.Get<int>(_KEY_randomAttributeType_3_0);
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randomAttributeType[1] = txf.Get<int>(_KEY_randomAttributeType_3_1);
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randomAttributeType[2] = txf.Get<int>(_KEY_randomAttributeType_3_2);
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randomAttributeValue[0] = txf.Get<int>(_KEY_randomAttributeValue_3_0);
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randomAttributeValue[1] = txf.Get<int>(_KEY_randomAttributeValue_3_1);
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randomAttributeValue[2] = txf.Get<int>(_KEY_randomAttributeValue_3_2);
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rewardType = txf.Get<int>(_KEY_rewardType);
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rewardNum = txf.Get<int>(_KEY_rewardNum);
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battleNum = txf.Get<int>(_KEY_battleNum);
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return true;
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}
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public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
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{
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generation = txf.GetintByIndex(_KEY_generation);
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id = txf.GetintByIndex(_KEY_id);
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if(readKeyOnly) { return true; }
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blood = txf.GetintByIndex(_KEY_blood);
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style = txf.GetintByIndex(_KEY_style);
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groundGrass = txf.GetintByIndex(_KEY_groundGrass);
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groundDust = txf.GetintByIndex(_KEY_groundDust);
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raceGrade[0] = txf.GetintByIndex(_KEY_raceGrade_5_0);
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raceGrade[1] = txf.GetintByIndex(_KEY_raceGrade_5_1);
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raceGrade[2] = txf.GetintByIndex(_KEY_raceGrade_5_2);
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raceGrade[3] = txf.GetintByIndex(_KEY_raceGrade_5_3);
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raceGrade[4] = txf.GetintByIndex(_KEY_raceGrade_5_4);
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baseAtt[0].min = txf.GetintByIndex(_KEY_baseAtt_0_min);
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baseAtt[0].max = txf.GetintByIndex(_KEY_baseAtt_0_max);
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baseAtt[1].min = txf.GetintByIndex(_KEY_baseAtt_1_min);
|
|
baseAtt[1].max = txf.GetintByIndex(_KEY_baseAtt_1_max);
|
|
baseAtt[2].min = txf.GetintByIndex(_KEY_baseAtt_2_min);
|
|
baseAtt[2].max = txf.GetintByIndex(_KEY_baseAtt_2_max);
|
|
baseAtt[3].min = txf.GetintByIndex(_KEY_baseAtt_3_min);
|
|
baseAtt[3].max = txf.GetintByIndex(_KEY_baseAtt_3_max);
|
|
baseAtt[4].min = txf.GetintByIndex(_KEY_baseAtt_4_min);
|
|
baseAtt[4].max = txf.GetintByIndex(_KEY_baseAtt_4_max);
|
|
maxAttr[0] = txf.GetintByIndex(_KEY_maxAttr_5_0);
|
|
maxAttr[1] = txf.GetintByIndex(_KEY_maxAttr_5_1);
|
|
maxAttr[2] = txf.GetintByIndex(_KEY_maxAttr_5_2);
|
|
maxAttr[3] = txf.GetintByIndex(_KEY_maxAttr_5_3);
|
|
maxAttr[4] = txf.GetintByIndex(_KEY_maxAttr_5_4);
|
|
gene[0] = txf.GetintByIndex(_KEY_gene_2_0);
|
|
gene[1] = txf.GetintByIndex(_KEY_gene_2_1);
|
|
skillNum = txf.GetintByIndex(_KEY_skillNum);
|
|
geneNum = txf.GetintByIndex(_KEY_geneNum);
|
|
learnNum = txf.GetintByIndex(_KEY_learnNum);
|
|
baseAttributeType = txf.GetintByIndex(_KEY_baseAttributeType);
|
|
baseAttributeValue = txf.GetintByIndex(_KEY_baseAttributeValue);
|
|
randomAttributeType[0] = txf.GetintByIndex(_KEY_randomAttributeType_3_0);
|
|
randomAttributeType[1] = txf.GetintByIndex(_KEY_randomAttributeType_3_1);
|
|
randomAttributeType[2] = txf.GetintByIndex(_KEY_randomAttributeType_3_2);
|
|
randomAttributeValue[0] = txf.GetintByIndex(_KEY_randomAttributeValue_3_0);
|
|
randomAttributeValue[1] = txf.GetintByIndex(_KEY_randomAttributeValue_3_1);
|
|
randomAttributeValue[2] = txf.GetintByIndex(_KEY_randomAttributeValue_3_2);
|
|
rewardType = txf.GetintByIndex(_KEY_rewardType);
|
|
rewardNum = txf.GetintByIndex(_KEY_rewardNum);
|
|
battleNum = txf.GetintByIndex(_KEY_battleNum);
|
|
return true;
|
|
}
|
|
#if UNITY_2019_1_OR_NEWER
|
|
public RaceBaseDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0)
|
|
{
|
|
byte[] ret = txf.GetLength();
|
|
if (ret.Length == 0)
|
|
{
|
|
return null;
|
|
}
|
|
return SerializeObj.ConfigDeSerialize<RaceBaseDesc>(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount);
|
|
}
|
|
#endif
|
|
}
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|
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