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62 lines
2.1 KiB
62 lines
2.1 KiB
using UnityEngine;
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using XLua;
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[Hotfix]
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public class HotfixTest : MonoBehaviour
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{
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LuaEnv luaenv = new LuaEnv();
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private int tick = 0;
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// Use this for initialization
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (++tick % 50 == 0)
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{
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Debug.Log(">>>>>>>>Update in C#, tick = " + tick);
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}
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}
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void OnGUI()
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{
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if (GUI.Button(new Rect(10, 10, 300, 80), "Hotfix"))
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{
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luaenv.DoString(@"
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xlua.hotfix(CS.HotfixTest, 'Update', function(self)
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self.tick = self.tick + 1
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if (self.tick % 50) == 0 then
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print('<<<<<<<<Update in lua, tick = ' .. self.tick)
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end
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end)
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");
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}
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string chHint = @"在运行该示例之前,请细致阅读xLua文档,并执行以下步骤:
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1.宏定义:添加 HOTFIX_ENABLE 到 'Edit > Project Settings > Player > Other Settings > Scripting Define Symbols'。
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(注意:各平台需要分别设置)
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2.生成代码:执行 'XLua > Generate Code' 菜单,等待Unity编译完成。
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3.注入:执行 'XLua > Hotfix Inject In Editor' 菜单。注入成功会打印 'hotfix inject finish!' 或者 'had injected!' 。";
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string enHint = @"Read documents carefully before you run this example, then follow the steps below:
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1. Define: Add 'HOTFIX_ENABLE' to 'Edit > Project Settings > Player > Other Settings > Scripting Define Symbols'.
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(Note: Each platform needs to set this respectively)
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2.Generate Code: Execute menu 'XLua > Generate Code', wait for Unity's compilation.
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3.Inject: Execute menu 'XLua > Hotfix Inject In Editor'.There should be 'hotfix inject finish!' or 'had injected!' print in the Console if the Injection is successful.";
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GUIStyle style = GUI.skin.textArea;
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style.normal.textColor = Color.red;
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style.fontSize = 16;
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GUI.TextArea(new Rect(10, 100, 500, 290), chHint, style);
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GUI.TextArea(new Rect(10, 400, 500, 290), enHint, style);
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}
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}
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