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31 lines
741 B

using UnityEngine;
using Entitas;
namespace CoreGame.Render
{
[Combat]
public class CurveBulletComponent : IComponent, IReset
{
public Vector2 origin;
public Vector2 destination;
public Vector2 control;
public int explosionRangeEid;
public float totalTime;
internal float accumulatedTime;
public void Reset()
{
accumulatedTime = 0f;
if (explosionRangeEid != 0)
{
var explosionRangeEnt = Contexts.Combat.GetEntity(explosionRangeEid);
if (explosionRangeEnt != null)
{
explosionRangeEnt.isDestroyEnt = true;
}
}
}
}
}