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45 lines
1.1 KiB
45 lines
1.1 KiB
using Entitas;
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namespace CoreGame.Render
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{
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[Combat]
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public class LifeBindMeComponent : IComponent, IReset
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{
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public CombatEntity owner;
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internal readonly TArray<int> children = new(4);
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public void AddChild(int eid, bool forceRefresh = true)
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{
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if (forceRefresh)
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{
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for (int i = children.Count - 1; i >= 0; i--)
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{
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var child = children[i];
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if (Contexts.Combat.GetEntity(child) == null)
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children.RemoveAt(i);
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}
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}
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children.Add(eid);
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}
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public bool RemoveChild(int eid)
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{
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for (int i = 0; i < children.Count; i++)
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{
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if (children[i] == eid)
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{
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children.RemoveAt(i);
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return true;
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}
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}
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return false;
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}
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public void Reset()
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{
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children.Clear();
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}
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}
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}
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