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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class CombatEntity {
public GAS.Runtime.AbilitySystemComponent abilitySystem { get { return (GAS.Runtime.AbilitySystemComponent)GetComponent(CombatComponentsLookup.AbilitySystem); } }
public bool hasAbilitySystem { get { return HasComponent(CombatComponentsLookup.AbilitySystem); } }
public void AddAbilitySystem(CombatEntity newOwner) {
var index = CombatComponentsLookup.AbilitySystem;
var component = (GAS.Runtime.AbilitySystemComponent)CreateComponent(index, typeof(GAS.Runtime.AbilitySystemComponent));
component.owner = newOwner;
AddComponent(index, component);
}
public void ReplaceAbilitySystem(CombatEntity newOwner) {
var index = CombatComponentsLookup.AbilitySystem;
var component = (GAS.Runtime.AbilitySystemComponent)CreateComponent(index, typeof(GAS.Runtime.AbilitySystemComponent));
component.owner = newOwner;
ReplaceComponent(index, component);
}
public void RemoveAbilitySystem() {
RemoveComponent(CombatComponentsLookup.AbilitySystem);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher<CombatEntity> _matcherAbilitySystem;
public static Entitas.IMatcher<CombatEntity> AbilitySystem {
get {
if (_matcherAbilitySystem == null) {
var matcher = (Entitas.Matcher<CombatEntity>)Entitas.Matcher<CombatEntity>.AllOf(CombatComponentsLookup.AbilitySystem);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherAbilitySystem = matcher;
}
return _matcherAbilitySystem;
}
}
}