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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class CombatEntity {
public CoreGame.Render.AnimationProxy animationProxy { get { return (CoreGame.Render.AnimationProxy)GetComponent(CombatComponentsLookup.AnimationProxy); } }
public bool hasAnimationProxy { get { return HasComponent(CombatComponentsLookup.AnimationProxy); } }
public void AddAnimationProxy(CombatEntity newEnt) {
var index = CombatComponentsLookup.AnimationProxy;
var component = (CoreGame.Render.AnimationProxy)CreateComponent(index, typeof(CoreGame.Render.AnimationProxy));
component.ent = newEnt;
AddComponent(index, component);
}
public void ReplaceAnimationProxy(CombatEntity newEnt) {
var index = CombatComponentsLookup.AnimationProxy;
var component = (CoreGame.Render.AnimationProxy)CreateComponent(index, typeof(CoreGame.Render.AnimationProxy));
component.ent = newEnt;
ReplaceComponent(index, component);
}
public void RemoveAnimationProxy() {
RemoveComponent(CombatComponentsLookup.AnimationProxy);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher<CombatEntity> _matcherAnimationProxy;
public static Entitas.IMatcher<CombatEntity> AnimationProxy {
get {
if (_matcherAnimationProxy == null) {
var matcher = (Entitas.Matcher<CombatEntity>)Entitas.Matcher<CombatEntity>.AllOf(CombatComponentsLookup.AnimationProxy);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherAnimationProxy = matcher;
}
return _matcherAnimationProxy;
}
}
}