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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class CombatEntity {
public CoreGame.Render.BindPointProxy bindPointProxy { get { return (CoreGame.Render.BindPointProxy)GetComponent(CombatComponentsLookup.BindPointProxy); } }
public bool hasBindPointProxy { get { return HasComponent(CombatComponentsLookup.BindPointProxy); } }
public void AddBindPointProxy(CombatEntity newEnt) {
var index = CombatComponentsLookup.BindPointProxy;
var component = (CoreGame.Render.BindPointProxy)CreateComponent(index, typeof(CoreGame.Render.BindPointProxy));
component.ent = newEnt;
AddComponent(index, component);
}
public void ReplaceBindPointProxy(CombatEntity newEnt) {
var index = CombatComponentsLookup.BindPointProxy;
var component = (CoreGame.Render.BindPointProxy)CreateComponent(index, typeof(CoreGame.Render.BindPointProxy));
component.ent = newEnt;
ReplaceComponent(index, component);
}
public void RemoveBindPointProxy() {
RemoveComponent(CombatComponentsLookup.BindPointProxy);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher<CombatEntity> _matcherBindPointProxy;
public static Entitas.IMatcher<CombatEntity> BindPointProxy {
get {
if (_matcherBindPointProxy == null) {
var matcher = (Entitas.Matcher<CombatEntity>)Entitas.Matcher<CombatEntity>.AllOf(CombatComponentsLookup.BindPointProxy);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherBindPointProxy = matcher;
}
return _matcherBindPointProxy;
}
}
}