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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentContextApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class CombatContext {
public CombatEntity cameraShakeEntity { get { return GetGroup(CombatMatcher.CameraShake).GetSingleEntity(); } }
public CoreGame.Render.CameraShakeComponent cameraShake { get { return cameraShakeEntity.cameraShake; } }
public bool hasCameraShake { get { return cameraShakeEntity != null; } }
public CombatEntity SetCameraShake(float newDuration, string newPath) {
if (hasCameraShake) {
throw new Entitas.EntitasException("Could not set CameraShake!\n" + this + " already has an entity with CoreGame.Render.CameraShakeComponent!",
"You should check if the context already has a cameraShakeEntity before setting it or use context.ReplaceCameraShake().");
}
var entity = CreateEntity();
entity.AddCameraShake(newDuration, newPath);
return entity;
}
public void ReplaceCameraShake(float newDuration, string newPath) {
var entity = cameraShakeEntity;
if (entity == null) {
entity = SetCameraShake(newDuration, newPath);
} else {
entity.ReplaceCameraShake(newDuration, newPath);
}
}
public void RemoveCameraShake() {
cameraShakeEntity.Destroy();
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class CombatEntity {
public CoreGame.Render.CameraShakeComponent cameraShake { get { return (CoreGame.Render.CameraShakeComponent)GetComponent(CombatComponentsLookup.CameraShake); } }
public bool hasCameraShake { get { return HasComponent(CombatComponentsLookup.CameraShake); } }
public void AddCameraShake(float newDuration, string newPath) {
var index = CombatComponentsLookup.CameraShake;
var component = (CoreGame.Render.CameraShakeComponent)CreateComponent(index, typeof(CoreGame.Render.CameraShakeComponent));
component.duration = newDuration;
component.path = newPath;
AddComponent(index, component);
}
public void ReplaceCameraShake(float newDuration, string newPath) {
var index = CombatComponentsLookup.CameraShake;
var component = (CoreGame.Render.CameraShakeComponent)CreateComponent(index, typeof(CoreGame.Render.CameraShakeComponent));
component.duration = newDuration;
component.path = newPath;
ReplaceComponent(index, component);
}
public void RemoveCameraShake() {
RemoveComponent(CombatComponentsLookup.CameraShake);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher<CombatEntity> _matcherCameraShake;
public static Entitas.IMatcher<CombatEntity> CameraShake {
get {
if (_matcherCameraShake == null) {
var matcher = (Entitas.Matcher<CombatEntity>)Entitas.Matcher<CombatEntity>.AllOf(CombatComponentsLookup.CameraShake);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherCameraShake = matcher;
}
return _matcherCameraShake;
}
}
}