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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class CombatEntity {
public CoreGame.Render.GunDataComponent gunData { get { return (CoreGame.Render.GunDataComponent)GetComponent(CombatComponentsLookup.GunData); } }
public bool hasGunData { get { return HasComponent(CombatComponentsLookup.GunData); } }
public void AddGunData(int newGunCfgId, int newSlotId, CombatEntity newGunEnt, ElementType newElementType, bool newIsShowAttackRange) {
var index = CombatComponentsLookup.GunData;
var component = (CoreGame.Render.GunDataComponent)CreateComponent(index, typeof(CoreGame.Render.GunDataComponent));
component.gunCfgId = newGunCfgId;
component.slotId = newSlotId;
component.gunEnt = newGunEnt;
component.elementType = newElementType;
component.isShowAttackRange = newIsShowAttackRange;
AddComponent(index, component);
}
public void ReplaceGunData(int newGunCfgId, int newSlotId, CombatEntity newGunEnt, ElementType newElementType, bool newIsShowAttackRange) {
var index = CombatComponentsLookup.GunData;
var component = (CoreGame.Render.GunDataComponent)CreateComponent(index, typeof(CoreGame.Render.GunDataComponent));
component.gunCfgId = newGunCfgId;
component.slotId = newSlotId;
component.gunEnt = newGunEnt;
component.elementType = newElementType;
component.isShowAttackRange = newIsShowAttackRange;
ReplaceComponent(index, component);
}
public void RemoveGunData() {
RemoveComponent(CombatComponentsLookup.GunData);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher<CombatEntity> _matcherGunData;
public static Entitas.IMatcher<CombatEntity> GunData {
get {
if (_matcherGunData == null) {
var matcher = (Entitas.Matcher<CombatEntity>)Entitas.Matcher<CombatEntity>.AllOf(CombatComponentsLookup.GunData);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherGunData = matcher;
}
return _matcherGunData;
}
}
}