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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentContextApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class CombatContext {
public CombatEntity inputEntity { get { return GetGroup(CombatMatcher.Input).GetSingleEntity(); } }
public CoreGame.Render.InputComponent input { get { return inputEntity.input; } }
public bool hasInput { get { return inputEntity != null; } }
public CombatEntity SetInput(int newDir) {
if (hasInput) {
throw new Entitas.EntitasException("Could not set Input!\n" + this + " already has an entity with CoreGame.Render.InputComponent!",
"You should check if the context already has a inputEntity before setting it or use context.ReplaceInput().");
}
var entity = CreateEntity();
entity.AddInput(newDir);
return entity;
}
public void ReplaceInput(int newDir) {
var entity = inputEntity;
if (entity == null) {
entity = SetInput(newDir);
} else {
entity.ReplaceInput(newDir);
}
}
public void RemoveInput() {
inputEntity.Destroy();
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class CombatEntity {
public CoreGame.Render.InputComponent input { get { return (CoreGame.Render.InputComponent)GetComponent(CombatComponentsLookup.Input); } }
public bool hasInput { get { return HasComponent(CombatComponentsLookup.Input); } }
public void AddInput(int newDir) {
var index = CombatComponentsLookup.Input;
var component = (CoreGame.Render.InputComponent)CreateComponent(index, typeof(CoreGame.Render.InputComponent));
component.dir = newDir;
AddComponent(index, component);
}
public void ReplaceInput(int newDir) {
var index = CombatComponentsLookup.Input;
var component = (CoreGame.Render.InputComponent)CreateComponent(index, typeof(CoreGame.Render.InputComponent));
component.dir = newDir;
ReplaceComponent(index, component);
}
public void RemoveInput() {
RemoveComponent(CombatComponentsLookup.Input);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher<CombatEntity> _matcherInput;
public static Entitas.IMatcher<CombatEntity> Input {
get {
if (_matcherInput == null) {
var matcher = (Entitas.Matcher<CombatEntity>)Entitas.Matcher<CombatEntity>.AllOf(CombatComponentsLookup.Input);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherInput = matcher;
}
return _matcherInput;
}
}
}