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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class CombatEntity {
public CoreGame.Render.MovementComponent movement { get { return (CoreGame.Render.MovementComponent)GetComponent(CombatComponentsLookup.Movement); } }
public bool hasMovement { get { return HasComponent(CombatComponentsLookup.Movement); } }
public void AddMovement(float newJoySpeed, float newDirection) {
var index = CombatComponentsLookup.Movement;
var component = (CoreGame.Render.MovementComponent)CreateComponent(index, typeof(CoreGame.Render.MovementComponent));
component.joySpeed = newJoySpeed;
component.direction = newDirection;
AddComponent(index, component);
}
public void ReplaceMovement(float newJoySpeed, float newDirection) {
var index = CombatComponentsLookup.Movement;
var component = (CoreGame.Render.MovementComponent)CreateComponent(index, typeof(CoreGame.Render.MovementComponent));
component.joySpeed = newJoySpeed;
component.direction = newDirection;
ReplaceComponent(index, component);
}
public void RemoveMovement() {
RemoveComponent(CombatComponentsLookup.Movement);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher<CombatEntity> _matcherMovement;
public static Entitas.IMatcher<CombatEntity> Movement {
get {
if (_matcherMovement == null) {
var matcher = (Entitas.Matcher<CombatEntity>)Entitas.Matcher<CombatEntity>.AllOf(CombatComponentsLookup.Movement);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherMovement = matcher;
}
return _matcherMovement;
}
}
}