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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class CombatEntity {
public CoreGame.Render.ZoneComponent zone { get { return (CoreGame.Render.ZoneComponent)GetComponent(CombatComponentsLookup.Zone); } }
public bool hasZone { get { return HasComponent(CombatComponentsLookup.Zone); } }
public void AddZone(int newCasterEid, int newTargetEid, int newZoneId, bool newIsFollow, Sog.Fixed64Vector2 newOffsetPos, ZoneLoopType newLoopType, Sog.Fixed64 newDuration, int newLoopCnt, Sog.Fixed64 newInterval, int newAttachAbilityId, int newEndAbilityId, Sog.Fixed64 newAccumulatedTime, bool newEntInvalidDestroy) {
var index = CombatComponentsLookup.Zone;
var component = (CoreGame.Render.ZoneComponent)CreateComponent(index, typeof(CoreGame.Render.ZoneComponent));
component.casterEid = newCasterEid;
component.targetEid = newTargetEid;
component.zoneId = newZoneId;
component.isFollow = newIsFollow;
component.offsetPos = newOffsetPos;
component.loopType = newLoopType;
component.duration = newDuration;
component.loopCnt = newLoopCnt;
component.interval = newInterval;
component.attachAbilityId = newAttachAbilityId;
component.endAbilityId = newEndAbilityId;
component.accumulatedTime = newAccumulatedTime;
component.entInvalidDestroy = newEntInvalidDestroy;
AddComponent(index, component);
}
public void ReplaceZone(int newCasterEid, int newTargetEid, int newZoneId, bool newIsFollow, Sog.Fixed64Vector2 newOffsetPos, ZoneLoopType newLoopType, Sog.Fixed64 newDuration, int newLoopCnt, Sog.Fixed64 newInterval, int newAttachAbilityId, int newEndAbilityId, Sog.Fixed64 newAccumulatedTime, bool newEntInvalidDestroy) {
var index = CombatComponentsLookup.Zone;
var component = (CoreGame.Render.ZoneComponent)CreateComponent(index, typeof(CoreGame.Render.ZoneComponent));
component.casterEid = newCasterEid;
component.targetEid = newTargetEid;
component.zoneId = newZoneId;
component.isFollow = newIsFollow;
component.offsetPos = newOffsetPos;
component.loopType = newLoopType;
component.duration = newDuration;
component.loopCnt = newLoopCnt;
component.interval = newInterval;
component.attachAbilityId = newAttachAbilityId;
component.endAbilityId = newEndAbilityId;
component.accumulatedTime = newAccumulatedTime;
component.entInvalidDestroy = newEntInvalidDestroy;
ReplaceComponent(index, component);
}
public void RemoveZone() {
RemoveComponent(CombatComponentsLookup.Zone);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher<CombatEntity> _matcherZone;
public static Entitas.IMatcher<CombatEntity> Zone {
get {
if (_matcherZone == null) {
var matcher = (Entitas.Matcher<CombatEntity>)Entitas.Matcher<CombatEntity>.AllOf(CombatComponentsLookup.Zone);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherZone = matcher;
}
return _matcherZone;
}
}
}