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15 lines
392 B

using CoreGame;
using Entitas;
namespace CoreGame.Render
{
public class SpawnFeature : Feature
{
public SpawnFeature(CombatContext contexts)
{
Add(new LevelWaveSystem(contexts), new SystemTickInfo(){frameSpan = GameTime.LowSpanTime});
Add(new BornSystem(contexts), new SystemTickInfo(){frameSpan = GameTime.LowSpanTime});
}
}
}