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308 lines
10 KiB
308 lines
10 KiB
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//============================================
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//--4>:
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// Exported by ExcelConfigExport
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//
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// 此代码为工具根据配置自动生成, 请不要修改
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//
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//============================================
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using System;
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using Sog;
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using System.Collections.Generic;
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#if UNITY_2019_1_OR_NEWER
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using GameLogic;
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#endif
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public partial class GloryDescMgr : IConfigManager
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{
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//Singleton
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private static GloryDescMgr _instance;
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private static readonly object syslock = new object();
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public static GloryDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new GloryDescMgr(); }}} return _instance; }}
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public class ItemData
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{
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public GloryDesc Item;
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public int Line;
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public bool ReadAlready;
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}
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protected SortedList<int, ItemData> m_ItemTable = new SortedList<int, ItemData>();
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//for server only, m_readKeyOnly must be false
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protected SortedList<int, GloryDesc> m_ItemDescTable = new SortedList<int, GloryDesc>();
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public SortedList<int, GloryDesc> ItemTable { get {
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if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }}
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return m_ItemDescTable; } }
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private TabBinFile m_tbf;
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//private TabTextFile m_tf;
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private int m_curAsynKey1;
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public override bool InitBin(string fileName, byte[] fileContent)
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{
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m_ErrorCount = 0;
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m_ItemTable.Clear();
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m_ItemDescTable.Clear();
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m_allRead = false;
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m_curAsynKey1 = 0;
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m_tbf = new TabBinFile(fileName, fileContent);
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while (m_tbf.Next())
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{
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ItemData itemData = new ItemData() { Item = new GloryDesc() };
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var item = itemData.Item;
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if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
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if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
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{
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TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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if (m_ItemTable.ContainsKey(item.GetKey1()))
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{
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TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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m_ItemTable.Add(item.GetKey1(), itemData);
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if (m_readKeyOnly)
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{
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itemData.Line = m_tbf.CurrentLine;
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}
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else
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{
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itemData.ReadAlready = true;
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}
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}
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if (!m_readKeyOnly)
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{
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m_tbf = null;
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}
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return true;
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}
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#if UNITY_2019_1_OR_NEWER
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public override bool InitBinByIL(string fileName, byte[] fileContent)
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{
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m_ErrorCount = 0;
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m_ItemTable.Clear();
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m_tbf = new TabBinFile(fileName, fileContent);
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while (m_tbf.Next())
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{
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ItemData itemData = new ItemData() { Item = new GloryDesc() };
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int keyCount = 0;
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if(m_readKeyOnly) { keyCount = 1;}
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var item = itemData.Item;
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item = item.ReadItemInIL(m_tbf, keyCount);
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if (item == null)
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{
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TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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if (m_ItemTable.ContainsKey(item.GetKey1()))
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{
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TraceLog.Error("Failed to init TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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m_ItemTable.Add(item.GetKey1(), itemData);
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if (m_readKeyOnly)
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{
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itemData.Line = m_tbf.CurrentLine;
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}
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else
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{
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itemData.ReadAlready = true;
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}
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}
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return true;
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}
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#endif
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public GloryDesc GetConfig(int key)
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{
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ItemData itemData;
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if (m_ItemTable.TryGetValue(key, out itemData) == false)
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{
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return null;
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}
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if(itemData.ReadAlready)
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{
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return itemData.Item;
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}
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if (m_tbf == null)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString());
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return null;
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}
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m_tbf.SetCurrentLine(itemData.Line);
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m_tbf.SetCurrentCol(0);
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itemData.ReadAlready = true;
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if (itemData.Item.ReadItemBin(m_tbf, false) == false)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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return null;
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}
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return itemData.Item;
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}
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public override int AsynReadBin(int maxTimes)
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{
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int times = 0;
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if (m_allRead)
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{
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return times;
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}
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if (m_tbf == null)
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{
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return times;
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}
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for (; m_curAsynKey1 < m_ItemTable.Count && times < maxTimes; m_curAsynKey1++)
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{
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var itemData = m_ItemTable.Values[m_curAsynKey1];
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if (itemData.ReadAlready)
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{
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continue;
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}
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m_tbf.SetCurrentLine(itemData.Line);
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m_tbf.SetCurrentCol(0);
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itemData.ReadAlready = true;
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if (itemData.Item.ReadItemBin(m_tbf, false) == false)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine);
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return times;
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}
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times++;
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}
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if (m_curAsynKey1 >= m_ItemTable.Count)
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{
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m_allRead = true;
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m_tbf = null;
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}
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return times;
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}
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}
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public partial class GloryDesc
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{
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public static readonly string _KEY_id = "id";
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public static readonly string _KEY_rewardTitle = "rewardTitle";
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public static readonly string _KEY_task_3_0 = "task_3_0";
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public static readonly string _KEY_task_3_1 = "task_3_1";
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public static readonly string _KEY_task_3_2 = "task_3_2";
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public static readonly string _KEY_taskPropType_3_0 = "taskPropType_3_0";
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public static readonly string _KEY_taskPropType_3_1 = "taskPropType_3_1";
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public static readonly string _KEY_taskPropType_3_2 = "taskPropType_3_2";
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public static readonly string _KEY_taskPropNum_3_0 = "taskPropNum_3_0";
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public static readonly string _KEY_taskPropNum_3_1 = "taskPropNum_3_1";
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public static readonly string _KEY_taskPropNum_3_2 = "taskPropNum_3_2";
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public static readonly string _KEY_sellEquipGoldPlus = "sellEquipGoldPlus";
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public static readonly string _KEY_gloryPropType_4_0 = "gloryPropType_4_0";
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public static readonly string _KEY_gloryPropType_4_1 = "gloryPropType_4_1";
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public static readonly string _KEY_gloryPropType_4_2 = "gloryPropType_4_2";
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public static readonly string _KEY_gloryPropType_4_3 = "gloryPropType_4_3";
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public static readonly string _KEY_gloryPropNum_4_0 = "gloryPropNum_4_0";
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public static readonly string _KEY_gloryPropNum_4_1 = "gloryPropNum_4_1";
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public static readonly string _KEY_gloryPropNum_4_2 = "gloryPropNum_4_2";
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public static readonly string _KEY_gloryPropNum_4_3 = "gloryPropNum_4_3";
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public static readonly string _KEY_unlockLevel = "unlockLevel";
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public int id { get; set; } // // 主键id
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public int rewardTitle { get; set; } // //奖励称号 对应Title内id
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public int[] task { get; set; } // //任务ID,对应QuestEXDesc内ID 任务1ID;任务2ID;任务3ID
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public int[] taskPropType { get; set; } // //完成任务奖励属性类型,对应task内的任务,类型1;类型2;类型3
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public int[] taskPropNum { get; set; } // //完成任务奖励属性值,对应task内的任务,值1;值2;值3(万分比)
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public int sellEquipGoldPlus { get; set; } // //对应等级任务手册提供的装备出售金币加成(万分比)
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public int[] gloryPropType { get; set; } // //获得称号时候对应增加的属性类型,类型1;类型2;类型3;类型4
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public long[] gloryPropNum { get; set; } // //获得称号时候对应增加的属性值,值1;值2;值3;值4(万分比) 直接读该值,不累加
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public int unlockLevel { get; set; } // //解锁最大等级上限
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public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
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public GloryDesc()
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{
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task = new int[3];
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listDic.Add("task", typeof(int));
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taskPropType = new int[3];
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listDic.Add("taskPropType", typeof(int));
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taskPropNum = new int[3];
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listDic.Add("taskPropNum", typeof(int));
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gloryPropType = new int[4];
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listDic.Add("gloryPropType", typeof(int));
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gloryPropNum = new long[4];
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listDic.Add("gloryPropNum", typeof(long));
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}
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public int GetKey1() { return id; }
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public bool ReadItem(TabTextFile txf, bool readKeyOnly)
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{
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id = txf.Get<int>(_KEY_id);
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if(readKeyOnly) { return true; }
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rewardTitle = txf.Get<int>(_KEY_rewardTitle);
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task[0] = txf.Get<int>(_KEY_task_3_0);
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task[1] = txf.Get<int>(_KEY_task_3_1);
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task[2] = txf.Get<int>(_KEY_task_3_2);
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taskPropType[0] = txf.Get<int>(_KEY_taskPropType_3_0);
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taskPropType[1] = txf.Get<int>(_KEY_taskPropType_3_1);
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taskPropType[2] = txf.Get<int>(_KEY_taskPropType_3_2);
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taskPropNum[0] = txf.Get<int>(_KEY_taskPropNum_3_0);
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taskPropNum[1] = txf.Get<int>(_KEY_taskPropNum_3_1);
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taskPropNum[2] = txf.Get<int>(_KEY_taskPropNum_3_2);
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sellEquipGoldPlus = txf.Get<int>(_KEY_sellEquipGoldPlus);
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gloryPropType[0] = txf.Get<int>(_KEY_gloryPropType_4_0);
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gloryPropType[1] = txf.Get<int>(_KEY_gloryPropType_4_1);
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gloryPropType[2] = txf.Get<int>(_KEY_gloryPropType_4_2);
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gloryPropType[3] = txf.Get<int>(_KEY_gloryPropType_4_3);
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gloryPropNum[0] = txf.Get<long>(_KEY_gloryPropNum_4_0);
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gloryPropNum[1] = txf.Get<long>(_KEY_gloryPropNum_4_1);
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gloryPropNum[2] = txf.Get<long>(_KEY_gloryPropNum_4_2);
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gloryPropNum[3] = txf.Get<long>(_KEY_gloryPropNum_4_3);
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unlockLevel = txf.Get<int>(_KEY_unlockLevel);
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return true;
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}
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public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
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{
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id = txf.GetintByIndex(_KEY_id);
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if(readKeyOnly) { return true; }
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rewardTitle = txf.GetintByIndex(_KEY_rewardTitle);
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task[0] = txf.GetintByIndex(_KEY_task_3_0);
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task[1] = txf.GetintByIndex(_KEY_task_3_1);
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task[2] = txf.GetintByIndex(_KEY_task_3_2);
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taskPropType[0] = txf.GetintByIndex(_KEY_taskPropType_3_0);
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taskPropType[1] = txf.GetintByIndex(_KEY_taskPropType_3_1);
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taskPropType[2] = txf.GetintByIndex(_KEY_taskPropType_3_2);
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taskPropNum[0] = txf.GetintByIndex(_KEY_taskPropNum_3_0);
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taskPropNum[1] = txf.GetintByIndex(_KEY_taskPropNum_3_1);
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taskPropNum[2] = txf.GetintByIndex(_KEY_taskPropNum_3_2);
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sellEquipGoldPlus = txf.GetintByIndex(_KEY_sellEquipGoldPlus);
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gloryPropType[0] = txf.GetintByIndex(_KEY_gloryPropType_4_0);
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gloryPropType[1] = txf.GetintByIndex(_KEY_gloryPropType_4_1);
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gloryPropType[2] = txf.GetintByIndex(_KEY_gloryPropType_4_2);
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gloryPropType[3] = txf.GetintByIndex(_KEY_gloryPropType_4_3);
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gloryPropNum[0] = txf.GetlongByIndex(_KEY_gloryPropNum_4_0);
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gloryPropNum[1] = txf.GetlongByIndex(_KEY_gloryPropNum_4_1);
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gloryPropNum[2] = txf.GetlongByIndex(_KEY_gloryPropNum_4_2);
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gloryPropNum[3] = txf.GetlongByIndex(_KEY_gloryPropNum_4_3);
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unlockLevel = txf.GetintByIndex(_KEY_unlockLevel);
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return true;
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}
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#if UNITY_2019_1_OR_NEWER
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public GloryDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0)
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{
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byte[] ret = txf.GetLength();
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if (ret.Length == 0)
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{
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return null;
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}
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return SerializeObj.ConfigDeSerialize<GloryDesc>(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount);
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}
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#endif
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}
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