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49 lines
1.4 KiB
49 lines
1.4 KiB
// using GAS.Runtime;
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//
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// namespace CoreGame.Render
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// {
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// public class Cue_HpShield : GameplayCueDurational
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// {
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// public override GameplayCueDurationalSpec CreateSpec(in GameplayCueParameters param)
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// {
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// var spec = SptPool<CueSpec_HpShield>.Malloc();
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// spec.Awake(param);
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// return spec;
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// }
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//
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// public override void FreeSpec(ref GameplayCueDurationalSpec spec)
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// {
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// var cameraShakeCueSpec = spec as CueSpec_HpShield;
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// SptPool<CueSpec_HpShield>.Free(ref cameraShakeCueSpec);
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// spec = null;
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// }
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// }
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//
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// public class CueSpec_HpShield : GameplayCueDurationalSpec<Cue_HpShield>, ISptPool
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// {
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// public override void OnAdd()
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// {
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// }
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//
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// public override void OnRemove()
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// {
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// throw new System.NotImplementedException();
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// }
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//
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// public override void OnGameplayEffectActivate()
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// {
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// throw new System.NotImplementedException();
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// }
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//
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// public override void OnGameplayEffectDeactivate()
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// {
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// throw new System.NotImplementedException();
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// }
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//
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// public override void OnTick(float dt)
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// {
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// throw new System.NotImplementedException();
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// }
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// }
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//
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// }
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