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using System;
using GAS.Runtime;
using xFrame;
namespace CoreGame.Render
{
// 强行掉落, 抓取本机玩家属性
[Serializable]
public class TaskDropHpBoss: InstantAbilityTask
{
public int dropSkillId;
public string rateStr;
public override void OnExecute(in TaskSpec self)
{
var ctx = self.abilitySpec.ctx;
// var combatLocalPlayer = Contexts.Combat.LocalPlayer;
// if (combatLocalPlayer != null)
// {
// var val = combatLocalPlayer.property.GetProperty(PropertyDef.HealthOrbDropIncrease);
// ctx.ownerEnt.property.SetProperty(PropertyDef.HealthOrbDropIncrease, val, true);
// }
//
// var calcValWithCtx = ExpressionEvaluator.CalcVal_WithCtx(rateStr, ctx, 1);
//
// if (RandomSrv.Range(0, 1.0f) > calcValWithCtx)
// {
// XLog.LogDebug("没有触发掉落...");
// return;
// }
//
// if (ctx.castTarget.Count == 0)
// return;
//
// var pos = ctx.castPos[0];
// var target = ctx.castTarget[0];
// var targetEntity = Contexts.Combat.GetEntity(target);
// if (targetEntity != null)
// {
// var transformProxy = targetEntity.logicTransform;
// if (transformProxy != null)
// pos = transformProxy.position;
// }
//
// DropItemSrv.CreateExactDropItem(pos, dropSkillId);
}
}
}