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using ProtoCSClass;
using xFrame;
namespace CoreGame.Render
{
public class Handle_ChangeProp : BaseHandle
{
public override void DoHandle(int eid, object msg)
{
var combatEntity = Contexts.Combat.GetEntity(eid);
if (msg is HeroPropViewOne changeProp)
{
PropertySrv.Reset_HeroBaseProps(combatEntity, changeProp, CoreUIBridge.BattleInfoParams.cacheHeroProps);
}
else
{
XLog.LogWarning("Handle_ChangeProp DoHandle error");
}
}
}
}