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using ProtoCSClass;
using xFrame;
namespace CoreGame.Render
{
public class Handle_OnCreateEntity : BaseHandle
{
public override void DoHandle(int eid, object msg)
{
if (msg is OnTickBattleEntityRes ret)
{
if (ret.Ret == 0)
{
var combatEntity = Contexts.Combat.GetEntity(ret.Seq);
if (combatEntity == null)
{
XLog.LogWarning("wtf, combatEntity is null");
return;
}
if (BattleModule.Instance.worldType == WorldType.BossContinueBattle)
{
if (CoreUIBridge.s_BossBattleParams.waveIsRedName)
{
var heroInfo = CoreUIBridge.s_BossBattleParams.redNameShowInfo.HeroInfo;
if (heroInfo == null)
{
XLog.LogWarning("wtf, heroInfo is null");
combatEntity.isDestroyEnt = true;
combatEntity.isDead = true;
combatEntity.RemoveBorn();
RPCCaller.Call_OnBossBattleChangeLayer(combatEntity, false);
return;
}
// BossContinueBattleEntityCreator.CreateIntruderMonsterEntityByBorn(combatEntity, heroInfo);
}
else
{
EntityCreateSrv.CreateMonsterByBorn(combatEntity);
}
CoreUIBridge.s_BossBattleParams.currBossEid = ret.Seq;
}
else
{
EntityCreateSrv.CreateMonsterByBorn(combatEntity);
}
}
}
}
}
}