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15 lines
323 B

using Entitas;
using GAS.Runtime;
namespace CoreGame.Render
{
/// <summary>
/// 攻击延展类型的组件
/// </summary>
public class GaCtxTransferComponent : IComponent
{
public GameplayAbilityParams gaParams;
public GameplayAbilityCfg gaInitCfg;
public int level;
}
}