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15 lines
353 B

using Entitas;
using Entitas.CodeGeneration.Attributes;
namespace CoreGame.Render
{
/// <summary>
/// 这个很重,直接销毁实体,无法复活的东西
/// </summary>
// [Combat, Event(EventTarget.Self), Cleanup(CleanupMode.DestroyEntity)]
[Combat]
public class DestroyEntComponent : IComponent
{
}
}