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314 B

using Entitas;
using Entitas.CodeGeneration.Attributes;
namespace CoreGame.Render
{
// todo : 录像回放的时候,需要记录输入
// 单例组件只能销毁实体,不能销毁组件
[Combat, Unique]
public sealed class InputComponent : IComponent
{
public int dir;
}
}