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64 lines
3.1 KiB
64 lines
3.1 KiB
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public partial class CombatEntity {
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public CoreGame.Render.LevelWaveComponent levelWave { get { return (CoreGame.Render.LevelWaveComponent)GetComponent(CombatComponentsLookup.LevelWave); } }
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public bool hasLevelWave { get { return HasComponent(CombatComponentsLookup.LevelWave); } }
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public void AddLevelWave(System.Collections.Generic.Dictionary<int, int> newLifeEid2WaveIdx, System.Collections.Generic.List<CoreGame.Render.WaveParam> newWaveParams, CoreGame.Render.LevelSpawnState newState, float newTotalTime, int newBattleId) {
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var index = CombatComponentsLookup.LevelWave;
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var component = (CoreGame.Render.LevelWaveComponent)CreateComponent(index, typeof(CoreGame.Render.LevelWaveComponent));
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component.lifeEid2WaveIdx = newLifeEid2WaveIdx;
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component.waveParams = newWaveParams;
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component.state = newState;
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component.totalTime = newTotalTime;
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component.battleId = newBattleId;
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AddComponent(index, component);
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}
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public void ReplaceLevelWave(System.Collections.Generic.Dictionary<int, int> newLifeEid2WaveIdx, System.Collections.Generic.List<CoreGame.Render.WaveParam> newWaveParams, CoreGame.Render.LevelSpawnState newState, float newTotalTime, int newBattleId) {
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var index = CombatComponentsLookup.LevelWave;
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var component = (CoreGame.Render.LevelWaveComponent)CreateComponent(index, typeof(CoreGame.Render.LevelWaveComponent));
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component.lifeEid2WaveIdx = newLifeEid2WaveIdx;
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component.waveParams = newWaveParams;
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component.state = newState;
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component.totalTime = newTotalTime;
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component.battleId = newBattleId;
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ReplaceComponent(index, component);
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}
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public void RemoveLevelWave() {
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RemoveComponent(CombatComponentsLookup.LevelWave);
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}
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public sealed partial class CombatMatcher {
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static Entitas.IMatcher<CombatEntity> _matcherLevelWave;
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public static Entitas.IMatcher<CombatEntity> LevelWave {
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get {
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if (_matcherLevelWave == null) {
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var matcher = (Entitas.Matcher<CombatEntity>)Entitas.Matcher<CombatEntity>.AllOf(CombatComponentsLookup.LevelWave);
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matcher.componentNames = CombatComponentsLookup.componentNames;
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_matcherLevelWave = matcher;
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}
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return _matcherLevelWave;
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}
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}
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}
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