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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class CombatEntity {
static readonly CoreGame.Render.MainAssetLoadedComponent mainAssetLoadedComponent = new CoreGame.Render.MainAssetLoadedComponent();
public bool isMainAssetLoaded {
get { return HasComponent(CombatComponentsLookup.MainAssetLoaded); }
set {
if (value != isMainAssetLoaded) {
var index = CombatComponentsLookup.MainAssetLoaded;
if (value) {
var componentPool = GetComponentPool(index);
var component = componentPool.Count > 0
? componentPool.Pop()
: mainAssetLoadedComponent;
AddComponent(index, component);
} else {
RemoveComponent(index);
}
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher<CombatEntity> _matcherMainAssetLoaded;
public static Entitas.IMatcher<CombatEntity> MainAssetLoaded {
get {
if (_matcherMainAssetLoaded == null) {
var matcher = (Entitas.Matcher<CombatEntity>)Entitas.Matcher<CombatEntity>.AllOf(CombatComponentsLookup.MainAssetLoaded);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherMainAssetLoaded = matcher;
}
return _matcherMainAssetLoaded;
}
}
}