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24 lines
674 B
24 lines
674 B
using Entitas;
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using NotImplementedException = System.NotImplementedException;
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namespace CoreGame.Render.System.MotionSync
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{
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public class LogicTransformFlushSystem : IExecuteSystem
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{
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private readonly CombatContext m_Contexts;
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public LogicTransformFlushSystem(CombatContext contexts)
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{
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m_Contexts = contexts;
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}
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public void Execute(float deltaTime)
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{
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var ces = m_Contexts.GetGroup(CombatMatcher.TransformProxy).GetEntities(Contexts.s_CacheEntities);
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for (int i = 0; i < ces.Count; i++)
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{
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ces[i].transformProxy.Flush();
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}
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}
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}
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}
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