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1463 lines
98 KiB
1463 lines
98 KiB
Initiating legacy licensing module
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LICENSE SYSTEM [202071 15:2:18] Next license update check is after 2020-06-25T09:24:55
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Built from '2018.4/china_unity/release' branch; Version is '2018.4.19f1 (787794183ac1) revision 7894932'; Using compiler version '191326128'
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OS: 'Windows 10 (10.0.0) 64bit' Language: 'zh' Physical Memory: 16321 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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[Package Manager] Server::Start -- Port 50563 was selected
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COMMAND LINE ARGUMENTS:
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F:\Program Files\2018.4.19f1\Editor\Unity.exe
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-quit
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-batchmode
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-logFile
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F:\jenkins\framw-unity-android-incre-release\build/build-android-output/unity_log.txt
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-projectPath
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F:\jenkins\framw-unity-android-incre-release
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-executeMethod
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H3DBuild.ContentPipeline.BuildPlayerCmd
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-buildName
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framw-unity-android-release
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-buildTarget
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Android
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Successfully changed project path to: F:\jenkins\framw-unity-android-incre-release
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F:/jenkins/framw-unity-android-incre-release
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Using Asset Import Pipeline V1.
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Initiating legacy licensing module
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Loading GUID <-> Path mappings...0.000067 seconds
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Loading Asset Database...0.041652 seconds
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Build target: OSXUniversal found and added!
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Build target: WindowsStoreApps found and added!
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Build target: Win64 found and added!
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Build target: Win found and added!
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Build target: Linux64 found and added!
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Build target: Android found and added!
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Build target: WebStreamed found and added!
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Build target: OSXIntel found and added!
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Build target: PS3 found and added!
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Build target: N3DS found and added!
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Build target: WP8 found and added!
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Build target: SamsungTV found and added!
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Build target: Tizen found and added!
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AssetDatabase consistency checks...0.030710 seconds
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Targeting platform: Android
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Refreshing native plugins compatible for Editor in 46.14 ms, found 14 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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DisplayProgressbar: Unity Package Manager
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[Package Manager] Done resolving packages in 0.19s seconds
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[Package Manager] Registering 39 packages:
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[Package Manager] * Package : com.unity.ads@2.0.8
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(location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.ads@2.0.8)
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[Package Manager] * Package : com.unity.analytics@3.2.2
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(location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.analytics@3.2.2)
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[Package Manager] * Package : com.unity.collab-proxy@1.2.15
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(location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.collab-proxy@1.2.15)
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[Package Manager] * Package : com.unity.doc_zh@0.1.0-preview.10
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(location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.doc_zh@0.1.0-preview.10)
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[Package Manager] * Package : com.unity.messenger@1.0.7-preview
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(location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.messenger@1.0.7-preview)
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[Package Manager] * Package : com.unity.package-manager-ui@2.0.8
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(location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.package-manager-ui@2.0.8)
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[Package Manager] * Package : com.unity.purchasing@2.0.3
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(location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.purchasing@2.0.3)
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[Package Manager] * Package : com.unity.textmeshpro@1.4.1
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(location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.textmeshpro@1.4.1)
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[Package Manager] * Package : com.unity.modules.ai@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
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[Package Manager] * Package : com.unity.modules.animation@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
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[Package Manager] * Package : com.unity.modules.assetbundle@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
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[Package Manager] * Package : com.unity.modules.audio@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
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[Package Manager] * Package : com.unity.modules.cloth@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
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[Package Manager] * Package : com.unity.modules.director@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
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[Package Manager] * Package : com.unity.modules.imageconversion@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
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[Package Manager] * Package : com.unity.modules.imgui@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
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[Package Manager] * Package : com.unity.modules.jsonserialize@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
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[Package Manager] * Package : com.unity.modules.particlesystem@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
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[Package Manager] * Package : com.unity.modules.physics@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
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[Package Manager] * Package : com.unity.modules.physics2d@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
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[Package Manager] * Package : com.unity.modules.screencapture@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
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[Package Manager] * Package : com.unity.modules.terrain@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
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[Package Manager] * Package : com.unity.modules.terrainphysics@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
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[Package Manager] * Package : com.unity.modules.tilemap@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
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[Package Manager] * Package : com.unity.modules.ui@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
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[Package Manager] * Package : com.unity.modules.uielements@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
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[Package Manager] * Package : com.unity.modules.umbra@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
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[Package Manager] * Package : com.unity.modules.unityanalytics@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
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[Package Manager] * Package : com.unity.modules.unitywebrequest@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
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[Package Manager] * Package : com.unity.modules.unitywebrequestassetbundle@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
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[Package Manager] * Package : com.unity.modules.unitywebrequestaudio@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
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[Package Manager] * Package : com.unity.modules.unitywebrequesttexture@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
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[Package Manager] * Package : com.unity.modules.unitywebrequestwww@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
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[Package Manager] * Package : com.unity.modules.vehicles@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
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[Package Manager] * Package : com.unity.modules.video@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
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[Package Manager] * Package : com.unity.modules.vr@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
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[Package Manager] * Package : com.unity.modules.wind@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
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[Package Manager] * Package : com.unity.modules.xr@1.0.0
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(location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
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[Package Manager] * Package : com.unity.uiwidgets@1.5.4-preview.12
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(location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.uiwidgets@1.5.4-preview.12)
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[Package Manager] Done registering packages in 0.00s seconds
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Initialize engine version: 2018.4.19f1 (787794183ac1)
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GfxDevice: creating device client; threaded=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 950 (ID=0x1402)
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Vendor:
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VRAM: 2007 MB
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Driver: 26.21.14.3200
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[EnlightenBakeManager] m_Clear = false;
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WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
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WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
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WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
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WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
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WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
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WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
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Initialize mono
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Mono path[0] = 'F:/Program Files/2018.4.19f1/Editor/Data/Managed'
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Mono path[1] = 'F:/Program Files/2018.4.19f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
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Mono config path = 'F:/Program Files/2018.4.19f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56460
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 2.70 ms, found 15 plugins.
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Initializing Unity.PackageManager (PackageManager) v2018.4.19 for Unity v2018.4.19f1
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Registering precompiled unity dll's ...
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Register platform support module: F:\Program Files\2018.4.19f1\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
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Register platform support module: F:\Program Files\2018.4.19f1\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.001216 seconds.
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Registering platform support modules:
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Registered platform support modules in: 0.0778386s.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 2.12 ms, found 15 plugins.
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Preloading 1 native plugins for Editor in 0.99 ms.
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Mono: successfully reloaded assembly
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- Completed reload, in 1.136 seconds
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Registering precompiled user dll's ...
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Registered in 0.094600 seconds.
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Platform modules already initialized, skipping
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Begin MonoManager ReloadAssembly
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Initializing Unity.PackageManager (PackageManager) v2018.4.19 for Unity v2018.4.19f1
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Registering platform support modules:
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Registered platform support modules in: 0.0496796s.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 2.35 ms, found 15 plugins.
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Preloading 1 native plugins for Editor in 0.06 ms.
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Mono: successfully reloaded assembly
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- Completed reload, in 1.131 seconds
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Platform modules already initialized, skipping
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- Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
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- Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
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- Starting compile Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.024.dll
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- Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
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- Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
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- Starting compile Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.023.dll
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- Finished compile Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.023.dll
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- Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
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Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
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Script Module: Unity.Analytics.DataPrivacy.dll
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Pass: 0 took 32 milliseconds
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Pass: 1 took 3 milliseconds
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- Finished compile Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.024.dll
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Symbols will be read from Temp\Unity.InternalAPIEngineBridge.024.pdb
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Script Module: Unity.InternalAPIEngineBridge.024.dll
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Pass: 0 took 0 milliseconds
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Pass: 1 took 0 milliseconds
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- Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
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- Starting compile Library/ScriptAssemblies/Unity.UIWidgets.dll
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- Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
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- Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
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Symbols will be read from Temp\Unity.TextMeshPro.pdb
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Script Module: Unity.TextMeshPro.dll
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Pass: 0 took 65 milliseconds
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Pass: 1 took 8 milliseconds
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- Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
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- Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
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- Finished compile Library/ScriptAssemblies/Unity.UIWidgets.dll
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Symbols will be read from Temp\Unity.UIWidgets.pdb
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Script Module: Unity.UIWidgets.dll
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Pass: 0 took 67 milliseconds
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Pass: 1 took 20 milliseconds
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- Starting compile Library/ScriptAssemblies/Unity.DocZh.Editor.dll
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- Starting compile Library/ScriptAssemblies/Unity.Messenger.Editor.dll
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- Starting compile Library/ScriptAssemblies/Unity.UIWidgets.Editor.dll
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- Finished compile Library/ScriptAssemblies/Unity.UIWidgets.Editor.dll
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- Finished compile Library/ScriptAssemblies/Unity.DocZh.Editor.dll
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- Finished compile Library/ScriptAssemblies/Unity.Messenger.Editor.dll
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Begin MonoManager ReloadAssembly
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Initializing Unity.PackageManager (PackageManager) v2018.4.19 for Unity v2018.4.19f1
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Registering platform support modules:
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Registered platform support modules in: 0.053006s.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 1.99 ms, found 15 plugins.
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Preloading 1 native plugins for Editor in 0.05 ms.
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Mono: successfully reloaded assembly
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- Completed reload, in 1.129 seconds
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Platform modules already initialized, skipping
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- Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
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- Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
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Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
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Script Module: Assembly-CSharp-firstpass.dll
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Pass: 0 took 11 milliseconds
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Pass: 1 took 0 milliseconds
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- Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
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- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
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Symbols will be read from Temp\Assembly-CSharp.pdb
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Script Module: Assembly-CSharp.dll
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Pass: 0 took 41 milliseconds
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Pass: 1 took 29 milliseconds
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- Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
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- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
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Assets\Framework\Scripts\Core\ResourceManager\ResourceManager.cs(309,6): warning CS0162: Unreachable code detected
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(Filename: Assets\Framework\Scripts\Core\ResourceManager\ResourceManager.cs Line: 309)
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Assets\Framework\Scripts\Helper\DebugHelper.cs(13,18): warning CS0219: The variable 'inited' is assigned but its value is never used
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(Filename: Assets\Framework\Scripts\Helper\DebugHelper.cs Line: 13)
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Assets\Framework\Scripts\Helper\EngineGameHelper.cs(69,37): warning CS0168: The variable 'ex' is declared but never used
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(Filename: Assets\Framework\Scripts\Helper\EngineGameHelper.cs Line: 69)
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Assets\Framework\Scripts\Helper\EngineGameHelper.cs(89,37): warning CS0168: The variable 'ex' is declared but never used
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(Filename: Assets\Framework\Scripts\Helper\EngineGameHelper.cs Line: 89)
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Assets\Framework\Scripts\Helper\RunningPlatform\ARunningPlatformHelper.cs(122,26): warning CS0168: The variable 'e' is declared but never used
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(Filename: Assets\Framework\Scripts\Helper\RunningPlatform\ARunningPlatformHelper.cs Line: 122)
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Assets\Framework\Scripts\Helper\RunningPlatform\IOSPlatformHelper.cs(64,33): warning CS0168: The variable 'ex' is declared but never used
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(Filename: Assets\Framework\Scripts\Helper\RunningPlatform\IOSPlatformHelper.cs Line: 64)
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Assets\Framework\Scripts\Helper\RunningPlatform\IOSPlatformHelper.cs(108,33): warning CS0168: The variable 'ex' is declared but never used
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(Filename: Assets\Framework\Scripts\Helper\RunningPlatform\IOSPlatformHelper.cs Line: 108)
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Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKBugly\Bugly\BuglyAgent.cs(738,13): warning CS0618: 'Application.RegisterLogCallback(Application.LogCallback)' is obsolete: 'Application.RegisterLogCallback is deprecated. Use Application.logMessageReceived instead.'
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(Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKBugly\Bugly\BuglyAgent.cs Line: 738)
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Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKBugly\Bugly\BuglyAgent.cs(758,13): warning CS0618: 'Application.RegisterLogCallback(Application.LogCallback)' is obsolete: 'Application.RegisterLogCallback is deprecated. Use Application.logMessageReceived instead.'
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(Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKBugly\Bugly\BuglyAgent.cs Line: 758)
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Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs(188,17): warning CS0219: The variable 'className' is assigned but its value is never used
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(Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs Line: 188)
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Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs(189,17): warning CS0219: The variable 'methodName' is assigned but its value is never used
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(Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs Line: 189)
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Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs(396,17): warning CS0162: Unreachable code detected
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(Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs Line: 396)
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Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs(401,17): warning CS0162: Unreachable code detected
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(Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs Line: 401)
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Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs(387,17): warning CS0219: The variable 'className' is assigned but its value is never used
|
|
|
|
(Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs Line: 387)
|
|
|
|
Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs(388,17): warning CS0219: The variable 'methodName' is assigned but its value is never used
|
|
|
|
(Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs Line: 388)
|
|
|
|
Assets\Framework\ThirdParty\GCloudSDK\Scripts\GCloud\Common\Object\ApolloObjectManager.cs(73,21): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
|
|
|
|
(Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\GCloud\Common\Object\ApolloObjectManager.cs Line: 73)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(32,29): warning CS0649: Field 'UIMaterialProperty.m_Float_3_p' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 32)
|
|
|
|
Assets\Framework\Scripts\Extension\UIExtension\LetterSpacing.cs(37,22): warning CS0649: Field 'LetterSpacing.useRichText' is never assigned to, and will always have its default value false
|
|
|
|
(Filename: Assets\Framework\Scripts\Extension\UIExtension\LetterSpacing.cs Line: 37)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(30,29): warning CS0649: Field 'UIMaterialProperty.m_Float_1_p' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 30)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(20,30): warning CS0649: Field 'UIMaterialProperty.m_Vector4_3' is never assigned to, and will always have its default value
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 20)
|
|
|
|
Assets\Framework\ThirdParty\GCloudSDK\Scripts\MidasLocal\Midas\MidasPayService.cs(32,39): warning CS0649: Field 'MidasPayService.mMidasQueryInventoryCallback' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MidasLocal\Midas\MidasPayService.cs Line: 32)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(31,29): warning CS0649: Field 'UIMaterialProperty.m_Float_2_p' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 31)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(14,28): warning CS0649: Field 'UIMaterialProperty.m_Float_1' is never assigned to, and will always have its default value 0
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 14)
|
|
|
|
Assets\Framework\Scripts\Core\UIManager\UIView.cs(23,28): warning CS0649: Field 'UIView.m_onClickListeners' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Framework\Scripts\Core\UIManager\UIView.cs Line: 23)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(28,29): warning CS0649: Field 'UIMaterialProperty.m_Int_3_p' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 28)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(16,28): warning CS0649: Field 'UIMaterialProperty.m_Float_3' is never assigned to, and will always have its default value 0
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 16)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(40,29): warning CS0649: Field 'UIMaterialProperty.m_Color_3_p' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 40)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(19,30): warning CS0649: Field 'UIMaterialProperty.m_Vector4_2' is never assigned to, and will always have its default value
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 19)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(35,29): warning CS0649: Field 'UIMaterialProperty.m_Vector4_2_p' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 35)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(24,28): warning CS0649: Field 'UIMaterialProperty.m_Color_3' is never assigned to, and will always have its default value
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 24)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(38,29): warning CS0649: Field 'UIMaterialProperty.m_Color_1_p' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 38)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(39,29): warning CS0649: Field 'UIMaterialProperty.m_Color_2_p' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 39)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(10,26): warning CS0649: Field 'UIMaterialProperty.m_Int_1' is never assigned to, and will always have its default value 0
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 10)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(36,29): warning CS0649: Field 'UIMaterialProperty.m_Vector4_3_p' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 36)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(18,30): warning CS0649: Field 'UIMaterialProperty.m_Vector4_1' is never assigned to, and will always have its default value
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 18)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(23,28): warning CS0649: Field 'UIMaterialProperty.m_Color_2' is never assigned to, and will always have its default value
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 23)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(12,26): warning CS0649: Field 'UIMaterialProperty.m_Int_3' is never assigned to, and will always have its default value 0
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 12)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(27,29): warning CS0649: Field 'UIMaterialProperty.m_Int_2_p' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 27)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(34,29): warning CS0649: Field 'UIMaterialProperty.m_Vector4_1_p' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 34)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(22,28): warning CS0649: Field 'UIMaterialProperty.m_Color_1' is never assigned to, and will always have its default value
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 22)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(11,26): warning CS0649: Field 'UIMaterialProperty.m_Int_2' is never assigned to, and will always have its default value 0
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 11)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(15,28): warning CS0649: Field 'UIMaterialProperty.m_Float_2' is never assigned to, and will always have its default value 0
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 15)
|
|
|
|
Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(26,29): warning CS0649: Field 'UIMaterialProperty.m_Int_1_p' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 26)
|
|
|
|
Assets\Framework\ToLua\Core\ToLua.cs(47,20): warning CS0414: The field 'ToLua._line' is assigned but its value is never used
|
|
|
|
(Filename: Assets\Framework\ToLua\Core\ToLua.cs Line: 47)
|
|
|
|
Assets\Framework\Scripts\Core\AudioManager\AudioManager.cs(1160,18): warning CS0414: The field 'AudioManager.debug' is assigned but its value is never used
|
|
|
|
(Filename: Assets\Framework\Scripts\Core\AudioManager\AudioManager.cs Line: 1160)
|
|
|
|
Assets\Framework\ThirdParty\GCloudSDK\Scripts\MidasLocal\Midas\Model\APMidasBaseRequest.cs(193,24): warning CS0414: The field 'APMidasBaseRequest.acctType' is assigned but its value is never used
|
|
|
|
(Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MidasLocal\Midas\Model\APMidasBaseRequest.cs Line: 193)
|
|
|
|
Assets\Framework\Scripts\Core\AudioManager\AudioManager.cs(1161,12): warning CS0414: The field 'AudioManager.bgmName' is assigned but its value is never used
|
|
|
|
(Filename: Assets\Framework\Scripts\Core\AudioManager\AudioManager.cs Line: 1161)
|
|
|
|
Assets\Framework\Scripts\Core\ResourceManager\LocalLoader.cs(27,40): warning CS0414: The field 'LocalLoader.m_ABInfos' is assigned but its value is never used
|
|
|
|
(Filename: Assets\Framework\Scripts\Core\ResourceManager\LocalLoader.cs Line: 27)
|
|
|
|
Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKBugly\Bugly\BuglyAgent.cs(685,27): warning CS0414: The field 'BuglyAgent._crashReporterPackage' is assigned but its value is never used
|
|
|
|
(Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKBugly\Bugly\BuglyAgent.cs Line: 685)
|
|
|
|
Assets\Framework\ThirdParty\GCloudSDK\Editor\XUPorter\XCodePostProcess.cs(27,32): warning CS0618: 'IPreprocessBuild' is obsolete: 'Use IPreprocessBuildWithReport instead'
|
|
|
|
(Filename: Assets\Framework\ThirdParty\GCloudSDK\Editor\XUPorter\XCodePostProcess.cs Line: 27)
|
|
|
|
Assets\Framework\Editor\VersionRelease\VersionReleaseEditor.cs(415,4): warning CS0162: Unreachable code detected
|
|
|
|
(Filename: Assets\Framework\Editor\VersionRelease\VersionReleaseEditor.cs Line: 415)
|
|
|
|
Assets\Framework\Editor\VersionRelease\VersionReleaseEditor.cs(532,21): warning CS0162: Unreachable code detected
|
|
|
|
(Filename: Assets\Framework\Editor\VersionRelease\VersionReleaseEditor.cs Line: 532)
|
|
|
|
Assets\Framework\Editor\VersionRelease\VersionReleaseEditor.cs(557,13): warning CS0162: Unreachable code detected
|
|
|
|
(Filename: Assets\Framework\Editor\VersionRelease\VersionReleaseEditor.cs Line: 557)
|
|
|
|
Assets\Framework\Scripts\Helper\Common\Editor\EditorTools.cs(379,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
|
|
|
|
(Filename: Assets\Framework\Scripts\Helper\Common\Editor\EditorTools.cs Line: 379)
|
|
|
|
Assets\Framework\Scripts\Helper\Common\Editor\EditorTools.cs(379,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
|
|
|
|
(Filename: Assets\Framework\Scripts\Helper\Common\Editor\EditorTools.cs Line: 379)
|
|
|
|
Assets\Framework\Scripts\Helper\Common\Editor\EditorTools.cs(381,25): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
|
|
|
|
(Filename: Assets\Framework\Scripts\Helper\Common\Editor\EditorTools.cs Line: 381)
|
|
|
|
Assets\Framework\Scripts\Extension\UIExtension\UIEffect\Editor\UIParticleEditor.cs(26,25): warning CS0649: Field 'UIParticleEditor.s_Material' is never assigned to, and will always have its default value null
|
|
|
|
(Filename: Assets\Framework\Scripts\Extension\UIExtension\UIEffect\Editor\UIParticleEditor.cs Line: 26)
|
|
|
|
Reloading assemblies after script compilation.
|
|
Begin MonoManager ReloadAssembly
|
|
Initializing Unity.PackageManager (PackageManager) v2018.4.19 for Unity v2018.4.19f1
|
|
Registering platform support modules:
|
|
Registered platform support modules in: 0.0538133s.
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
|
|
Refreshing native plugins compatible for Editor in 2.29 ms, found 15 plugins.
|
|
Preloading 1 native plugins for Editor in 0.05 ms.
|
|
Mono: successfully reloaded assembly
|
|
- Completed reload, in 1.273 seconds
|
|
Platform modules already initialized, skipping
|
|
Validating Project structure ... 0.076468 seconds.
|
|
Refresh: detecting if any assets need to be imported or removed ...
|
|
Refreshing native plugins compatible for Editor in 2.03 ms, found 15 plugins.
|
|
Preloading 1 native plugins for Editor in 0.05 ms.
|
|
Refresh: detecting if any assets need to be imported or removed ...
|
|
|
|
Refresh Completed time: 0.111900s
|
|
Asset Scan time: 0.111071s
|
|
Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
|
|
Asset Import (Scripting) time: 0.000000s (count: 0)
|
|
Post Processs Assets (Scripting) time: 0.000000s
|
|
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
|
|
Asset Import (Non Scripting) time: 0.000000s (count: 0)
|
|
Post Process Assets (Non Scripting) time: 0.000000s
|
|
Dependent Assets to Import Queue time: 0.000000s
|
|
|
|
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
|
|
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
|
|
WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
|
|
WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
|
|
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
|
|
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
|
|
Warming cache for 6391 main assets: 0.014944 seconds elapsed
|
|
Initializing Unity extensions:
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll' GUID: 6a10b2909283487f913b00d94cd3faf5
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' GUID: 405b9b51bb344a128608d968297df79c
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' GUID: f70555f144d8491a825f0804e09c671c
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' GUID: f5f67c52d1564df4a8936ccd202a3bd8
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll' GUID: 844f815391db42d49455cbf1a7bfc434
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' GUID: dc443db3e92b4983b9738c1131f555cb
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll' GUID: ed7343f30e3843b3afda8f8b02669cea
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll' GUID: 4a3ecb1425d14502837abea459cf2b70
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' GUID: 5f32cd94baa94578a686d4b9d6b660f7
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll' GUID: b5da970776034f77a070d99423d68791
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' GUID: 870353891bb340e2b2a9c8707e7419ba
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll' GUID: ead147da21254ff9a0a936bdd75e1680
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll' GUID: e4f4cf1b9b434137a499903a7a1d651a
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll' GUID: 3a84de5cd0624681b6b6dcd8921d912a
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' GUID: 80a3616ca19596e4da0f10f14d241e9f
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' GUID: 4113173d5e95493ab8765d7b08371de4
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll' GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
|
|
'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll' GUID: 7668179ede524d6396c8b7d84461ea29
|
|
WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
|
|
WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
|
|
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
|
|
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
|
|
WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
|
|
WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
|
|
WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
|
|
WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
|
|
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
|
|
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
|
|
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
|
|
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
|
|
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
|
|
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
|
|
Unloading 2818 Unused Serialized files (Serialized files now loaded: 0)
|
|
System memory in use before: 233.5 MB.
|
|
System memory in use after: 232.2 MB.
|
|
|
|
Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 3302.
|
|
Total: 4.736800 ms (FindLiveObjects: 0.615100 ms CreateObjectMapping: 0.110700 ms MarkObjects: 2.690600 ms DeleteObjects: 1.319900 ms)
|
|
|
|
Script Compilation Pipeline Post Process Assets time: 0.000503s
|
|
Assembly Updater Post Process Assets time: 0.000002s
|
|
Refreshing native plugins compatible for Editor in 2.08 ms, found 15 plugins.
|
|
Preloading 1 native plugins for Editor in 0.05 ms.
|
|
Updating Assets/temp-RunTimeContext.asset - GUID: e480f4f6532aba1489c040634ac885cf...
|
|
----- Compute hash for Assets/temp-RunTimeContext.asset.
|
|
done. [Time: 115.285500 ms]
|
|
Script Compilation Pipeline Post Process Assets time: 0.000009s
|
|
Assembly Updater Post Process Assets time: 0.000046s
|
|
Refreshing native plugins compatible for Editor in 2.06 ms, found 15 plugins.
|
|
Preloading 1 native plugins for Editor in 0.07 ms.
|
|
2020/07/01 15:02:39.502 0 H3D Debug - Init lua state cost: 0.07152268
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
LuaInterface.LuaState:.ctor() (at Assets\Framework\ToLua\Core\LuaState.cs:123)
|
|
BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:22)
|
|
CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/ToLua/Core/LuaState.cs Line: 123)
|
|
|
|
2020/07/01 15:02:39.611 0 H3D Debug - Debug MT|BaseUtil.SingletonManager.CreateSingleton ResourceManagerEditor
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
BaseUtil.<>c:<.cctor>b__12_1(String) (at Assets\Framework\Scripts\Core\Network\Helper\LogHelper.cs:21)
|
|
BaseUtil.LogHelper:Debug(String) (at Assets\Framework\Scripts\Core\Network\Helper\LogHelper.cs:47)
|
|
BaseUtil.SingletonManager:CreateSingleton() (at Assets\Framework\Scripts\Helper\Singleton\SingletonHelper.cs:58)
|
|
BaseUtil.ASingleton`1:get_Instance() (at Assets\Framework\Scripts\Helper\Singleton\SingletonHelper.cs:19)
|
|
LuaInterface.ToLua:LoadLua(String, String&) (at Assets\Framework\ToLua\Core\ToLua.cs:3066)
|
|
LuaInterface.ToLua:Loader(IntPtr) (at Assets\Framework\ToLua\Core\ToLua.cs:235)
|
|
LuaInterface.LuaDLL:tolua_require(IntPtr, String)
|
|
LuaInterface.LuaStatePtr:LuaRequire(String) (at Assets\Framework\ToLua\Core\LuaStatePtr.cs:542)
|
|
LuaInterface.LuaState:Require(String) (at Assets\Framework\ToLua\Core\LuaState.cs:652)
|
|
BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:23)
|
|
CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Scripts/Core/Network/Helper/LogHelper.cs Line: 21)
|
|
|
|
2020/07/01 15:02:39.623 0 H3D Debug - Debug MT|BaseUtil.SingletonManager.CreateSingleton LocalLoader
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
BaseUtil.<>c:<.cctor>b__12_1(String) (at Assets\Framework\Scripts\Core\Network\Helper\LogHelper.cs:21)
|
|
BaseUtil.LogHelper:Debug(String) (at Assets\Framework\Scripts\Core\Network\Helper\LogHelper.cs:47)
|
|
BaseUtil.SingletonManager:CreateSingleton() (at Assets\Framework\Scripts\Helper\Singleton\SingletonHelper.cs:58)
|
|
BaseUtil.ASingleton`1:get_Instance() (at Assets\Framework\Scripts\Helper\Singleton\SingletonHelper.cs:19)
|
|
ResourceManagerEditor:LoadFromResourceSync(String, LoadType, ResRequest) (at Assets\Framework\Scripts\Core\ResourceManager\ResourceManagerEditor.cs:202)
|
|
ResourceManagerEditor:SyncLoadAsset(String, LoadType) (at Assets\Framework\Scripts\Core\ResourceManager\ResourceManagerEditor.cs:303)
|
|
LuaInterface.ToLua:LoadLua(String, String&) (at Assets\Framework\ToLua\Core\ToLua.cs:3066)
|
|
LuaInterface.ToLua:Loader(IntPtr) (at Assets\Framework\ToLua\Core\ToLua.cs:235)
|
|
LuaInterface.LuaDLL:tolua_require(IntPtr, String)
|
|
LuaInterface.LuaStatePtr:LuaRequire(String) (at Assets\Framework\ToLua\Core\LuaStatePtr.cs:542)
|
|
LuaInterface.LuaState:Require(String) (at Assets\Framework\ToLua\Core\LuaState.cs:652)
|
|
BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:23)
|
|
CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Scripts/Core/Network/Helper/LogHelper.cs Line: 21)
|
|
|
|
2020/07/01 15:02:39.627 0 H3D Debug - Debug MT|BaseUtil.SingletonManager.CreateSingleton AssetLoaderMgr
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
BaseUtil.<>c:<.cctor>b__12_1(String) (at Assets\Framework\Scripts\Core\Network\Helper\LogHelper.cs:21)
|
|
BaseUtil.LogHelper:Debug(String) (at Assets\Framework\Scripts\Core\Network\Helper\LogHelper.cs:47)
|
|
BaseUtil.SingletonManager:CreateSingleton() (at Assets\Framework\Scripts\Helper\Singleton\SingletonHelper.cs:58)
|
|
BaseUtil.ASingleton`1:get_Instance() (at Assets\Framework\Scripts\Helper\Singleton\SingletonHelper.cs:19)
|
|
LocalLoader:LoadAssetSync(String, AssetInfo) (at Assets\Framework\Scripts\Core\ResourceManager\LocalLoader.cs:63)
|
|
ResourceManagerEditor:LoadFromResourceSync(String, LoadType, ResRequest) (at Assets\Framework\Scripts\Core\ResourceManager\ResourceManagerEditor.cs:202)
|
|
ResourceManagerEditor:SyncLoadAsset(String, LoadType) (at Assets\Framework\Scripts\Core\ResourceManager\ResourceManagerEditor.cs:303)
|
|
LuaInterface.ToLua:LoadLua(String, String&) (at Assets\Framework\ToLua\Core\ToLua.cs:3066)
|
|
LuaInterface.ToLua:Loader(IntPtr) (at Assets\Framework\ToLua\Core\ToLua.cs:235)
|
|
LuaInterface.LuaDLL:tolua_require(IntPtr, String)
|
|
LuaInterface.LuaStatePtr:LuaRequire(String) (at Assets\Framework\ToLua\Core\LuaStatePtr.cs:542)
|
|
LuaInterface.LuaState:Require(String) (at Assets\Framework\ToLua\Core\LuaState.cs:652)
|
|
BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:23)
|
|
CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Scripts/Core/Network/Helper/LogHelper.cs Line: 21)
|
|
|
|
2020/07/01 15:02:39.863 0 H3D Debug - 总资源数为 3
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:331)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 331)
|
|
|
|
2020/07/01 15:02:39.864 0 H3D Debug - 总共AB数量 2
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:332)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 332)
|
|
|
|
2020/07/01 15:02:39.867 0 H3D Debug - 所有资源标记结束
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:594)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 594)
|
|
|
|
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
|
|
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
|
|
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
|
|
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
|
|
Script Compilation Pipeline Post Process Assets time: 0.000010s
|
|
Assembly Updater Post Process Assets time: 0.000028s
|
|
|
|
Hashing assets (1 files)... 0.001 seconds
|
|
file read: 0.000 seconds (0.001 MB)
|
|
wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
|
|
wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
|
|
hash: 0.000 seconds
|
|
Updating Assets/temp-RunTimeContext.asset - GUID: e480f4f6532aba1489c040634ac885cf...
|
|
done. [Time: 3.984800 ms]
|
|
Script Compilation Pipeline Post Process Assets time: 0.000008s
|
|
Assembly Updater Post Process Assets time: 0.000034s
|
|
Refreshing native plugins compatible for Editor in 2.07 ms, found 15 plugins.
|
|
Preloading 1 native plugins for Editor in 0.05 ms.
|
|
DisplayProgressbar: Building AssetBundle
|
|
DisplayProgressbar: Building Asset Bundle
|
|
|
|
***Player size statistics***
|
|
Total compressed size 1.5 KB. Total uncompressed size 4.3 KB.
|
|
Unloading 149 Unused Serialized files (Serialized files now loaded: 0)
|
|
System memory in use before: 182.8 MB.
|
|
System memory in use after: 183.0 MB.
|
|
|
|
Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 3355.
|
|
Total: 19.045300 ms (FindLiveObjects: 1.409200 ms CreateObjectMapping: 0.362800 ms MarkObjects: 17.144500 ms DeleteObjects: 0.127500 ms)
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Bundle Name: zh
|
|
Compressed Size:1.5 kb
|
|
Uncompressed usage by category (Percentages based on user generated assets only):
|
|
Textures 0.0 kb 0.0%
|
|
Meshes 0.0 kb 0.0%
|
|
Animations 0.0 kb 0.0%
|
|
Sounds 0.0 kb 0.0%
|
|
Shaders 0.0 kb 0.0%
|
|
Other Assets 0.3 kb 6.0%
|
|
Levels 0.0 kb 0.0%
|
|
Scripts 0.0 kb 0.0%
|
|
Included DLLs 0.0 kb 0.0%
|
|
File headers 4.0 kb 94.0%
|
|
Total User Assets 4.3 kb 100.0%
|
|
Complete build size 4.3 kb
|
|
Used Assets and files from the Resources folder, sorted by uncompressed size:
|
|
0.2 kb 3.6% Built-in AssetBundleManifest: AssetBundleManifest
|
|
0.1 kb 2.4% AssetBundle Object
|
|
-------------------------------------------------------------------------------
|
|
2020/07/01 15:02:40.187 0 H3D Debug - assetBundle created successfully!
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:CreateAssetBundles() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:625)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1521)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 625)
|
|
|
|
2020/07/01 15:02:40.275 0 H3D Debug - Init lua state cost: 0.00115335
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
LuaInterface.LuaState:.ctor() (at Assets\Framework\ToLua\Core\LuaState.cs:123)
|
|
BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:22)
|
|
CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/ToLua/Core/LuaState.cs Line: 123)
|
|
|
|
2020/07/01 15:02:40.436 0 H3D Debug - 总资源数为 1
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:331)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 331)
|
|
|
|
2020/07/01 15:02:40.437 0 H3D Debug - 总共AB数量 1
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:332)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 332)
|
|
|
|
2020/07/01 15:02:40.438 0 H3D Debug - 所有资源标记结束
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:594)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 594)
|
|
|
|
DisplayProgressbar: Building AssetBundle
|
|
DisplayProgressbar: Building Asset Bundle
|
|
|
|
***Player size statistics***
|
|
Total compressed size 1.5 KB. Total uncompressed size 4.2 KB.
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
System memory in use before: 179.0 MB.
|
|
System memory in use after: 179.3 MB.
|
|
|
|
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3355.
|
|
Total: 6.071300 ms (FindLiveObjects: 0.494800 ms CreateObjectMapping: 0.093100 ms MarkObjects: 5.467100 ms DeleteObjects: 0.015800 ms)
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Bundle Name: tw
|
|
Compressed Size:1.5 kb
|
|
Uncompressed usage by category (Percentages based on user generated assets only):
|
|
Textures 0.0 kb 0.0%
|
|
Meshes 0.0 kb 0.0%
|
|
Animations 0.0 kb 0.0%
|
|
Sounds 0.0 kb 0.0%
|
|
Shaders 0.0 kb 0.0%
|
|
Other Assets 0.2 kb 4.6%
|
|
Levels 0.0 kb 0.0%
|
|
Scripts 0.0 kb 0.0%
|
|
Included DLLs 0.0 kb 0.0%
|
|
File headers 4.0 kb 95.4%
|
|
Total User Assets 4.2 kb 100.0%
|
|
Complete build size 4.2 kb
|
|
Used Assets and files from the Resources folder, sorted by uncompressed size:
|
|
0.1 kb 2.4% AssetBundle Object
|
|
0.1 kb 2.1% Built-in AssetBundleManifest: AssetBundleManifest
|
|
-------------------------------------------------------------------------------
|
|
2020/07/01 15:02:40.624 0 H3D Debug - assetBundle created successfully!
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:CreateAssetBundles() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:625)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1521)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 625)
|
|
|
|
2020/07/01 15:02:40.632 0 H3D Debug - Init lua state cost: 0.001265526
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
LuaInterface.LuaState:.ctor() (at Assets\Framework\ToLua\Core\LuaState.cs:123)
|
|
BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:22)
|
|
CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/ToLua/Core/LuaState.cs Line: 123)
|
|
|
|
2020/07/01 15:02:40.797 0 H3D Debug - 总资源数为 1
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:331)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 331)
|
|
|
|
2020/07/01 15:02:40.798 0 H3D Debug - 总共AB数量 1
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:332)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 332)
|
|
|
|
2020/07/01 15:02:40.799 0 H3D Debug - 所有资源标记结束
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:594)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 594)
|
|
|
|
DisplayProgressbar: Building AssetBundle
|
|
DisplayProgressbar: Building Asset Bundle
|
|
|
|
***Player size statistics***
|
|
Total compressed size 1.5 KB. Total uncompressed size 4.2 KB.
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
System memory in use before: 179.1 MB.
|
|
System memory in use after: 179.3 MB.
|
|
|
|
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3355.
|
|
Total: 6.203500 ms (FindLiveObjects: 0.582500 ms CreateObjectMapping: 0.090600 ms MarkObjects: 5.513900 ms DeleteObjects: 0.016100 ms)
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Bundle Name: us
|
|
Compressed Size:1.5 kb
|
|
Uncompressed usage by category (Percentages based on user generated assets only):
|
|
Textures 0.0 kb 0.0%
|
|
Meshes 0.0 kb 0.0%
|
|
Animations 0.0 kb 0.0%
|
|
Sounds 0.0 kb 0.0%
|
|
Shaders 0.0 kb 0.0%
|
|
Other Assets 0.2 kb 4.6%
|
|
Levels 0.0 kb 0.0%
|
|
Scripts 0.0 kb 0.0%
|
|
Included DLLs 0.0 kb 0.0%
|
|
File headers 4.0 kb 95.4%
|
|
Total User Assets 4.2 kb 100.0%
|
|
Complete build size 4.2 kb
|
|
Used Assets and files from the Resources folder, sorted by uncompressed size:
|
|
0.1 kb 2.4% AssetBundle Object
|
|
0.1 kb 2.1% Built-in AssetBundleManifest: AssetBundleManifest
|
|
-------------------------------------------------------------------------------
|
|
2020/07/01 15:02:40.987 0 H3D Debug - assetBundle created successfully!
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:CreateAssetBundles() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:625)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1521)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 625)
|
|
|
|
2020/07/01 15:02:41.006 0 H3D Debug - Init lua state cost: 0.001475573
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
LuaInterface.LuaState:.ctor() (at Assets\Framework\ToLua\Core\LuaState.cs:123)
|
|
BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:22)
|
|
CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/ToLua/Core/LuaState.cs Line: 123)
|
|
|
|
2020/07/01 15:02:41.170 0 H3D Debug - 总资源数为 1
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:331)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 331)
|
|
|
|
2020/07/01 15:02:41.171 0 H3D Debug - 总共AB数量 1
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:332)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 332)
|
|
|
|
2020/07/01 15:02:41.172 0 H3D Debug - 所有资源标记结束
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:594)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 594)
|
|
|
|
DisplayProgressbar: Building AssetBundle
|
|
DisplayProgressbar: Building Asset Bundle
|
|
|
|
***Player size statistics***
|
|
Total compressed size 1.5 KB. Total uncompressed size 4.2 KB.
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
System memory in use before: 179.1 MB.
|
|
System memory in use after: 179.3 MB.
|
|
|
|
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3355.
|
|
Total: 6.033800 ms (FindLiveObjects: 0.587000 ms CreateObjectMapping: 0.093500 ms MarkObjects: 5.335800 ms DeleteObjects: 0.016900 ms)
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Bundle Name: kr
|
|
Compressed Size:1.5 kb
|
|
Uncompressed usage by category (Percentages based on user generated assets only):
|
|
Textures 0.0 kb 0.0%
|
|
Meshes 0.0 kb 0.0%
|
|
Animations 0.0 kb 0.0%
|
|
Sounds 0.0 kb 0.0%
|
|
Shaders 0.0 kb 0.0%
|
|
Other Assets 0.2 kb 4.6%
|
|
Levels 0.0 kb 0.0%
|
|
Scripts 0.0 kb 0.0%
|
|
Included DLLs 0.0 kb 0.0%
|
|
File headers 4.0 kb 95.4%
|
|
Total User Assets 4.2 kb 100.0%
|
|
Complete build size 4.2 kb
|
|
Used Assets and files from the Resources folder, sorted by uncompressed size:
|
|
0.1 kb 2.4% AssetBundle Object
|
|
0.1 kb 2.1% Built-in AssetBundleManifest: AssetBundleManifest
|
|
-------------------------------------------------------------------------------
|
|
2020/07/01 15:02:41.355 0 H3D Debug - assetBundle created successfully!
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:CreateAssetBundles() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:625)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1521)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 625)
|
|
|
|
2020/07/01 15:02:41.363 0 H3D Debug - Init lua state cost: 0.001260281
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
LuaInterface.LuaState:.ctor() (at Assets\Framework\ToLua\Core\LuaState.cs:123)
|
|
BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:22)
|
|
CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/ToLua/Core/LuaState.cs Line: 123)
|
|
|
|
2020/07/01 15:02:41.532 0 H3D Debug - 总资源数为 1
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:331)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 331)
|
|
|
|
2020/07/01 15:02:41.533 0 H3D Debug - 总共AB数量 1
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:332)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 332)
|
|
|
|
2020/07/01 15:02:41.534 0 H3D Debug - 所有资源标记结束
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:594)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 594)
|
|
|
|
DisplayProgressbar: Building AssetBundle
|
|
DisplayProgressbar: Building Asset Bundle
|
|
|
|
***Player size statistics***
|
|
Total compressed size 1.5 KB. Total uncompressed size 4.2 KB.
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
System memory in use before: 179.1 MB.
|
|
System memory in use after: 179.4 MB.
|
|
|
|
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3355.
|
|
Total: 6.496700 ms (FindLiveObjects: 0.695800 ms CreateObjectMapping: 0.145700 ms MarkObjects: 5.638500 ms DeleteObjects: 0.015800 ms)
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Bundle Name: jp
|
|
Compressed Size:1.5 kb
|
|
Uncompressed usage by category (Percentages based on user generated assets only):
|
|
Textures 0.0 kb 0.0%
|
|
Meshes 0.0 kb 0.0%
|
|
Animations 0.0 kb 0.0%
|
|
Sounds 0.0 kb 0.0%
|
|
Shaders 0.0 kb 0.0%
|
|
Other Assets 0.2 kb 4.6%
|
|
Levels 0.0 kb 0.0%
|
|
Scripts 0.0 kb 0.0%
|
|
Included DLLs 0.0 kb 0.0%
|
|
File headers 4.0 kb 95.4%
|
|
Total User Assets 4.2 kb 100.0%
|
|
Complete build size 4.2 kb
|
|
Used Assets and files from the Resources folder, sorted by uncompressed size:
|
|
0.1 kb 2.4% AssetBundle Object
|
|
0.1 kb 2.1% Built-in AssetBundleManifest: AssetBundleManifest
|
|
-------------------------------------------------------------------------------
|
|
2020/07/01 15:02:41.720 0 H3D Debug - assetBundle created successfully!
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:Log(Object)
|
|
LogWrapper:LogPrivate(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogImp(ELogLevel, LogProfileType, String)
|
|
LogWrapper:LogDebug(String)
|
|
CreateAssetBundle:CreateAssetBundles() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:625)
|
|
CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1521)
|
|
CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533)
|
|
CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623)
|
|
H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178)
|
|
H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 625)
|
|
|
|
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <e1319b7195c343e79b385cd3aa43f5dc>:0
|
|
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
|
|
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
|
|
at System.IO.File.Open (System.String path, System.IO.FileMode mode, System.IO.FileAccess access) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
|
|
at H3DTool.WriteBuildLog (System.String log) [0x00030] in F:\jenkins\framw-unity-android-incre-release\Assets\Framework\Editor\H3DTool.cs:404
|
|
at CreateAssetBundle.BuildAssetBundle (System.Boolean isVersionRelease) [0x00014] in F:\jenkins\framw-unity-android-incre-release\Assets\Framework\Editor\build\CreateAssetBundle.cs:1534
|
|
at CreateAssetBundle.BuildAndroid (System.Boolean isVersionRelease) [0x00018] in F:\jenkins\framw-unity-android-incre-release\Assets\Framework\Editor\build\CreateAssetBundle.cs:1623
|
|
at H3DTool.BuildAndroidAB () [0x00009] in F:\jenkins\framw-unity-android-incre-release\Assets\Framework\Editor\H3DTool.cs:178
|
|
at H3DBuild.CreateAssetBundleTask.Run () [0x00153] in F:\jenkins\framw-unity-android-incre-release\Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75
|
|
at H3DBuild.PlayerBuilder.Build (H3DBuild.BuildPipe pipe) [0x00079] in F:\jenkins\framw-unity-android-incre-release\Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(LogType, Object)
|
|
UnityEngine.Debug:LogError(Object)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:49)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/H3DBuild/PlayerBuilder/Editor/PlayerBuilder.cs Line: 49)
|
|
|
|
[H3D][2020-07-01 03:02:41]: Access to the path "F:\jenkins\framw-unity-android-incre-release\build.log" is denied.
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:LogError(String, Object)
|
|
H3DLog:LogError(String, String, Object[]) (at Assets\Framework\Editor\Share\Editor\H3DLog.cs:57)
|
|
H3DLog:LogError(String, Object[]) (at Assets\Framework\Editor\Share\Editor\H3DLog.cs:51)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:50)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/Share/Editor/H3DLog.cs Line: 57)
|
|
|
|
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
|
|
Script Compilation Pipeline Post Process Assets time: 0.000006s
|
|
Assembly Updater Post Process Assets time: 0.000001s
|
|
Refreshing native plugins compatible for Editor in 2.20 ms, found 15 plugins.
|
|
Preloading 1 native plugins for Editor in 0.05 ms.
|
|
[************* Build player result ={0} ************][2020-07-01 03:02:41]: Failed
|
|
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
|
|
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
|
|
UnityEngine.Logger:Log(String, Object)
|
|
H3DLog:Log(String, String, Object[]) (at Assets\Framework\Editor\Share\Editor\H3DLog.cs:28)
|
|
H3DBuild.PlayerBuilder:LogResult(BuildResult) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:102)
|
|
H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:66)
|
|
H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109)
|
|
H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87)
|
|
|
|
(Filename: Assets/Framework/Editor/Share/Editor/H3DLog.cs Line: 28)
|
|
|
|
Batchmode quit successfully invoked - shutting down!
|
|
[Performance] CurlRequestCheck : 14 samples, Peak. 66.6 us (4.3x), Avg. 15.4 us, Total. 215.6 us (0.0%)
|
|
[Performance] PackageManager::RunRequestSynchronously : 4 samples, Peak. 35.7 us (2.4x), Avg. 14.7 us, Total. 58.80 us (0.0%)
|
|
Refresh: detecting if any assets need to be imported or removed ...
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Refresh Completed time: 0.055496s
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Asset Scan time: 0.054577s
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Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
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Asset Import (Scripting) time: 0.000000s (count: 0)
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Post Processs Assets (Scripting) time: 0.000000s
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Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
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Asset Import (Non Scripting) time: 0.000000s (count: 0)
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Post Process Assets (Non Scripting) time: 0.000000s
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Dependent Assets to Import Queue time: 0.000000s
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Refresh: detecting if any assets need to be imported or removed ...
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Refresh Completed time: 0.055073s
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Asset Scan time: 0.054272s
|
|
Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
|
|
Asset Import (Scripting) time: 0.000000s (count: 0)
|
|
Post Processs Assets (Scripting) time: 0.000000s
|
|
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
|
|
Asset Import (Non Scripting) time: 0.000000s (count: 0)
|
|
Post Process Assets (Non Scripting) time: 0.000000s
|
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Dependent Assets to Import Queue time: 0.000000s
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System memory in use before: 182.9 MB.
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System memory in use after: 183.2 MB.
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Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 3351.
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Total: 6.061200 ms (FindLiveObjects: 0.554400 ms CreateObjectMapping: 0.096200 ms MarkObjects: 5.335900 ms DeleteObjects: 0.074200 ms)
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[Package Manager] Server::Kill -- Server was shutdown
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Cleanup mono
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Exiting batchmode successfully now!
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Exiting without the bug reporter. Application will terminate with return code 0
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