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using System;
using System.Collections.Generic;
using System.Linq;
using ProtoCSClass;
#if UNITY_2019_1_OR_NEWER
using ILLitJson;
#else
using LitJson;
#endif
using Sog;
namespace Battle
{
internal static class BattleObjExt
{
public static BattleHero GetHeroByObjId(this BattleObj battle, uint objId, bool isAlive)
{
foreach (BattleHero creat in battle.allCreatures)
{
if (creat.objId == objId)
{
if (! isAlive)
{
return creat;
}
return creat.isDead ? null : creat;
}
}
return null;
}
}
}