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69 lines
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using Sog;
using ProtoCSStruct;
namespace Game
{
/// <summary>
/// cache数据,
///
/// </summary>
public static class GameStructDef
{
//排行榜最大数量
public const int MaxGameListCount = 50;
}
public struct GameOneDataCacheStruct : IStructObject
{
public int m_objectID;
public int GetObjectID()
{
return m_objectID;
}
public void SetObjectID(int id)
{
m_objectID = id;
}
public bool IsNull()
{
return m_objectID == -1;
}
public bool NeedSave;
public void setNeedSave(bool b)
{
NeedSave = b;
}
public bool getNeedSave()
{
return NeedSave;
}
public long Uid; //RoleID
public long RankID; //排行榜排名
}
public struct BattleReplayRecordingOneCacheStruct : IStructObject
{
public int m_objectID;
public int GetObjectID()
{
return m_objectID;
}
public void SetObjectID(int id)
{
m_objectID = id;
}
public bool IsNull()
{
return m_objectID == -1;
}
public bool NeedSave;
public void setNeedSave(bool b)
{
NeedSave = b;
}
public bool getNeedSave()
{
return NeedSave;
}
}
}