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36 lines
1.1 KiB
36 lines
1.1 KiB
using ProtoCSStruct;
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using Sog;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Game
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{
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public class MsgCache
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{
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//public ProtoCSStruct.IStructMessageParser Parser;
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//public ref T GetMessage<T>() where T : struct, ProtoCSStruct.IStructMessage<T>
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//{
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// return ref ((ProtoCSStruct.StructMessageParser<T>)Parser).GetMessage();
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//}
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public byte[] Data;
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public void SetData<T>(ref T msg) where T : struct, IStructMessage<T>
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{
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Data = StructMessageParseUtils.ToByteArray(ref msg);
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}
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public void ParseFrom<T>(ref T message )
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where T : struct, IStructMessage<T>
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{
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CodedInputStream input = new CodedInputStream(Data);
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message.ReadFrom(input);
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}
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}
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public abstract class IPlayerMsgCache
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{
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abstract public void clear();
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abstract public bool CheckRepeateMsg(PlayerOnGame player, StructPacket packet);
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abstract public void AddSendMsg(PlayerOnGame player, StructPacket packetReq, MsgCache msg);
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}
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}
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