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46 lines
860 B

using ProtoCSStruct;
using Sog;
using Sog.Data;
namespace World
{
public enum RoleCacheDef
{
MaxRoleCacheCount = 10000,
}
public struct OneRoleCacheStruct : IStructObject
{
public int m_objectID;
public int GetObjectID()
{
return m_objectID;
}
public void SetObjectID(int id)
{
m_objectID = id;
}
public bool IsNull()
{
return m_objectID == -1;
}
//数据
public QueryRoleShowInfo showInfo;
public DBSysData sysData;
//public DBRoleBase roleBase;
//public DBRoleData roleData;
//操作
public long LastAccessTime; //最后一次访问时间,用来淘汰
public long LastUpdateTime; //最后一次更新时间,用来判断需不需要去game取
public int realmId;
}
}