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127 lines
3.4 KiB
127 lines
3.4 KiB
using System;
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namespace SogClient
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{
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internal sealed class PackUtils
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{
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internal static uint BE_To_UInt32(byte[] bs, int off)
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{
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return (uint)bs[off] << 24
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| (uint)bs[off + 1] << 16
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| (uint)bs[off + 2] << 8
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| (uint)bs[off + 3];
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}
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internal static void UInt32_To_BE(uint n, byte[] bs, int off)
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{
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bs[off] = (byte)(n >> 24);
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bs[off + 1] = (byte)(n >> 16);
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bs[off + 2] = (byte)(n >> 8);
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bs[off + 3] = (byte)(n);
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}
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}
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public class SogFastXTEAKey
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{
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private const int delta = unchecked((int)0x9E3779B9);
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private uint[] _S = new uint[4];
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public byte[] Key { get; }
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public uint[] Sum0 { get; }
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public uint[] Sum1 { get; }
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public SogFastXTEAKey(byte[] srcKey)
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{
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if(srcKey.Length != 16)
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{
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TraceLog.Error("SogFastXTEAKey key length must is error {0}", srcKey);
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throw new Exception("SogXTEAKey key length must is 16");
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}
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Key = srcKey;
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Sum0 = new uint[SogFastXTEA.Rounds];
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Sum1 = new uint[SogFastXTEA.Rounds];
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int i, j;
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for (i = j = 0; i < 4; i++, j += 4)
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{
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_S[i] = PackUtils.BE_To_UInt32(srcKey, j);
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}
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for (i = j = 0; i < SogFastXTEA.Rounds; i++)
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{
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Sum0[i] = ((uint)j + _S[j & 3]);
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j += delta;
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Sum1[i] = ((uint)j + _S[j >> 11 & 3]);
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}
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}
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}
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/// <summary>
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/// XTEA加密的变种,小于8个字节不加密,轮数量减少到8,提高效率
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/// </summary>
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public sealed class SogFastXTEA
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{
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public const int Rounds = 8;
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private const int delta = unchecked((int)0x9E3779B9);
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private SogFastXTEA()
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{
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}
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public static void Encrypt(byte[] data, SogFastXTEAKey key)
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{
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int iBlockCount = data.Length / 8;
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int offset = 0;
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for(int block = 0; block < iBlockCount; block++)
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{
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uint v0 = PackUtils.BE_To_UInt32(data, offset);
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uint v1 = PackUtils.BE_To_UInt32(data, offset + 4);
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for (int i = 0; i < Rounds; i++)
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{
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v0 += ((v1 << 4 ^ v1 >> 5) + v1) ^ key.Sum0[i];
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v1 += ((v0 << 4 ^ v0 >> 5) + v0) ^ key.Sum1[i];
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}
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PackUtils.UInt32_To_BE(v0, data, offset);
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PackUtils.UInt32_To_BE(v1, data, offset + 4);
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offset += 8;
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}
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}
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public static void Decrypt(byte[] data, SogFastXTEAKey key)
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{
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int iBlockCount = data.Length / 8;
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int offset = 0;
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for (int block = 0; block < iBlockCount; block++)
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{
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uint v0 = PackUtils.BE_To_UInt32(data, offset);
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uint v1 = PackUtils.BE_To_UInt32(data, offset + 4);
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for (int i = Rounds - 1; i >= 0; i--)
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{
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v1 -= ((v0 << 4 ^ v0 >> 5) + v0) ^ key.Sum1[i];
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v0 -= ((v1 << 4 ^ v1 >> 5) + v1) ^ key.Sum0[i];
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}
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PackUtils.UInt32_To_BE(v0, data, offset);
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PackUtils.UInt32_To_BE(v1, data, offset + 4);
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offset += 8;
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}
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}
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}
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}
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