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158 lines
5.5 KiB
158 lines
5.5 KiB
#!/bin/bash
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set -x
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for i in "$@"; do
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if [[ $i = *"="* ]]; then
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eval "$i"
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fi
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done
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cur_dir=$(cd $(dirname $0); pwd)
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share_dir=$cur_dir/..
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root_dir=/Volumes/PackageDisk/www/arpg
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if [[ $uploadDir != "" ]]; then
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root_dir=$uploadDir
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fi
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www_dir=$root_dir
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unity_app="/Applications/Unity/Unity.app/Contents/MacOS/Unity"
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build_graph="Assets/ZXToolkit/AssetGraph/Graph/BuildGraph.asset"
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arpg_cli_dir=$share_dir/../pandora_cli_proj
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arpg_pro_dir=$arpg_cli_dir/pandora
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if [ $publishChannel == "" ]; then
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publishChannel="google_oversea"
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fi
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if [ $isUsingNewAB == "true" ]; then
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build_graph="Assets/ZXToolkit/AssetGraph/Graph/BuildGraph_new.asset"
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fi
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buid_name=arpg_${publishChannel}_${version}_`date "+%Y%m%d_%H%M%S"`
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if [ $development == "true" ]; then
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buid_name=${buid_name}_development
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fi
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output_dir=$share_dir/../build/android
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log_dir=$output_dir/../log/android
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build_file_name=${buid_name}.apk
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if [ $mode == "aab" ]; then
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build_file_name=${buid_name}.aab
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www_dir=${www_dir}/android
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elif [ $mode == "apk" ]; then
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www_dir=${www_dir}/android
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elif [ $mode == "ios" ]; then
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www_dir=${www_dir}/ios
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output_dir=$share_dir/../build/ios
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log_dir=$output_dir/../log/ios
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fi
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outpath=$output_dir/${build_file_name}
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if [ ! -d ${output_dir} ]; then
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mkdir ${output_dir}
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fi
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if [ ! -d ${log_dir} ]; then
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mkdir ${log_dir}
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fi
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#python $arpg_cli_dir/tools/jenkins_script/generate_local_update_zip.py "false"
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cd $arpg_cli_dir
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# svn cleanup --remove-unversioned
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# svn revert --depth=infinity .
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# svn update
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python $arpg_cli_dir/../arpg_share_proj/MacBuild/build_generate_common.py debug=$debug version=$version disableLog=$disableLog versionIP="${versionIP}" gameIP=$gameIP lang=$lang maintenanceIP=$maintenanceIP mode=$mode publishChannel=$publishChannel
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killall Unity
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$unity_app -quit -batchmode -projectPath $arpg_pro_dir -logFile ${log_dir}/${buid_name}.log -executeMethod XAsset.Build.AssetBuildScript.RunBuild version=$version channel=$channel outpath=$outpath development=$development versionIP=$versionIP lang=$lang buildNumber=$buildNumber rebuildBundle=$rebuildBundle mode=$mode target=$target publishChannel=$publishChannel graph=$build_graph thinkingAnalyticsMode=$thinkingAnalyticsMode
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ret=$?
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echo "buildFinish ret:${ret}"
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resources=$arpg_cli_dir/arpg/Assets/RawResources
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# svn add $resources/*.meta --force
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# svn commit $resources -m "builder commit"
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ui=$arpg_cli_dir/arpg/Assets/RawResources/UI
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svn add $ui/*.meta --force
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svn commit $ui -m "builder commit sprite tag"
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ui2=$arpg_cli_dir/arpg/Assets/RawResources/UI2
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svn add $ui2/*.meta --force
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svn commit $ui2 -m "builder commit sprite tag"
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if [ ! -f ${outpath} ]; then
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echo "apk not found."
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cat ${log_dir}/${buid_name}.log
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exit 1
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fi
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echo "copy to www"
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if [[ $root_dir =~ "@" ]]
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then
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if [ $mode == "aab" ]; then
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scp $outpath $www_dir/release_aab/${build_file_name}
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scp $output_dir/${buid_name}_original.aab $www_dir/original_aab/${buid_name}_original.aab
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chmod 777 $output_dir/${buid_name}.apks
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scp $output_dir/${buid_name}.apks $www_dir/apks/${buid_name}.apks
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scp $output_dir/${version}_aab.zip $www_dir/split_assets/${version}_aab.zip
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elif [ $mode == "apk" ]; then
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scp $outpath $www_dir/apk/${build_file_name}
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fi
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else
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if [ $mode == "aab" ]; then
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cp -f $outpath $www_dir/release_aab/${build_file_name}
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cp -f $output_dir/${buid_name}_original.aab $www_dir/original_aab/${buid_name}_original.aab
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chmod 777 $output_dir/${buid_name}.apks
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cp -f $output_dir/${buid_name}.apks $www_dir/apks/${buid_name}.apks
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cp -f $output_dir/${version}_aab.zip $www_dir/split_assets/${version}_aab.zip
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elif [ $mode == "apk" ]; then
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cp -f $outpath $www_dir/apk/${build_file_name}
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fi
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fi
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# if [ "$no_home_page" != "true" ]; then
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# cd $www_dir/
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# rm *.apk
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# cp -f $outpath $www_dir/${buid_name}.apk
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# rm -rf index.html
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# echo "<!DOCTYPE html>
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# <html>
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# <head>
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# <meta charset="utf-8">
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# <title>IOS</title>
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# </head>
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# <body>
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# <br><a href=\"itms-services://?action=download-manifest&url=https://192.168.1.245/app.plist\"><font size=\"100\">安装ios</font></a></br>
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# <br><a href=\"/"${buid_name}".apk\"><font size=\"100\">"${buid_name}"</font></a></br>
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# <br><a href=\"/server.crt\"><font size=\"100\">证书安装</font></a></br>
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# <br><a href=\"/android\"><font size=\"100\">Android往期版本</font></a></br>
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# <br><a href=\"/ios\"><font size=\"100\">ios往期版本</font></a></br>
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# </body>
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# </html>" > index.html
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# fi
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cd $output_dir
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rm -rf *
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echo "build success."
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if [ $push_message == "true" ]; then
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if [ $mode == "aab" ]; then
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curl 'https://qyapi.weixin.qq.com/cgi-bin/webhook/send?key=228f1071-048b-479a-b250-3d22f2b92425' \
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-H 'Content-Type: application/json charset=UTF-8"' \
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-d "{\"msgtype\":\"markdown\", \"markdown\":{\"content\":\"## Android新版本\\n[${build_file_name}](http://192.168.1.245/arpg/android/release_aab/${build_file_name})\"}}"
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elif [ $mode == "apk" ]; then
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curl 'https://qyapi.weixin.qq.com/cgi-bin/webhook/send?key=228f1071-048b-479a-b250-3d22f2b92425' \
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-H 'Content-Type: application/json charset=UTF-8"' \
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-d "{\"msgtype\":\"markdown\", \"markdown\":{\"content\":\"## Android新版本\\n[${build_file_name}](http://192.168.1.245/arpg/android/apk/${build_file_name})\"}}"
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fi
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fi
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echo "push message."
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# scp -P 56000 $www_dir/${buid_name}.apk mmog@111.231.250.180:/data/wwwroot/arpgbuildapk/
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